Commented 19 years ago2004-04-25 14:52:09 UTC
in vault item: MinimicusComment #1689
AWESOME DUDE, THIS MAP ROCKS!!! I WISH I COULD DO THAT CAMERA WORK AND SCRIPT SOMETHING SO FUNNY(in that sense). ABSOLUTELY AWESOME, AND IT COMES WITH A CHALLENGE, i just want to know how you made the chopper appear proportionate to the house, but this map ROCKS!!!!!!!!!!!!
Commented 20 years ago2004-04-24 16:27:46 UTC
in vault item: A lil testComment #1685
the problem is that I can't get barney to open up the door by walking smoothly over to the button! There isn't really a meaning for the map - I just want barney to go over to the button!
Commented 20 years ago2004-04-24 16:25:50 UTC
in vault item: de_bedroomComment #1684
OK, I'll get on top of making an hl version... Thx monkey, but hey, can you re-say what you wanted me to improve on? Cause I don't remember... This is preety much exactly how I wanted it to look, it could have a few more details in things like the fan because they do look kinda cheesey... There's alot of places to run around and explore in
Commented 20 years ago2004-04-24 14:50:28 UTC
in vault item: de_bedroomComment #1682
Improved over the original, and I liked that as it was. Presuming you fixed the things I pointed out in the first release. I suggest working a little more on the fan, it's a nice idea but doesn't look too great.
Commented 20 years ago2004-04-24 12:12:46 UTC
in vault item: IssuesComment #1680
Yeah the 1st and last maps were the worst made of the lot im my opinion...the last one appeared half finished and I used a grenade jump to reach the end at the countdown
Commented 20 years ago2004-04-23 16:54:23 UTC
in vault item: IssuesComment #1676
The map "base" (That map with the garg which doesn't attack you) is awful, but "subzone" was excellent (Well done kol! I shot the airtanks and died, but I eventually completed it), and "casa" was cool...that's all I've played. Four stars due to the bad quality of some maps.
Commented 20 years ago2004-04-22 21:05:57 UTC
in vault item: ants_bathroom v 1.1Comment #1670
hey man I thought that this map was preety cool... The only reason I am giving it 3 stars is because the lighting sucked! I counldnt see anything almost all the time! Fix that and its fine.
Once again, I'm sorry for that. I didn't realize that that .wad was in my textures list when I compiled it. I would post an updated version, but I'm too busy working on a vastly improved and expanded one!
Bad Surface Extents This is typically caused by having extremely large scales on faces, (typically "stretching" far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error. If you are using a newer version of Zoner's compile tools, the name of the texture, what # brush/# entity is involved, the coordinates of the problem face, and the amount of scaling should all be listed to make it easier to find and fix.
Commented 20 years ago2004-04-18 16:43:00 UTC
in vault item: cs_tiesComment #1651
dobre e stanala kartata, ako moje da mi pratish rmf-to da ia razgledam i da ogiasnish za onia raboti deto poslednia pat na carkvata si prikazvahme, hah i tia kak sah sa fanat che tova tia e parvata karta :)) napravo sa machish da gi metnesh na chereshata
Commented 20 years ago2004-04-17 23:47:28 UTC
in vault item: awp_lakeComment #1648
My first map was icegalaxy (i actually intended it to be a half life map) but then I couldnt get it to work so I trashed it. moths later i started mapping again.
Commented 20 years ago2004-04-17 14:54:42 UTC
in vault item: IssuesComment #1645
As has been said before, some maps were of poor quality but some are really good. Legacy was definitely the best visual map. Also, the WW1 map was really a different setting that I liked... and how the scientist finally showed up... made me smile...
Commented 20 years ago2004-04-17 14:42:47 UTC
in vault item: Disco Party 1.1Comment #1644
Yeah, the Hi-Def pack is great. The Disco Party is, indeed, a parody, so it's not supposed to seem realistic and make sense. It's just to give someone a fun map to play around in and a few good laughs.
Commented 20 years ago2004-04-17 04:43:11 UTC
in vault item: IssuesComment #1642
hey kol. have you ever played the begining yourself?? it looks crappy. i had expected much better when i saw the screenies you made. thats why i lost interest about playing 20 minutes. although the credits are nice made, really
I don't have CS so I think a HL conversion is in order.
You horrible little dwarf.
Once again, I'm sorry for that. I didn't realize that that .wad was in my textures list when I compiled it. I would post an updated version, but I'm too busy working on a vastly improved and expanded one!
Bad Surface Extents
This is typically caused by having extremely large scales on faces, (typically "stretching" far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
If you are using a newer version of Zoner's compile tools, the name of the texture, what # brush/# entity is involved, the coordinates of the problem face, and the amount of scaling should all be listed to make it easier to find and fix.
it took me 3 days to make it
Where can i download the wad?