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multi_manager

Wiki > Entity Guides > Half-Life Entity Guide > multi_manager > [History]

Point Entity

This entity can activate several different events (including itself) at specific times.

Attributes


Flags


Notes

Comments

avatar Captain Terror says: Report | 27th May 2008, 19:43 PM
Multi_managers and looping note:

If your using an MM as a continuous loop (by having the MM call itself at the end of it's routine), it will only loop if you have the "multithreaded" flag checked!
avatar Captain Terror says: Report | 24th February 2009, 01:41 AM
"Maximum of 16 individual targets. "

More like 8, to keep it safe. Check out this thread for more info! = )
avatar Stojke says: Report | 14th March 2012, 13:31 PM
Pay attention to the "Game crash" warning as it is the usual case of map crashes when using this technique.

Also don't forget to make the start time 0.1 and not 0, as 0 can cause the map to crash and/or other game bugs.
That said, when deactivating something, lets say:

00laser1 0.1
00laser1#1 2.1
00laser1#2 ??

Do NOT start it after it is deactivated (00laser1#2 2.1), give it 0.1 seconds freeze time (or more if you need it):

00laser1 0.1
00laser1#1 2.1
00laser1#2 2.2

And remember not to use long entity names, for example (i use):

0lsrmm (Laser control multi manager)
0expmm (Explosion control multi manager)
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