Comments

Commented 19 years ago2004-04-26 00:48:33 UTC in vault item: de_ramses Comment #1692
I dont think so, this is a different one. Still looks nice, I'm gonna download it.
Commented 19 years ago2004-04-25 16:44:33 UTC in vault item: de_ramses Comment #1691
didnt u submit this b4 you spammer?
Commented 19 years ago2004-04-25 16:41:57 UTC in vault item: de_ramses Comment #1690
from, the screenies it looks great! I can't download it now though.
Commented 19 years ago2004-04-25 14:52:09 UTC in vault item: Minimicus Comment #1689
AWESOME DUDE, THIS MAP ROCKS!!! I WISH I COULD DO THAT CAMERA WORK AND SCRIPT SOMETHING SO FUNNY(in that sense). ABSOLUTELY AWESOME, AND IT COMES WITH A CHALLENGE, i just want to know how you made the chopper appear proportionate to the house, but this map ROCKS!!!!!!!!!!!!
Commented 19 years ago2004-04-25 14:39:45 UTC in vault item: de_bedroom Comment #1688
Remembers me of the map I made from my room... it's still on my website...
Commented 19 years ago2004-04-25 10:02:40 UTC in vault item: A lil test Comment #1687
well maybe put a rmf in and we can check.
Commented 19 years ago2004-04-25 09:32:03 UTC in vault item: de_bedroom Comment #1686
I can't remember either. I think it was the pencils, they were easy to get stuck in, or something. It was something to do with the pencils.
Commented 20 years ago2004-04-24 16:27:46 UTC in vault item: A lil test Comment #1685
the problem is that I can't get barney to open up the door by walking smoothly over to the button! There isn't really a meaning for the map - I just want barney to go over to the button!
Commented 20 years ago2004-04-24 16:25:50 UTC in vault item: de_bedroom Comment #1684
OK, I'll get on top of making an hl version... Thx monkey, but hey, can you re-say what you wanted me to improve on? Cause I don't remember... This is preety much exactly how I wanted it to look, it could have a few more details in things like the fan because they do look kinda cheesey... There's alot of places to run around and explore in
Commented 20 years ago2004-04-24 15:31:57 UTC in vault item: de_bedroom Comment #1683
I like the screenshot. Seems we both got a softspot for making our house into maps :)
I don't have CS so I think a HL conversion is in order.
Commented 20 years ago2004-04-24 14:50:28 UTC in vault item: de_bedroom Comment #1682
Improved over the original, and I liked that as it was. Presuming you fixed the things I pointed out in the first release. I suggest working a little more on the fan, it's a nice idea but doesn't look too great.
Commented 20 years ago2004-04-24 12:31:21 UTC in vault item: de_redplanet Comment #1681
Texturing needs major work - the bomb-zone-area with all the comps is... no offense, ugly as hell :)
Commented 20 years ago2004-04-24 12:12:46 UTC in vault item: Issues Comment #1680
Yeah the 1st and last maps were the worst made of the lot im my opinion...the last one appeared half finished and I used a grenade jump to reach the end at the countdown :D
Commented 20 years ago2004-04-23 18:29:15 UTC in vault item: A lil test Comment #1679
I dont really see the meaning... or the problem...
Commented 20 years ago2004-04-23 18:26:14 UTC in vault item: A lil test Comment #1678
this is a bsp.
You horrible little dwarf.
Commented 20 years ago2004-04-23 17:47:23 UTC in vault item: ants_bathroom v 1.1 Comment #1677
Allright lighting is fixed. But lightswitch is gone. For some reason that screwed it up. :( oh well.
Commented 20 years ago2004-04-23 16:54:23 UTC in vault item: Issues Comment #1676
The map "base" (That map with the garg which doesn't attack you) is awful, but "subzone" was excellent (Well done kol! I shot the airtanks and died, but I eventually completed it), and "casa" was cool...that's all I've played. Four stars due to the bad quality of some maps.
Commented 20 years ago2004-04-23 16:32:16 UTC in vault item: Spearhead Comment #1675
iif im right www.clickteam.com
Commented 20 years ago2004-04-23 13:49:33 UTC in vault item: The Lost Tower Comment #1674
I tryed to match it with the background, I going to put a new background on the map.
Commented 20 years ago2004-04-23 10:12:02 UTC in vault item: ricodm03_deadcentre Comment #1673
Yeah, I did use those Goldeneye-ish textures
Commented 20 years ago2004-04-23 06:59:06 UTC in vault item: ants_bathroom v 1.1 Comment #1672
I don't know how. In v .99 the lighting was good then I added the lightswitch and it all changed. I'll look into it
Commented 20 years ago2004-04-23 04:02:16 UTC in vault item: Disco Party 1.1 Comment #1671
I couldn't download it
Commented 20 years ago2004-04-22 21:05:57 UTC in vault item: ants_bathroom v 1.1 Comment #1670
hey man I thought that this map was preety cool... The only reason I am giving it 3 stars is because the lighting sucked! I counldnt see anything almost all the time! Fix that and its fine.
Commented 20 years ago2004-04-22 21:02:52 UTC in vault item: Disco Party 1.1 Comment #1669
Hey, that map was preety damn cool in my humble opion :) - now if you could just take away the damage on those lasers!
Commented 20 years ago2004-04-22 14:52:57 UTC in vault item: Disco Party 1.1 Comment #1668
It's in the rain tutorial's example map. http://cariad.co.za/twhl/tutorial.php?id=52

