Comments

Commented 6 years ago2018-08-17 10:22:48 UTC in journal: #1 Comment #101454
wants
Commented 6 years ago2018-08-08 08:28:57 UTC in journal: Mapping while napping Comment #101435
On a somewhat related note, this journal title led to me sitting here by myself saying "mnapping" over and over. It sounds like the human equivalent of any given video of animals making sound while eating.
Commented 6 years ago2018-07-02 07:38:12 UTC in journal: The Whole Map Vault schedule Comment #101335
@NineTnine: Doing plain ol' videos has crossed my mind, but having it live does have some advantages. Namely, it gets other people involved without having them take the time out to be explicit guests, it makes it more interactive, and it makes it more entertaining for me. Changing format into straight video would give more freedom to edit it down into a more palatable form, but... I'm not yet convinced it's worth it.

@JeffMOD: If size is an issue already, then that's a point in favour of cutting the length down a little bit. It would make it a little less of a process to get the recordings up, too.

@Archie + Instant Mix: I suppose I'm not against the idea of letting others take the reigns for a little while, provided someone was willing to put in that time. (If they were to use the same format and livery, that would take a little setting up.)

Honestly, I'm not looking to have this hiatus be a long one. If anything, it's an issue of communication. I do have enough time to do them, but without having set times that I can reliably do them at each week, there's two problems: One, without it being on a schedule, I'm likely to become a bit tardy and put it off (which is more a me-problem than anything else, so not really an actionable issue). Two, it's harder to make it clear that there is a stream before the stream happens.

When it's at the same time each week, people are able to know that and don't necessarily have to depend on, say, my shoutbox message 20-60 minutes before it happens. What I actually need is a more direct way of letting people know that a stream is 'bout to happen. If people can't watch (or don't want to), they can not watch, and that's fine. But if people can and do want to watch, they need a way to know that it's an option! And I'm not sure how I can make that happen.

(Also, as a side effect of all this, I'm not going to be able to do them at my usual relatively-timezone-friendly times of day. Unsure how that will affect things at this point.)
Commented 6 years ago2018-06-07 00:46:32 UTC in news: Welcome to TWHL4! Comment #101238
I guess I can make every post in my colour now.
Commented 6 years ago2018-06-04 23:26:09 UTC in news: Welcome to TWHL4! Comment #101218
I don’t see how that could be taken out of context.
Commented 6 years ago2018-05-25 21:53:45 UTC in journal: #8937 Comment #44172
I guess it depends on what circles you run in, Pebs, because I’ve seen a lot of this garbage. Like, just a stupid amount. It’s amazing the amount of anti-woman sentiment being displayed around this thing.

From what I’ve seen, it can be divided into two camps: firstly, the it’s-not-historically-accurate camp, which... well, 1: From what I understand, it’s not historically inaccurate. Even just going off of the debates I keep seeing, about the only part of the war in which women were absent was the British frontline, which would be quite some minutia to get hung up on, since 2: As Urby grandly pointed out, Battlefield’s realism is skin-deep at best. To call it completely realistic would be to ignore vast amounts of what is going on in those games. 3: Pretending women weren’t a part of the war is some serious erasure of the part they played, and either takes some brazen ignorance or brazen sexism. It’s hard to tell the proportions of both.

The second camp are people who are just straight up angry that there’s women in their video games. Emphasis on their. The kind of folk who believe video games are made for people like them and thus don’t need to cater to any other group, and in turn feel whenever that representation rears its ugly head, the design team must have been forced or coerced by feminists or liberals or whatever. I don’t even know how someone gets into this kind of mindset. The design teams for games like this are huge and there’s no chance there’s no diversity in said teams. You can bet top dollar that a lot of those people fight tooth and nail for any kind of ideal representation in AAA works, since management knows that as soon as you start rocking the boat (which should be an exaggeration) people like this come out of the woodwork.

