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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Timefall a Single player map

Map Vault > Completed Maps

map screenshot

star star star star star
(51 votes)

[More Screenshots]


By Tlax (See more)
29th February, 2004

Hosted Externally - BSP

Last edited: 20th April, 2005


Timefall is a single player add on for Half-Life.
Go to for more information and sceenshots.
And you have the Timefall_readme.txt there to and it can be good to reade it before you download the file.
And here have you a download link;3845262;;/fi


avatar Jax says: 1st March 2004, 02:33 AM
i am soooo d/ling this and commenting on it... happy 1st march ppl
avatar ZombieLoffe says: 1st March 2004, 04:48 AM
WOOT TImefall finally!
Gonna try it after school
avatar Vassy says: 1st March 2004, 16:35 PM
Downloading now. WOOHOO!
avatar SlayerA says: 1st March 2004, 17:49 PM
I was fortunate enough to be a beta tester on this. It is awesome! There's some tough situations to solve and a really cool sequence that propels you through the time/space continuum. Very good maps and a nice storyline. 5 stars!
avatar Vassy says: 2nd March 2004, 13:55 PM
Hmm.'s alright. The architecture is excellent. However, I spent half the time wandering around aimlessly trying to figure out how you do some stuff. I've had to noclip a lot as well, 'cos it's so hard. Like the sniper rifle though! 3 stars at the moment, but I'm not gonna give it a final rating until I complete it.
avatar davideo59 says: 2nd March 2004, 18:56 PM
Well I always give good scores on things but this was amazing! Good job man!
avatar Vassy says: 4th March 2004, 17:51 PM's getting good.
avatar Agent9 says: 5th March 2004, 08:58 AM
This map kicks ass!
avatar Vassy says: 5th March 2004, 17:54 PM
I decided not to noclip: MUCH more fun.
avatar Soup Miner says: 7th March 2004, 01:03 AM
I am sorry man. But I have spent probably over an hour in Elevator Level trying to figure out what to do next. I got the crowbar only by noclip because Barney wouldnt open the doors, and I also had to use noclip to get around to otehr places where there would be no other way! And Now I'm stuck here because every path leads to the same place. I have checked the whole map via noclip and have found nothing productive. 2 stars, for extreme complications.
avatar Tlax says: 7th March 2004, 04:07 AM
I read and I understand but I don,t agree, the problem for you is, you have noclip!
If you do what you miss important things weapon, hev-suit and so on.
avatar Tlax says: 7th March 2004, 04:14 AM
I have write a walkthrough but it still in Swedish language and I am not so good on English so it take time.
avatar Soup Miner says: 7th March 2004, 04:17 AM
Oh. I actually did everything like getting the HEV suit. Only after that did the problem arise. I got desparate and looked around but found nothing. Eventually I just skipped it all and did a changelevel fall7g
avatar Vassy says: 7th March 2004, 15:07 PM
Cheat!!!!! It's not that difficult. You just have to use your surroundings to your advantage...:D....use the ledge to reach the crowbar. It takes a while, but it's not that hard to work out.
avatar Andy says: 9th March 2004, 08:43 AM
Finally finished.
5 Days it took and what a great time I had!!!!
Well done.
Difficult, but not impossible.
No need to cheat either.
This is the essence of HL mapping.
avatar ZombieLoffe says: 13th March 2004, 05:49 AM
Fin rescension p? ocks? :D
avatar Vassy says: 13th March 2004, 10:56 AM

