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NgDuterte

Map Vault > Problem Maps

map screenshot

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By EdTheDope (See more)
5th May, 2017

Half-Life
69.59KB - RMF, MAP
220 views
15 downloads
2 comments

Last edited: 6th May, 2017

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My first attempt at a proper map. I'm very new to this whole mapping scene. Having trouble and I'm sure you guys will find a lot that's wrong with it. Main issue is the lighting i cant get it right and i cant seem to get the crystals in the cavern to glow properly so I removed all the light entities. Please map gods help a newcomer out let me know what I'm doing wrong and if you have time make some adjustments so i can see how certain things are done.

Update: I realize this map is very flawed and i wont continue to work on it but i will leave it up for people to laugh at and for me to look back and realize what not to do.

Comments

avatar Windawz says: 6th May 2017, 10:43 AM
Dude, you forgot to include your wad file. I don't have the textures this map uses so I had to fly around pink-checkerboard textured map and here's what I have found:

1. Lots of holes in the geometry (I suppose that's the reason you placed the whole map into a big skybox, never do it :) )

2. Overlapping brushes. It causes faces to overlap which looks bad.

3. Func_walls where they shouldn't be. You can't seal the map with entities. That's why you must use world brushes.

4. After applying vanilla HL textures to the cliffs I figured out that the texture scale on them is too low. it must be at least 4.000 by X and Y. It will make the cliffs look nicer and will reduce the performance impact a bit.

5. func_ladder must be textured with AAATRIGGER. The brush that represents ladder must be either func_wall or func_illusionary with a clip brush inside it.

6. Your map almost hits the limits, so you should reduce it's size a bit.

7. Are you sure this map is for HL? When I opened it using Counter-Strike assets I saw some of CS textures inside the temple.

Please, upload your wad texture file and read all beginner and intermediate tutorials from the tutorial section. This will help you a lot, trust me :)

I also suggest you to start it over instead of trying to fix this map. You can still copy-paste some parts of this one to the new map so don't worry.
avatar 2muchvideogames says: 6th May 2017, 16:00 PM
if you have lots of LEAK LEAK LEAK, your map lightling will end up badly.
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