Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, torekk, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

13

Cobalt

30

Turquoise

8

Cyan

10

Royal

6

Teal

3

Onliners

1 mins

Jessie

26 mins

Bruce

53 mins

Dallas

1 hours

UrbaNebula

2 hours

Solokiller

2 hours

Stojke

2 hours

Archie

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

tag_death_machina

Map Vault > Completed Maps

map screenshot

star star star star star
(1 votes)

[More Screenshots]

Avatar

By MistaX88 (See more)
28th June, 2017

Counter-Strike
Hosted Externally - BSP
138 views
34 downloads
1 comments

Last edited: Never

download

An ambitious map using my "cartoon-ish" aesthetic that involves both the "tag-out" hostage setup I did for tag_airsoftfort but also has some obstacle courses for the teams to navigate before they go to battle. The doors switch each round so that each team alternates which of the two obstacle courses they run.

The map proved unpopular on my clan's server because most of them don't want to "play Half-Life" before they play Counter-Strike every round. Perhaps there will be some who will enjoy this map more. I wanted to do a bit more testing and add a bit more polish but I couldn't get it adequately tested and I wanted to move on to the next map (I actually started working on this before the airsoftfort maps). So I fixed one big exploit (people being able to get weapons past the security checkpoint) and compiled it for the final time. It's now available for anyone who might appreciate a goofy/fun kind of map.

Comments

avatar Windawz says: star star star star 29th June 2017, 22:31 PM
Just played your map (had to play alone because bots are not smart enough for such maps).

+ The texturing is nice. Textures are low-res and look cartoonish but that's why I like them.

+ Scary amounts of entities are involved here I guess. You worked really hard to set this all up. Nice job!

+ Tag gamemode still proves it has a future.

+ Lots, lots of traps. It was pretty fun getting trapped in a room with a Steyr Scout, realizing it was just a model and then getting squashed by a wall (lol). After some time I found an elevator. Well... You know what happened next xd.

- Confusing gameplay. The map is very original and has a lot of cool features - knife arena, lots of secrets, traps, doors opening/closing each new round, etc. But it's difficult to learn the map because of this. Sorry, your map is really a bit confusing but I still like it!

For the texturing, entity setups, tag_ gamemode, cool traps and confusing gameplay tag_death_machina gets... 4 Stars!
You must be logged in to comment.