Comments

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Commented 13 years ago2011-07-10 17:10:04 UTC in vault item: narcosynthesis_test4 Comment #19336
Everything in this map is pretty blocky.

Thats all I can say.
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Commented 13 years ago2011-07-06 20:04:43 UTC in journal: #7310 Comment #54338
wasnt that the challenger?

I remember when the gate class took a field trip to a space simulator. We got to pretend we were in a rocket. I was on of the people who helped fly it. I got to set up the cameras and such, and I got to click the button on the countdown.

Of course, during the countdown, I clicked the launch button on 9. It was fun.
Commented 13 years ago2011-07-03 15:30:11 UTC in journal: Birthday Comment #59119
And my birthday is coming up. Just wait till this month ends...
Commented 13 years ago2011-07-02 22:13:10 UTC in journal: Birthday Comment #59118
Grattis pÄ födelsedagen!
Commented 13 years ago2011-07-02 14:34:19 UTC in journal: #7303 Comment #55831
@Penguinboy -- Old people have more trouble using the bathroom.
Commented 13 years ago2011-06-29 21:01:27 UTC in vault item: [BMHL entry] You failed. Comment #19307
yesh.
I can't believe I failed.
Commented 13 years ago2011-06-27 13:44:31 UTC in journal: #7299 Comment #60853
No he's not, he's still brought down and enslaved by the hideous disease of poison ivy.
Commented 13 years ago2011-06-27 13:43:15 UTC in journal: #7297 Comment #40076
I remember when I went to see Whose Live Anways with Ryan Stiles, Chip Estin, Greg Proops, and Jeff Davis. After the show was a private party which costed $100 extra. There, you actually got to meet them and shake their hands. We saw an elevator at the top during the show, so we snuck in through it.
Commented 13 years ago2011-06-26 00:03:53 UTC in vault item: DSR_TUNDRA Comment #7050
Nice!
Commented 13 years ago2011-06-25 19:09:51 UTC in vault item: sp_suspension Comment #7049
I timed myself. I'm a genius!

Awesome map, dude.
(and it was close. 9:34)
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Commented 13 years ago2011-06-23 13:50:38 UTC in journal: #7293 Comment #57654
I had a dream that Skals was chasing me down with an axe from minecraft. I remember at one point, we were at a beach, and I think there was something to do with turtles.

Oh, and I saw my uncle stick his head out of a window. I asked why he was doing that, and I was informed that was the way he sleeps during a storm.
Commented 13 years ago2011-06-22 20:03:44 UTC in journal: #7293 Comment #57653
Was it mez?
Commented 13 years ago2011-06-22 17:56:16 UTC in journal: #7292 Comment #63826
Google Chrome is the future. Everything is Chrome in the future.
Commented 13 years ago2011-06-22 17:15:10 UTC in journal: #7292 Comment #63825
Use chrome!
Commented 13 years ago2011-06-21 21:30:50 UTC in journal: #7289 Comment #54323
Teach him how to be a dimbark! Be a good father, like Satchmo seems. Video tape yo kid.
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Commented 13 years ago2011-06-19 15:50:34 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #19283
Even on easy, this was hard. But good.
Commented 13 years ago2011-06-19 15:27:16 UTC in journal: #7287 Comment #38506
"Minecraft was fun for the first week, then it's just the same shiz over again. It limits my creativity in many ways."

This said from the person who posts only Deathrun maps for Counter-Strike.

Anyways, you probably just have no clue what you're doing. Have you...
1. Road a boat
2. Written a map
3. Fought beasts in a dungeon
4. Hit bedrock
5. Gone to the Nether
6. Gone to a Build Server
7. Riden a Pig
Commented 13 years ago2011-06-18 23:17:19 UTC in vault item: Deathrun_Icarus2 Comment #19274
Man. Too many chances to get a lookin at nulls.

Strafing was managable.

Sucks that you only got 5 minutes per round.

Good mapping.

I'll give it a 3.
Commented 13 years ago2011-06-18 18:53:34 UTC in journal: #7287 Comment #38505
Unrelated:
User posted image
Commented 13 years ago2011-06-18 17:29:23 UTC in journal: #7287 Comment #38504
Well, we have hard evidence that herobrine is out there.

