Commented 20 years ago2004-03-21 05:23:55 UTC
in vault item: The Lobby v2Comment #1349
Um, Anthony, texture work is always an issue. That's one reason people complain about noob maps...bad texturing...but still, I like this map a lot. 4 stars.
Commented 20 years ago2004-03-21 04:22:34 UTC
in vault item: The Lobby v2Comment #1347
thanks, that are the thigns i looked over. and yes i know about the bug wiht the fence, very strange. the connection wiht the first map is that it is totaly build on it, only some small things have been changed in the lobby itself. and the water texture i created myself. what about the mirrord door?? and the walkway wich connect the camera room wiht the power generator. i might make the train useble, as a transport to a other part. tell me where the texture work is and i might be able to fix it
il go fix the bugs when there are more commments, so i know if anyone else has found a bug thans a lot everyone
Commented 20 years ago2004-03-20 04:37:32 UTC
in vault item: Problem with botsComment #1332
I need a solution! not mishaps! common... this is a real problem... help me with it someone... It is not related to the size of the map.... It is a basic problem! Why will someone play my map.... if the players do not respawn.. once they die? please help!
Commented 20 years ago2004-03-19 20:27:13 UTC
in vault item: Ka_KnifeWorldComment #1328
I am going to try and write a quite proper review:
When I first saw this map(the screenie on the vault), I thought "NEWB" cause of the texturing. When I tested it, I saw that the brushwork was quite good(better than most trash we get) and that 'playability' was not-that-bad aswell. Remember I did not test this with another player, Ill try it with jaardsi laterz.
The main problems are 1,Texturing and 2,Lighting. Try giving more life to the walls, not just the same old repeating textures... Maybe remove the walls completely and put a fence with SKY behind and over them? Also, the wooden planks are alittle over-used aswell as that Crete texture... You need to work with the aligning(try the 'Fit' button ). The lighting is pretty much consistant of about 10-20 point-lights, which gives a pretty crappy result. Avoid using light entities as much as possible, use the small and hand texlights! Tutorial: http://www.vlatitude.com/tutorials.php?tutID=5.
And dude, remove the armoury Far too much for a knifing map.
Commented 20 years ago2004-03-19 20:21:56 UTC
in vault item: de_kseComment #1327
i tried to make a map of my school, but it was the first map i tried to create. that turned into a failure. i think i might go back and try again. ive got a little better since that map (download de_ss). anyway this is a good map
Commented 20 years ago2004-03-19 20:21:47 UTC
in vault item: de_kseComment #1326
i tried to make a map of my school, but it was the first map i tried to create. that turned into a failure. i think i might go back and try again. ive got a little better since that map (download de_ss). anyway this is a good map
Commented 20 years ago2004-03-19 18:21:34 UTC
in vault item: ka_nv-labirintComment #1323
Dark maps... BOO... Make some winter maps. Orrrr....... CITY MAPS! W00T! ROCK ON CITY MAPS! I havent played this but it looks kinda complicated to be a KNIFE arena.
Commented 20 years ago2004-03-19 10:43:16 UTC
in vault item: ScoutzKnivez2Comment #1319
You have a right to be pissed off even if there's nothing wrong... New Yorkers are a great example! I didn't see any maps with his name, but that would make him a hippo-crate!
I still think you should delete, rename, retexture, and repost it.
Commented 20 years ago2004-03-19 01:03:52 UTC
in vault item: ScoutzKnivez2Comment #1315
Dude why are you so pissed off? How do you like it when you make a cool map and then someone tells you to shutup when and make a totally different map? I called him a hypocrit because he made the map, what was it, de_warehouse2?, and its not like thats original. I don't know who but theres a de_warehouse and he could have made it- i dont know... and please one of the most poplular cs maps, cs_assault, is a freakin warehouse... When someone accuses me of not being original when he made a superbly non-original map I get pissed off and I have a right to be!
Commented 20 years ago2004-03-18 18:36:45 UTC
in vault item: The LobbyComment #1310
sweet map, i might have to start makin some shiny floors. they look sweet. and it also reminds me of a perfect dark level. is there any servers that run this map?
The download is invalid, resubmit it.
the connection wiht the first map is that it is totaly build on it, only some small things have been changed in the lobby itself.
and the water texture i created myself.
what about the mirrord door?? and the walkway wich connect the camera room wiht the power generator.
i might make the train useble, as a transport to a other part.
tell me where the texture work is and i might be able to fix it
il go fix the bugs when there are more commments, so i know if anyone else has found a bug
thans a lot everyone
Goodies:
- Great rebuilding of the Lobby scene in Matrix!
- Fun to play
- Camera's
- New textures (I've never seen that water texture before)
- Nice work with the generator and the train
- Architexture]
Badies:- Some bad texture work (not really an issue)
- If you look through the fence on either side of the door leading into the lobby, you can see through the fence into the lobby somehow. Weird
- LOL the table is too high, make it lower to be more realistic
I give it a 4. Well done!errr!!!
Why will someone play my map.... if the players do not respawn.. once they die? please help!
OMG not another cs map! We should make a seprate cs vault for this! (Dont take it personally im just pokin fun)
When I first saw this map(the screenie on the vault), I thought "NEWB" cause of the texturing.
When I tested it, I saw that the brushwork was quite good(better than most trash we get) and that 'playability' was not-that-bad aswell. Remember I did not test this with another player, Ill try it with jaardsi laterz.
The main problems are 1,Texturing and 2,Lighting.
Try giving more life to the walls, not just the same old repeating textures... Maybe remove the walls completely and put a fence with SKY behind and over them? Also, the wooden planks are alittle over-used aswell as that Crete texture...
You need to work with the aligning(try the 'Fit' button ).
The lighting is pretty much consistant of about 10-20 point-lights, which gives a pretty crappy result.
Avoid using light entities as much as possible, use the small and hand texlights! Tutorial: http://www.vlatitude.com/tutorials.php?tutID=5.
And dude, remove the armoury Far too much for a knifing map.
Overall score?... Dunno
I still think you should delete, rename, retexture, and repost it.
does that mean your map is good? lol
- why not remove from vault? It would also get rid of those flames, and that's a good thing!
"will stop being a hypocrit"