Commented 20 years ago2004-02-26 05:38:03 UTC
in vault item: Endlevel BossComment #1107
Well done, I liked this map a lot. Great set up, a few problems, but since it is in the example map part of the vault... these are forgiven. You have shown you can create good stuff, Now get out there and give us more!
Commented 20 years ago2004-02-25 20:38:09 UTC
in vault item: First map beta 3Comment #1106
If you recompile it correctly* I will check it out. I get "Warning: couldn't open Valve/tfc2.wad" and I'm not willing to install mods that I don't play.
Commented 20 years ago2004-02-25 19:19:05 UTC
in vault item: Endlevel BossComment #1105
This is a really nice setup and combination of entitys it's works fine and it is hard to kill. Nice setup with to use the game_counter for the input to the kill of the top shield so the core is open for the end kill. I understand how the tank move when the crate float a way only for a little touch, Smart idea.
Commented 20 years ago2004-02-25 13:14:26 UTC
in vault item: aim_smgComment #1104
I've tested your map. It is fun to play (but i missed my favourite UMP45 ;)). Only for SMG's it's little bit too large. I think stairs could be from booth sides. The sky doesn't match. 4 for interesting structure 3 for textures and sky (grey, grey grey..) 4 for idea only SMG's (UMP45 still missing overall 4
This comment was made on an article that has been deleted.
Commented 20 years ago2004-02-24 18:59:19 UTC
in vault item: Endlevel BossComment #1099
I liked it, nice idea. Very cool. I'm sure a few people will ask you how you did this without using HL-spirit. Is it possible for the player to kill the end-boss?
Commented 20 years ago2004-02-24 14:12:40 UTC
in vault item: Endlevel BossComment #1097
No screenshot available yet, but I thought there is nothing to viewed, except the look of the bad guy, since this is exapmle map and demonstartes not architecture. New stuff comming soon!
Sorry ministeve, but the saying is "NEVER EVER PUBLISH your 1st map". You've got some good ideas, and it looks like you tried quite a few of them on this map, but there are some awful mistakes.
I spent 10 minutes downloading and playing this, I want my 10 minutes back.
NEVER, EVER be ashamed of ur 1st map. i aint downloaded it but it looks better than my 1st map. think of it this way. u started mapping AFTER u found twhl.
Did you really post maps that you're not happy with? If I wasted my time downloading I will hunt you down and... oh wait, that's Jobabob's line. I'll probably just taunt you a little bit.
Commented 20 years ago2004-02-23 14:06:47 UTC
in vault item: Vassy CompoComment #1089
the whole point is copy the map and change the textures and monsters, fool. base map, means they provide the map and you make it more mappish, fool. didnt u even read the rules on his site?
Commented 20 years ago2004-02-22 18:31:05 UTC
in vault item: BulybrawlComment #1081
ok someone is pissing around with this. Ok its shaby but someone is voting over and over again 2 STARS!!! ONLY 30 people have downloaded it so how can there be 103 votes!!! FFFFFFSSSS. Fu**ing spammers.
Commented 20 years ago2004-02-22 17:10:03 UTC
in vault item: Camera PuzzleComment #1077
thing is, its not unfinished, and the reason the puzzles were a little primitve was cos the camera syle thing hadnt been attempted here (as far as i know) so it was more of a "look what i can do with half life" map.
Commented 20 years ago2004-02-21 14:18:06 UTC
in vault item: Snow bankComment #1059
Nice, but it's a little too large. The textures start to disappear if you look from one end to the other. Adjust that, maybe mess with the friction in areas, and it'll be awesome!
You have shown you can create good stuff, Now get out there and give us more!
*If you didn't know there is a wrong way, read this handy little tutorial.
http://cariad.netfirms.com/twhl/tutorial.php?id=29
Nice setup with to use the game_counter for the input to the kill of the top shield so the core is open for the end kill.
I understand how the tank move when the crate float a way only for a little touch, Smart idea.
4 for interesting structure
3 for textures and sky (grey, grey grey..)
4 for idea only SMG's (UMP45 still missing overall 4
Vlatitude has a good tutorial: Vlatitude: An Introduction to Lighting
Really cool setup, it really feels like the tank is moving
I'm working on the teleporters. I really like your feedback.
I spent 10 minutes downloading and playing this, I want my 10 minutes back.
Did you really post maps that you're not happy with? If I wasted my time downloading I will hunt you down and... oh wait, that's Jobabob's line. I'll probably just taunt you a little bit.
Baddies:
- Starting in crate
- Annoying teleporters :
Goodies:
+ Great brushwork
+ lots of sound
+ rounded corners (yey!)
+ Loads of guns
You should write its a HLDM map, its confusing people