Suppression

Half-Life: Deathmatch HLDM
Suppression by Victor-933
Posted 7 years ago2017-03-09 20:16:31 UTC • Completed • Half-Life: Deathmatch
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Name
Suppression
By
Victor-933 Victor-933
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
7 years ago2017-03-09 20:16:31 UTC
Updated
7 years ago2017-03-21 19:20:10 UTC
Views
2465
Downloads
723
Comments
4
Rating
5.00 (2)
Reviews
0
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TWHL34 ENTRY
Early morning, two days after a "routine experiment" tore asunder the very fabric of our reality. Since the Incident, military units from the USMC Hazardous Environment Combat Unit (HECU) have arrived at the Black Mesa Research Facility in force. Many of the BMRF employees who had survived the chaos immediately following the Resonance Cascade surged topside, expecting safety but finding themselves staring down gun barrels. It seems the government, for whatever reason, wants to ensure there are no survivors at Black Mesa, and the highly trained troops of the HECU are efficiently, although begrudgingly, carrying out their orders. Of particular interest is a young MIT graduate working in Sector C -- the so-called "Ground Zero" of the Resonance Cascade.

In the face of mounting resistance, both human and alien, HECU forces have called in the big guns, establishing tactical strongpoints with armor support at strategic locations like the main entrance to the Lambda Complex. Supposedly this "Gordon Freeman" intends to reach the Lambda Complex, and the HECU plans to eliminate this thorn in their side once and for all...
Peak R_Speeds are around 1250. This map uses stock assets.

This map was built over the course of about a week for the GoldSrc engine (Half-Life 1 Deathmatch). A DM reimagining of C2A5B (the first tank battle in Surface Tension), this is actually my second attempt at this map -- the first one had a bad layout and was causing too many problems with efficient VIS calculations during compile (it ran for six hours before I decided "to hell with this"...). This new iteration ran great, though; full compile took less than ten minutes.

Normally I don't plan anything at all with my maps; they just happen. This is probably the closest I've ever gotten to working from a preexisting plan. Seems to have turned out OK.

Went pretty crazy with details for some reason... maybe I got into the spirit of competition? shrug yay for excessive and pointless details though (like the usable and breakable water dispenser and fully-modeled vehicle interiors...)

4 Comments

Commented 7 years ago2017-03-09 21:04:20 UTC Comment #18457
Played it and I love it :) perfectly hits the mood and also gameplay looks cool. Maybe too much Gauss ammo but otherwise this map really fits !
Commented 7 years ago2017-03-17 15:29:26 UTC Comment #18453
This is tagged for HL, but it looks like it's HLDM. Which is it? I'll add it to the TWHL server rotation if it's HLDM
Commented 7 years ago2017-03-21 19:20:40 UTC Comment #12101
@Archie, it's HLDM, fixed.
Commented 7 years ago2017-03-26 22:02:21 UTC Comment #20943
This was amazing to play. So many lols!

Love the classic HL feel and love this map.

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