avatar Seventh-Monkey says: 23rd March 2004, 14:04 PM
Very nicely made but I found it kinda irritating after awhile. Jump on a tiny thin brush, jump up on the next, slip down, get stuck where four brushes meet. Quickload.
avatar Strider says: 30th March 2004, 07:43 AM
This is a pretty poor map, no one has said it yet but its actually kind of crap. The brushwork is poor the texturing is shit and the fact that none of it makes any sense drags it down. Its definitley not worth the download!
avatar Soup Miner says: 3rd April 2004, 17:35 PM
No. The brushwork and texturing is amazing! Stridr what's wrong ith you! This mod amazing! And I mean that. The only thing that let me down was its shear hardness.
avatar Soup Miner says: 3rd April 2004, 17:35 PM
No. The brushwork and texturing is amazing! Stridr what's wrong ith you! This mod amazing! And I mean that. The only thing that let me down was its shear hardness.
avatar Strider says: 6th April 2004, 06:26 AM
You are full of it, it's horrible! Walls and architecture all look crud (paper thin walls and shitty looking cliffs) plus it all makes no sense. Also the movies are really poor as well as the puzzles plus the place looks as though it has been made to simply confuse people. IT IS BAD!
avatar Soup Miner says: 1st May 2004, 01:58 AM
Wow dude, your going psycho! There IS a story. It tells you the stroy in the very begining of the game. I happen to think this mod is one of the most amazing custom mods I have ever seen. The game, although, isnt my style. I like blasting alien. Hence my mod. BUt this mod was simply breath taking. How long did it take to finish?
avatar Soup Miner says: 1st May 2004, 22:20 PM
Oh man.... I played Timefall again without cheating and just let me say this:
THIS IS ONE OF THE MOST AMAZING MODS I HAVE EVER SEEN IN MY LIFE. IT RANKS RIGHT UP THERE WITH POINT OF VIEW AND COUNTER LIFE! NICE NICE NICE! Sorry to spam but I am rating this 5 stars TWICE. no I am not going to rate it 5 stars 100 times, it just deserves 10 stars.
avatar stusaysyo says: 25th July 2004, 08:57 AM
Brilliant, very hard towards the end but otherwise brill.
avatar Captain P says: 1st September 2004, 04:24 AM
The first impression I got was that of mediocre visuals. Although later troughout the game some spots were nicely done, most just didn't do it for me.

The story was nicely thought of, and well implemented, although a bit more contact with allies would've made it all some more interactive, sometimes I felt it all fell down to the 'tell them with text' level. Nevertheless, you've done a good job at this compared to most mods.

Playability. Combat is decent, puzzles are too hard or barely give a clue. I often found myself wandering around, trying to figure out how this or that could be accomplished. At the start, there's not a single clue that the second window is breakable. No crack, nothing. The small entrance in the sewers towards the first computer console is just... very unobvious. No fun when the road ahead could lie anywhere else in that maze. Just a few issues with the gameplay I had during my (short) play.

Movability. I've often found myself in area's that were hard to move trough, either trough confined spaces with lots of detail brushes, or trough steep brushes. Getting out of the water was often a pain too. I felt you should've given that more attention.

The (nearly) clueless puzzles and hard movability took away much of the fun for me. I've been stuck in every level multiple times so I stopped playing. Too bad, as you are capable of finishing a project. I just think you need to give attention to these things.
avatar Captain P says: 2nd September 2004, 06:58 AM
I've finished Timefall now. The last part was better executed. I liked the combat more, although the last part was just 'glock-sniping' instead of some challenging smart combat. A bit more tactical environment would've been nice, something like in 'On a rail'.

The time-travel was appealing. Well done indeed. You show you can pull off some interesting entity setups and trickery, the problem often is that the player does not know what you know. I also felt some setups were buggy or not prepared for some player actions.

The mod floats somewhere between nice and unplayable. Still, it's obvious you devoted quite some time to it and that shows off.
avatar Tlax says: 29th September 2004, 07:19 AM
Hello Captain and thanks for yours comment and for you play it to the end.
Yes in some case you have a good point, but in some I don't agreed. ex. in the last battle it is a puzzle to use, to get in to the front of the tank, and from that position take out the turrets.
And yes! it is a bug in "fall11k" the map there you shall drive up the APC-tank on the lift, if you start to drive up the tank to the lift and leave it to put on the power for the lift and leave the map in baktracking to "fall8h" and back again to the "fall11k". The Hatches on the APC be invisible, and I think it is the env_renders "behaviour" from map to map, over two changs_levels????
I have fix it in my orginal but when I try to do a patch the patch be near the same size as the orginal so I leave it there.
avatar EDEdDNEdDYFaN says: 5th November 2004, 00:25 AM
Err...can someone help me? I really suck at puzzlish stuff and I get to the button at start (This is like, where the skeleton and its like..pretty early but Im clueless so :() but the door doesnt open?

