Commented 13 years ago2011-07-06 20:04:43 UTC
in journal: #7310Comment #54338
wasnt that the challenger?
I remember when the gate class took a field trip to a space simulator. We got to pretend we were in a rocket. I was on of the people who helped fly it. I got to set up the cameras and such, and I got to click the button on the countdown.
Of course, during the countdown, I clicked the launch button on 9. It was fun.
Commented 13 years ago2011-06-27 13:43:15 UTC
in journal: #7297Comment #40076
I remember when I went to see Whose Live Anways with Ryan Stiles, Chip Estin, Greg Proops, and Jeff Davis. After the show was a private party which costed $100 extra. There, you actually got to meet them and shake their hands. We saw an elevator at the top during the show, so we snuck in through it.
Commented 13 years ago2011-06-23 13:50:38 UTC
in journal: #7293Comment #57654
I had a dream that Skals was chasing me down with an axe from minecraft. I remember at one point, we were at a beach, and I think there was something to do with turtles.
Oh, and I saw my uncle stick his head out of a window. I asked why he was doing that, and I was informed that was the way he sleeps during a storm.
Commented 13 years ago2011-06-19 15:27:16 UTC
in journal: #7287Comment #38506
"Minecraft was fun for the first week, then it's just the same shiz over again. It limits my creativity in many ways."
This said from the person who posts only Deathrun maps for Counter-Strike.
Anyways, you probably just have no clue what you're doing. Have you... 1. Road a boat 2. Written a map 3. Fought beasts in a dungeon 4. Hit bedrock 5. Gone to the Nether 6. Gone to a Build Server 7. Riden a Pig
Commented 13 years ago2011-06-18 14:32:59 UTC
in journal: #7287Comment #38502
Don't know what Update is but:
Wikipedia: On the Beta 1.6.6 update, Notch joked that he had removed Herobrine, a scare-story about someone with the default skin with white eyes appearing in user's SSP, when he really just deleted the Human mob.
Commented 13 years ago2011-06-10 17:45:06 UTC
in vault item: sp_suspendedComment #19243
Not half bad. However, the map does have its faults.
++The Turrets - I don't care what other playtesters say. They gave the map its awesomeness. It was the map's way of dragging itself out, letting the player know that once they're gone, he can really start.
++The Puzzle Factors - Having the suspension field lead up to a lazer was a good idea. It was fun getting to think with it, having the laser hit a wall.
++Thinking - The map wasn't too long nor too short to figure out. Still, it was a bit difficult, which made the map seem more puzzling.
--Direction? - The map didn't really have any direction. I couldn't find the button in the map to release the redirection cube after a thorough search, and it was hard to find what to do next.
--Block? - Part of the block was see-through. I don't see why you would need to direct people with that: IT'S A GIANT BLOCK FROM THE CEILING.
Commented 13 years ago2011-06-09 17:30:35 UTC
in vault item: hl_calibre66 v0.87bComment #19239
Not a half bad map. It has its ups and downs. ++The Door Handle - The door handle was very detailed, it was some very impressive architecture. ++The Computer - I like the computer, it gave the players somewhere to hide or camp. I found it a very safe area. ++Gauss Jumping - The map was very complicated and large, the guass gun did help with manuevering around the map, but I got hurt from it a lot. +-Pull-ups - The pull-ups you had using the func_ladders was creative, but hard at some points. I didnt know where precisely it was, and a lot of the time you only get pushed back. --Few Weapons - There weren't enough weapons in the map. You could have made them more frequent, and put ammo next to them. Once a player picks up the rocket launcher, they only have one missile. Not fun. --Large Shelf - Once inside the giant wooden shelf, there was an area where you break the wood. I would like to acknowledge that one of the two entry-ways to it isn't large enough. Also, below the thing you break is a stretched texture. I hit it with a crowbar and it left a large ugly decal mark.
This map could use a good bit of work. Allinall, I give it a 3.
Thats all I can say.
I remember when the gate class took a field trip to a space simulator. We got to pretend we were in a rocket. I was on of the people who helped fly it. I got to set up the cameras and such, and I got to click the button on the countdown.
Of course, during the countdown, I clicked the launch button on 9. It was fun.
I can't believe I failed.
Awesome map, dude.
(and it was close. 9:34)
Oh, and I saw my uncle stick his head out of a window. I asked why he was doing that, and I was informed that was the way he sleeps during a storm.
This said from the person who posts only Deathrun maps for Counter-Strike.
Anyways, you probably just have no clue what you're doing. Have you...
1. Road a boat
2. Written a map
3. Fought beasts in a dungeon
4. Hit bedrock
5. Gone to the Nether
6. Gone to a Build Server
7. Riden a Pig
Strafing was managable.
Sucks that you only got 5 minutes per round.
Good mapping.
I'll give it a 3.
We have found him.
Wikipedia:
On the Beta 1.6.6 update, Notch joked that he had removed Herobrine, a scare-story about someone with the default skin with white eyes appearing in user's SSP, when he really just deleted the Human mob.
When starting a new game, make the seed 8518152189145 and keep fog off.
Juggle.
That's suspicious....
I may be coming to conclusions soon.
doublepost...
[EDIT]What's the IP address for the SnC serv?
++The Turrets - I don't care what other playtesters say. They gave the map its awesomeness. It was the map's way of dragging itself out, letting the player know that once they're gone, he can really start.
++The Puzzle Factors - Having the suspension field lead up to a lazer was a good idea. It was fun getting to think with it, having the laser hit a wall.
++Thinking - The map wasn't too long nor too short to figure out. Still, it was a bit difficult, which made the map seem more puzzling.
--Direction? - The map didn't really have any direction. I couldn't find the button in the map to release the redirection cube after a thorough search, and it was hard to find what to do next.
--Block? - Part of the block was see-through. I don't see why you would need to direct people with that: IT'S A GIANT BLOCK FROM THE CEILING.
4/5, you should work on it a bit more.
++The Door Handle - The door handle was very detailed, it was some very impressive architecture.
++The Computer - I like the computer, it gave the players somewhere to hide or camp. I found it a very safe area.
++Gauss Jumping - The map was very complicated and large, the guass gun did help with manuevering around the map, but I got hurt from it a lot.
+-Pull-ups - The pull-ups you had using the func_ladders was creative, but hard at some points. I didnt know where precisely it was, and a lot of the time you only get pushed back.
--Few Weapons - There weren't enough weapons in the map. You could have made them more frequent, and put ammo next to them. Once a player picks up the rocket launcher, they only have one missile. Not fun.
--Large Shelf - Once inside the giant wooden shelf, there was an area where you break the wood. I would like to acknowledge that one of the two entry-ways to it isn't large enough. Also, below the thing you break is a stretched texture. I hit it with a crowbar and it left a large ugly decal mark.
This map could use a good bit of work. Allinall, I give it a 3.