Once again, I'm sorry for that. I didn't realize that that .wad was in my textures list when I compiled it. I would post an updated version, but I'm too busy working on a vastly improved and expanded one! ;)
Commented 20 years ago2004-04-22 07:43:59 UTC in vault item: De_Dust_rush Comment #1667
Okay... I have only made "TOO" maps!!!
Commented 20 years ago2004-04-21 17:44:55 UTC in vault item: ricodm03_deadcentre Comment #1666
hey, this looks like that goldeneye level, lol
This comment was made on an article that has been deleted.
Commented 20 years ago2004-04-21 12:48:13 UTC in vault item: Breakaway State Comment #1663
...Will release the source shortly.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-04-21 08:20:15 UTC in vault item: Bad surface extents (ns_daemon for Natural Selection) Comment #1661
http://www.slackiller.com/tommy14/errors.htm

Bad Surface Extents
This is typically caused by having extremely large scales on faces, (typically "stretching" far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
If you are using a newer version of Zoner's compile tools, the name of the texture, what # brush/# entity is involved, the coordinates of the problem face, and the amount of scaling should all be listed to make it easier to find and fix.
Commented 20 years ago2004-04-20 23:42:22 UTC in vault item: PacManHL Comment #1660
Thank you Kevin

it took me 3 days to make it :)
Commented 20 years ago2004-04-20 21:01:16 UTC in vault item: sky_city Comment #1659
city map city map city map city map CIIIIIIIITY MAAAAAAP! Get this fixed! I want to play it! mmmmmmmmm city maaaaaaapppp mmmmmmm.
Commented 20 years ago2004-04-20 16:22:05 UTC in vault item: Disco Party 1.1 Comment #1658
Couldn`t open valve/rain.wad
Where can i download the wad?
This comment was made on an article that has been deleted.
Commented 20 years ago2004-04-19 19:45:31 UTC in vault item: awp_lake Comment #1656
How much of a city did it look like? send me the .rmf. Im obsessed with city maps. hehe
Commented 20 years ago2004-04-19 17:00:23 UTC in vault item: Retinal Scanner Comment #1655
Lol...but SD models are so cool...Anonymous, do you have a problem with my real name?
Commented 20 years ago2004-04-19 06:12:00 UTC in vault item: Rotating Hurt Comment #1654
Hmm nice idea.
Commented 20 years ago2004-04-19 01:17:58 UTC in vault item: cs_club_axia Comment #1653
Theres now a zip file as well :)
Commented 20 years ago2004-04-18 18:26:05 UTC in vault item: Endlevel Boss Comment #1652
lol im a little late trying it, but yeah that was kick ass!
Commented 20 years ago2004-04-18 16:43:00 UTC in vault item: cs_ties Comment #1651
dobre e stanala kartata, ako moje da mi pratish rmf-to da ia razgledam i da ogiasnish za onia raboti deto poslednia pat na carkvata si prikazvahme, hah i tia kak sah sa fanat che tova tia e parvata karta :)) napravo sa machish da gi metnesh na chereshata
Commented 20 years ago2004-04-18 16:24:16 UTC in vault item: awp_lake Comment #1650
my second was a big city. it was way too big so it wouldn't compile.
Commented 20 years ago2004-04-17 23:52:47 UTC in vault item: Retinal Scanner Comment #1649
dude, get over the sd models. even I didn't go ramlbing on about mullets for THAT long
Commented 20 years ago2004-04-17 23:47:28 UTC in vault item: awp_lake Comment #1648
My first map was icegalaxy (i actually intended it to be a half life map) but then I couldnt get it to work so I trashed it. moths later i started mapping again.
Commented 20 years ago2004-04-17 22:51:30 UTC in vault item: Retinal Scanner Comment #1647
SEBASTION ????
Commented 20 years ago2004-04-17 15:35:51 UTC in vault item: Tribute Comment #1646
lol u actually put this is in the map vault? lol u crazy monkey :D I thought it was just for the filming ?
Commented 20 years ago2004-04-17 14:54:42 UTC in vault item: Issues Comment #1645
As has been said before, some maps were of poor quality but some are really good. Legacy was definitely the best visual map. Also, the WW1 map was really a different setting that I liked... and how the scientist finally showed up... made me smile... :)
Commented 20 years ago2004-04-17 14:42:47 UTC in vault item: Disco Party 1.1 Comment #1644
Yeah, the Hi-Def pack is great. :) The Disco Party is, indeed, a parody, so it's not supposed to seem realistic and make sense. ;) It's just to give someone a fun map to play around in and a few good laughs.
Commented 20 years ago2004-04-17 11:53:00 UTC in vault item: Suit Comment #1643
:/ I dont know whats wrong with my hl but it said that it couldnt find fonts.wad when i tried to play it
Commented 20 years ago2004-04-17 04:43:11 UTC in vault item: Issues Comment #1642
hey kol. have you ever played the begining yourself?? it looks crappy. i had expected much better when i saw the screenies you made. thats why i lost interest about playing 20 minutes. although the credits are nice made, really