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789custom

Map Vault > Completed Maps

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By 789 (See more)
27th April, 2017

Opposing Force
Hosted Externally - MAP
654 views
50 downloads
15 comments

Last edited: 29th April, 2017

download

This is a death match map pack for half-life opposing force.
I know multiplayer is dead but I still want to show them off.
It includes 5 fully brightened maps, and some player models that I made.



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Comments

avatar Archie says: 28th April 2017, 01:58 AM
Why no lights?
avatar 789 says: 28th April 2017, 02:09 AM
I never got around to learning how to add lighting because I don't view it as being that important.
avatar Suparsonik says: 28th April 2017, 04:44 AM
uhhh
avatar Archie says: 28th April 2017, 13:30 PM
They look like they could be really good, but I don't think anybody is going to play a fullbright map. It really ruins it :(
avatar 789 says: 29th April 2017, 00:32 AM
OK thank you for the insight, and putting a damper on the DLs
avatar Archie says: 29th April 2017, 02:01 AM
I think the fullbright screenshots are the thing putting a damper on the DLs :P
Just add lights! The could be really cool maps
avatar 789 says: 29th April 2017, 04:30 AM
Yeah lighting is pretty important in art like for painting and drawing.
I deleted most of my .rmf and .map files :O
so I'll just have to put a filter on my screen shots then upload them.
ty
avatar 789 says: 29th April 2017, 04:32 AM
I just want to get some DLs
my models look pretty good right?
avatar Bruce says: 29th April 2017, 09:50 AM
hes the t-man, g-mans most hated enemy, the troll-man or the half-troll
avatar 789 says: 29th April 2017, 12:25 PM
I'm not a troller, but a simple mapper just trying to get some DL
I put a lot of time into this upload.
avatar Admer456 says: 29th April 2017, 17:05 PM
Well, they don't look so bad without lighting, lol.
They look like some Cube: Sauerbraten maps. :D

Edit: Wrong game. I meant the first Cube. Some (if not, most) of its maps seem like they have a lack of lighting even though they have lighting.
avatar 789 says: 29th April 2017, 21:19 PM
User Posted Image
avatar Windawz says: 30th April 2017, 11:06 AM
@789

You should turn other compilers on, otherwise you map will lag as hell and without CSG you probably won't get any geometry on your map. I don't know, never tried to do so.
avatar Captain Terror says: 1st May 2017, 06:07 AM
Lighting(RAD) is the most important step which dictates how you're map is gonna look, i.e., a blocky & mono-textured map, yet crisp & contrasty lighting would look better than one with baller materials & brushwork, yet fullbright. In a nutshell:

DO NOT skip RAD!!!

Also recommend using Sledge and VHLT Compile Tools.
avatar 789 says: 1st May 2017, 11:51 AM
Thanks for the feedback, and links i'm going to try out sledge it looks way better than hammer or jackhammer.

Also I don't think anyone uses the original compilers anymore,
you need zhlt for the NULL texture.
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