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Dynamic Light Example

Map Vault > Example Maps

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By Windawz (See more)
17th May, 2017

Half-Life
129.13KB - RMF, BSP
130 views
19 downloads
6 comments

Last edited: 17th May, 2017

download

You can make almost any brush-based or point-based entity emit dynamic light by turning off Smart Edit and adding a parameter "effects" with the value of 8 or 4.

Comments

avatar Bruce says: 18th May 2017, 20:32 PM
god damned hl is full of secrets
avatar Windawz says: 19th May 2017, 00:37 AM
@Bruce

Yeah. Found this at some russian site. If I would know if I'm allowed to post here links to other web-sites I would credit it.
What's interesting is that the features like dynamic lighting, dynamic shadows and a lot of other cool stuff are the remains of the Alpha version of Half-Life.
avatar Bruce says: 19th May 2017, 18:52 PM
Dynamic lights are a remnant of quake but its quite used like for explosions, rpg, flashlight. But i guess having too many of these dynlights is going to choke even a modern cpu
avatar Windawz says: 19th May 2017, 19:08 PM
@Bruce

But HL Alpha had all this as well. If you want to see more stuff like that I can give you a link on that site. It's in russian but I can try to translate it for you. You can also find there some interesting info about info_node. It appears that there are different types for info_node, even some for the stukabat.
avatar Kachito says: 21st May 2017, 14:31 PM
Nice little find, first time i am seeing this. I am thinking of a day/night cycle trickery when i'll actually fire up gs again. What about the dynamic shadows? Better yet, where'd you get this from?
avatar Windawz says: 21st May 2017, 16:55 PM
@Kachito

Where did I get this? Here you go: http://ralertmod.narod.ru
I hope you know russian well. Though I can help you with translating it.
Dynamic Shadows is something GS can't handle. Though, HL Alpha had dynamic shadows from monsters. What about day/night cycle? Well, as far as I know you can turn light_environment on and off.
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