Good map though, lots and lots of non box stuff ^_^
avatar TheBlackViper says: 5th November 2004, 01:10 AM
my god, that looks brilliant from the screenie Clicking Download button as i type!
avatar Tlax says: 11th November 2004, 08:33 AM
EDEdDNEdDFaN sorry I am so late to answer, you must put on the power in the house, you can brake the window, jump up and push forward and jump (it's an old H-L trick)
If you have more problem send me a mail and I help you.
avatar Sajo says: 12th December 2004, 07:52 AM
The download doesnt work
avatar Tlax says: 30th December 2004, 08:40 AM
Yes al dowmloads links is broken, sorry.
And I have no time to fix it just now.
Hum.. Try and go to Downloads/modifications/Single-coop/Timefall
That link works sometime??
avatar Tlax says: 16th April 2005, 07:55 AM
Timefall on Filefront the link is;3845262;;/file
avatar rowleybob says: 18th April 2005, 03:23 AM
Simply Amazing. This is as good as it gets in the HL universe IMO. I thought this mod was more fun than HL1, hands down.

+Beautiflly textured/amazing architecture
+astounding props and machines--holy crap!!
+Challenging/fun puzzles
-some areas too small and pretty easy to get stuck.

This is one of the most amazing maps I've seen on this site. You are definitely one of our premeire members. Great Job, as always Tlax!

avatar Tlax says: 20th April 2005, 05:09 AM
That warm up in a cold springtime.
avatar tyrlop says: 12th August 2005, 11:34 AM
the download and the link dont work... : (
avatar Tlax says: 7th September 2005, 15:26 PM
I think the link work now and the download from Filefront is okay,
I have just check it and its OK
So try again.
avatar ZombieLoffe says: 8th September 2005, 19:10 PM
Mirrored here...

Great map (mod?) - if you haven't tried it already.. do it.
avatar Tlax says: 9th September 2005, 15:26 PM
Thanks ZombieLoffe
For the extra mirror and for you give Timefall little space on your server.
avatar Archie says: 5th October 2005, 16:12 PM
:O!!! its .rar! argh! i only have .zip
avatar Tlax says: 6th October 2005, 04:48 AM
Here you have free trial Winrar, go to downloads
avatar tyrlop says: 16th October 2005, 15:11 PM
why you make it to rar and not to zip?
avatar ZombieLoffe says: star star star star star 23rd January 2006, 18:28 PM
Rar compresses better and generally rocks more.
avatar Tlax says: 31st January 2006, 14:53 PM
Thanks Coffee for the praise you give Timefall :)
Tlax is happy when Coffee is happy :)
avatar Strider says: star star star 10th February 2006, 13:57 PM
Im sorry but I still can't agree with the points most people have made, yes it does have story implemented, but it's poorly pulled off. The mapping is generally quite bland and ugly, i've seen better work from tlax, it all seems rushed and over-complicated. Textures dont match up (the water at the start just constantly changes colour!). I had a mate play through it who knows nothing about mapping but loves hl-mods and he wasnt too impressed with it either. Again i'm sorry but i have to do what I beleive is necessary and rate it down, 5 stars is an illusion it doesnt deserve, I dont know if it's because YOU made it or something else but people overated this map hugely.
avatar flyingduck says: star star star star 20th April 2006, 12:41 PM
Great mod, but some of the puzzles got a bit annoying and the gameplay felt a little restrictive, you couldn't really explore much like in the original Half Life.