We have found him.
Commented 13 years ago2011-06-18 15:26:00 UTC in journal: #7287 Comment #38503
Herobrine was never real.
There was at least one documented proof. But thousands of people made fake sightings and Notch wanted to end it.
Commented 13 years ago2011-06-18 14:32:59 UTC in journal: #7287 Comment #38502
Don't know what Update is but:

Wikipedia:
On the Beta 1.6.6 update, Notch joked that he had removed Herobrine, a scare-story about someone with the default skin with white eyes appearing in user's SSP, when he really just deleted the Human mob.
Commented 13 years ago2011-06-18 13:54:18 UTC in journal: #7287 Comment #38501
I'm with a team of people trying to find the legendary Herobrine.
When starting a new game, make the seed 8518152189145 and keep fog off.
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Commented 13 years ago2011-06-15 15:00:51 UTC in journal: #7281 Comment #48130
The Dimbarkinator is not impressed.

Juggle.
Commented 13 years ago2011-06-15 01:06:50 UTC in journal: #7281 Comment #48129
Why do you always put your links in bold?
That's suspicious....
I may be coming to conclusions soon.
Commented 13 years ago2011-06-15 00:44:55 UTC in vault item: sp_suspended Comment #19264
inhale
doublepost...
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Commented 13 years ago2011-06-13 00:57:23 UTC in journal: #7276 Comment #43118
drawing boards, blowjobs, and boobs. This game's the shit.
Commented 13 years ago2011-06-12 18:00:13 UTC in vault item: sp_suspended Comment #19254
I never blocked any lasers. Once the turrets where down, I stuffed them together in the corner.
Commented 13 years ago2011-06-12 14:35:03 UTC in journal: #7273 Comment #41791
Can I plz haz the SnC IP?
Commented 13 years ago2011-06-11 15:10:40 UTC in journal: #7273 Comment #41790
Can I haz the SnC IP?
Commented 13 years ago2011-06-10 22:36:46 UTC in journal: #7273 Comment #41789
He's not lazy. There are still constant updates, I remember just getting and update that he was working on pistons.

[EDIT]What's the IP address for the SnC serv?
Commented 13 years ago2011-06-10 17:45:06 UTC in vault item: sp_suspended Comment #19243
Not half bad. However, the map does have its faults.

++The Turrets - I don't care what other playtesters say. They gave the map its awesomeness. It was the map's way of dragging itself out, letting the player know that once they're gone, he can really start.

++The Puzzle Factors - Having the suspension field lead up to a lazer was a good idea. It was fun getting to think with it, having the laser hit a wall.

++Thinking - The map wasn't too long nor too short to figure out. Still, it was a bit difficult, which made the map seem more puzzling.

--Direction? - The map didn't really have any direction. I couldn't find the button in the map to release the redirection cube after a thorough search, and it was hard to find what to do next.

--Block? - Part of the block was see-through. I don't see why you would need to direct people with that: IT'S A GIANT BLOCK FROM THE CEILING.

4/5, you should work on it a bit more.
Commented 13 years ago2011-06-10 14:54:37 UTC in journal: #7 Comment #33678
Addicted to your mother.
Commented 13 years ago2011-06-10 13:30:04 UTC in journal: #7273 Comment #41788
Me too.
Commented 13 years ago2011-06-09 17:30:35 UTC in vault item: hl_calibre66 v0.87b Comment #19239
Not a half bad map. It has its ups and downs.
++The Door Handle - The door handle was very detailed, it was some very impressive architecture.
++The Computer - I like the computer, it gave the players somewhere to hide or camp. I found it a very safe area.
++Gauss Jumping - The map was very complicated and large, the guass gun did help with manuevering around the map, but I got hurt from it a lot.
+-Pull-ups - The pull-ups you had using the func_ladders was creative, but hard at some points. I didnt know where precisely it was, and a lot of the time you only get pushed back.
--Few Weapons - There weren't enough weapons in the map. You could have made them more frequent, and put ammo next to them. Once a player picks up the rocket launcher, they only have one missile. Not fun.
--Large Shelf - Once inside the giant wooden shelf, there was an area where you break the wood. I would like to acknowledge that one of the two entry-ways to it isn't large enough. Also, below the thing you break is a stretched texture. I hit it with a crowbar and it left a large ugly decal mark.

This map could use a good bit of work. Allinall, I give it a 3.
Commented 13 years ago2011-06-08 22:02:37 UTC in vault item: Beach Party Comment #19236
A we some! It was very difficult, but it was very excellent!
Commented 13 years ago2011-06-08 13:28:55 UTC in journal: #7267 Comment #63817
Vacume cleaners suck too.