Commented 20 years ago2004-03-26 13:53:09 UTC
in vault item: de_saharaComment #1417
i liked both your maps (de_rocket and de_sahara). very detailed, moving sand bush looks very realistic. sound also is very good (panjobi MC, wind, alarm, steam and etc.) 5 stars
Commented 20 years ago2004-03-26 09:06:58 UTC
in vault item: Breakaway StateComment #1408
Points taken, expect a number of waypoints along the main routes and a flashy 'ESCAPE' sign of some kind near the elevator.
But as for the ambience, there is already wind, triggered wren/ak47 and a couple looping machinery sounds. The reason you might have missed those is probably because all of them are configured very subtly (low volume).
Commented 20 years ago2004-03-26 08:24:30 UTC
in vault item: Breakaway StateComment #1407
map is very detailed, nice textures, original idea (as_map). can't say anyything about gameplay (tested it alone), but there isn't too many alternative ways (like in cs_barcelona :), but i was looking 4 vip escape zone over 10 min (there could be a sign "EXIT" or "ESCAPE" near elevator). also there could be ambience sounds to make perfect atmosphere. 5 stars
Commented 20 years ago2004-03-26 06:24:57 UTC
in vault item: Breakaway StateComment #1405
Btw, if by chance any modelers with some spare time to burn will read this; get in touch if you are interested in collaborating on this baby. The level desperately needs props to set the mood right.
Commented 20 years ago2004-03-24 12:07:22 UTC
in vault item: The Lobby v2Comment #1398
yeah i know, everyone said it was 4 star, i think someone rated ti 4 times, becasue it was four times rated, then one xtra download and 4 tra ratings. i think im gonna put the rating systme off until there is somethign better. just tell me what you think:P
Commented 20 years ago2004-03-24 06:05:01 UTC
in vault item: The Lobby v2Comment #1395
This rating system is screwed. This map has dropped to a 3 star rating even though everyone here has said '4 Stars'. Come on my first map got 3 stars and it was no where near the quality of this one!
Commented 20 years ago2004-03-23 14:04:52 UTC
in vault item: Timefall (SP Mod)Comment #1392
Very nicely made but I found it kinda irritating after awhile. Jump on a tiny thin brush, jump up on the next, slip down, get stuck where four brushes meet. Quickload.
Commented 20 years ago2004-03-23 06:32:16 UTC
in vault item: Hotel_unfinishedComment #1388
ok, here goes... Good Stuff: +Lovely Trees, Plants and ladder in elevator +Nice texturing +Good layout so far +Nice SWAT van +Loved how you built everything by solids and kept the r_speeds low
Bad Stuff: -Glass too hard to break -SKYBOX! -WADINCLUDE the WADS! i got annoyed having to move cs_dust,cs_assault,torntextures,de_aztec and cstrike.wad to my valve folder! (and i dont even think u used all those textures...) -Some bad lighting -How are people sposed to get into the counter area without jumping over the desk?
Summary: It will be a very fun map when finished if you keep up the high standard of build-everything-by-solids-ness (those trees look real nice and r_speeds are low :)) but bloody wadinclude the textures or use only the wads u use textures from...
Commented 20 years ago2004-03-22 12:46:04 UTC
in vault item: The Lobby v2Comment #1384
strange the cmares gave probs, i tested them all repeatedly, you have ot pres e once, it will stay in the camera for a few seconds. adn 7th, your sure you tryed all the panels for the camera? and can you explain simeler how you destroyed the front door
Commented 20 years ago2004-03-22 05:15:02 UTC
in vault item: The Lobby v2Comment #1382
"Um, Anthony, texture work is always an issue. That's one reason people complain about noob maps...bad texturing...but still, I like this map a lot. 4 stars."
I meant thats its only in some places, and is quite minor. Yes Seventh I got that too with the lift. Pepper, you need to be able to go in the lift at the end of the lobby and go to the roof! That'd be gr8
But as for the ambience, there is already wind, triggered wren/ak47 and a couple looping machinery sounds. The reason you might have missed those is probably because all of them are configured very subtly (low volume).
Thanks for the input.
http://www.cs-maps.org/index.php?page=maplist.php&type=cs&sort=&pageno=2
Just joking
My first and only CS map was a CS_
Front doors: let them start to open, then run against the steel frame. The glass will lag behind an inch or two.
Good Stuff:
+Lovely Trees, Plants and ladder in elevator
+Nice texturing
+Good layout so far
+Nice SWAT van
+Loved how you built everything by solids and kept the r_speeds low
Bad Stuff:
-Glass too hard to break
-SKYBOX!
-WADINCLUDE the WADS! i got annoyed having to move cs_dust,cs_assault,torntextures,de_aztec and cstrike.wad to my valve folder! (and i dont even think u used all those textures...)
-Some bad lighting
-How are people sposed to get into the counter area without jumping over the desk?
Summary:
It will be a very fun map when finished if you keep up the high standard of build-everything-by-solids-ness (those trees look real nice and r_speeds are low :)) but bloody wadinclude the textures or use only the wads u use textures from...
Good Job
adn 7th, your sure you tryed all the panels for the camera?
and can you explain simeler how you destroyed the front door
I meant thats its only in some places, and is quite minor. Yes Seventh I got that too with the lift. Pepper, you need to be able to go in the lift at the end of the lobby and go to the roof! That'd be gr8