+Story line
+The Puzzles
+Sniper rifle
+The tank
+The time-teleporter was a brilliant sequence

-Not enough maps after the time-teleport
-Puzzles got a bit annoying

avatar The HL Oracle says: 16th September 2006, 15:59 PM
I'll see who's right ......
avatar ATDestroy says: star star star 26th October 2007, 23:04 PM
eh, i played this mod 4 times, and, to be honest, i did not like it very well. From the start, i did not understand the story, and i never got any hint of the story in the rest of the game. If i may compare this mod to "lifes end" on this site, i would point out how you really knew your character in "lifes end", from getting fired by the boss, to your character thinking out loud, it really gave you a sense of who you were playing as, and giving you a reason to progress, and protect your character. I did not get the same feeling in timefall, i literally forgot the characters name by the end.

The combat was not all that good, the fights with the aliens were the same thing every time, and the army fights were not implemented in a strategic combat way.

The sniper rifle, while a good idea, was poorly implemented. I noticed that, upon firing the rifle, it took a 2 second delay to hit medium to far away targets, and i realized that this, was because it was just a remodel of the crossbow! - 1 star for that, that really dissapointed me.

The architecture, was repetitive, and boring, and some things just didnt make sense. The texturing was dull, but that wasnt very bad.

The puzzles, gah, the puzzles really annoyed me. They were the same thing over and over, look around for a paper thin ledge, and follow it, open a door, backtrack, activate something, progress. :/

And really, i expected this NOT to be in a mod as highly reviewed as this, the barney said "open fire gordon", now i may have forgotten the characters name, but i know for a fact that it was not gordon. :/ -1 star

This also disapointed me, getting the crowbar, and the shotgun, BEFORE the HEV. Yet you could see the HEV sleeves on your player, thats just not right. - 1/2 star

The only things i really liked, was the time travel sequence, and the clever parts where you saw gordon.

This mod was much less than i expected it to be, i was really disapointed. 2.5 stars, rounds to 3.
avatar DiscoStu says: 11th April 2010, 16:13 PM
8173603681684136 should be 30. I'll never know what this is about.
avatar 2muchvideogames says: 22nd December 2010, 02:37 AM
AT, your gripe (sniper delay) - is a code related thing. Anyone who cannot code cannot change the way the sniper works, it will always be a crossbow.

Your other gripes (hev sleeves and "open fire gordon") both require resources outside of Hammer and mapping, such as modeling and sound editors, which mapping alone cannot change. I just thought it was kinda unfair to rate down on things that he can't change/fix, but oh well players don't really delve into that right. Strictly speaking, we actually should only rate it based on its mapping (which I thought was pretty impressive)
avatar Dimbeak says: star 17th March 2011, 20:41 PM
avatar Crollo says: star 8th June 2011, 18:19 PM
Absolutely terrible.

-Extremely poor texture work
-Architecture was bland, mostly felt like a bunch of ramps and blocks put together to form what is supposed to be a cliff side
-Architecture was so poorly structured I often found myself getting 'stuck' on completely flat land, grates often didn't open properly so I assumed they weren't functional and were just there for visual interest.
-Storyline was also bland, uninteresting
-Poor English
-No visual clues as to what the fuck you're supposed to do, I literally only got an idea of how to do the first 2 clues because of previous mentionings from members. Impossible to play unless you have already played it before or are told exactly what to do

+Some decent lighting setup
avatar SourceSkyBoxer says: 23rd November 2016, 16:54 PM
Hey @Tlax, is it correct or wrong? is it from

Thanks I will try to download and test it. - Did you modify to Steam-Version background menu? if not Than I need copy manual to temefall/resources.

Thanks. I am using 7z I can open with rar :)
avatar Jessie says: star 9th January 2018, 05:52 AM
This was — and I feel like it's fair to be hard on it, because there's lots of good points about it — fucking terrible.

Don't get me wrong, the design throughout is pretty good. Some areas are blander than others, but it's clear a lot of work went into this.

It's a shame the direction is so much less clear. Have fun figuring out where to go when every path looks the same, when every door looks the same but only some of which open, when scripted_sequences fail to fire until long after they should have, when the path ahead is tiny and obscured and completely nonsensical, when you have to move a filing cabinet that in no way give you the impression you can move it, when a pivotal sequence in the plot is just plain broken and you have to change the level manually... and so on.

And the slow, plodding walls of text you can't skip are a travesty.

It's such a shame, because it could be so much better.
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