People who say there’s too many X in any given media - women, queer folk, etc - they don’t want one or two less. They want none.
Commented 6 years ago2018-05-18 02:41:42 UTC in journal: #9 Comment #33758
Maybe the video games are the newbie.
Commented 6 years ago2018-05-18 02:41:10 UTC in journal: #8 Comment #33714
But... y-... that's not possible.
Commented 6 years ago2018-05-18 02:39:59 UTC in journal: #4 Comment #33444
Some of us wear masks, and some of those masks happen to be politicians.
Commented 6 years ago2018-05-18 02:38:25 UTC in journal: #3 Comment #33354
I never beat this person; again, will be heard.
Commented 6 years ago2018-05-18 02:37:42 UTC in journal: #2 Comment #33197
Standin' around like a bloody idiot!
Commented 6 years ago2018-05-18 02:37:18 UTC in journal: #1 Comment #32971
personification
Commented 6 years ago2018-05-08 20:09:02 UTC in news: TWHL4 Public Beta Comment #100343
I'm pretty sure he gave an estimate a few posts ago. Jeez.
Commented 6 years ago2018-04-24 22:41:15 UTC in vault item: ka_pitball Comment #21327
You made that small knife map
Commented 6 years ago2018-03-24 21:54:41 UTC in journal: #8922 Comment #63004
Haven't had a problem.
Commented 6 years ago2018-03-18 03:44:33 UTC in journal: #8923 Comment #49789
I don't think I understand why alcohol has so much cultural gravitas. But I'd definitely get in on the food end of things.
Commented 6 years ago2018-03-17 11:07:39 UTC in vault item: Trapmap Comment #21312
Oh, I know how to do all this! n00b!
Commented 6 years ago2018-03-06 13:18:53 UTC in vault item: cs_concert Comment #21301
his pride
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Commented 6 years ago2018-01-19 21:01:38 UTC in journal: #8905 Comment #44149
Urby Burby 2: Jude Unglued
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Commented 6 years ago2018-01-10 11:01:47 UTC in journal: #8898 Comment #53039
Fixed the link. I’n quite sure I set the first one to not expire...
You are aware that you wouldn’t need to buy anything for this arrangement? All you’d do is join via a code (which I would give everyone) through jackbox.tv.
Commented 6 years ago2018-01-09 06:23:48 UTC in vault item: de_trenches Comment #21270
I could see this actually being fun. It's not badly made, though some kind of barrier to the sky brush would have been a nice touch.
Commented 6 years ago2018-01-09 06:22:40 UTC in vault item: Unfinished Naval Boss Comment #21269
This is actually really neat. There's some wonderful entity work going on here, making it really feel like that brushwork is a living thing. I hope this got used at some point!
Commented 6 years ago2018-01-09 06:21:47 UTC in vault item: HE grenade error Comment #21268
Far from the worst of this maps problems.
Commented 6 years ago2018-01-09 06:21:26 UTC in vault item: Lex Talionis 1 (Ricochet) Comment #21267
Even for a Ricochet map, this one feels like it has some flaws.
Commented 6 years ago2018-01-09 06:20:41 UTC in vault item: halfway (WIP de_skyhigh) Comment #21266
Bigger and more paths than you'd expect. Still not the best designed, though.
Commented 6 years ago2018-01-09 06:20:03 UTC in vault item: de_heimat Comment #21265
Lots of flaws. Almost more flaw than map.
Commented 6 years ago2018-01-09 06:19:29 UTC in vault item: aim_aztecriver Comment #21264
They got partway into details, but the product still just feels lacking, as even the screenshot can evidence.
Commented 6 years ago2018-01-09 06:18:57 UTC in vault item: aim_pit Comment #21263
Some strange geometry, but still just one of these maps.
Commented 6 years ago2018-01-09 06:18:36 UTC in vault item: fy_dustworld3k Comment #21262
Just one of those maps, I guess.
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Commented 6 years ago2018-01-09 06:17:42 UTC in vault item: cs_winter_city Comment #21260
I feel like this isn't as realized as big_city. It's fine, but less to see and, frankly, shares a lot of the same problems.
Commented 6 years ago2018-01-09 06:16:38 UTC in vault item: The Office (No, the Dorm!) Comment #21259
This was bound to fail.
Commented 6 years ago2018-01-09 06:16:16 UTC in vault item: Tracktrain Comment #21258
You know what you're getting here.
Commented 6 years ago2018-01-09 06:15:56 UTC in vault item: de_sahara Comment #21257
This map is quite impressive for the time. Richly detailed and nicely laid out. And that tumbleweed! You don't see rotating trains often.
Commented 6 years ago2018-01-09 06:14:59 UTC in vault item: de_rocket Comment #21256
Not nearly enough rocket. Alarm sound too omnipresent. Otherwise, pretty decently designed.
Commented 6 years ago2018-01-09 06:14:13 UTC in vault item: Test Room Comment #21255
Someone uploaded their test map tinkering and let me rate it.
Commented 6 years ago2018-01-09 06:13:48 UTC in vault item: fy_dustarena Comment #21254
What it looks like.
Commented 6 years ago2018-01-09 06:13:35 UTC in vault item: cs_boxtown Comment #21253
He's not wrong. There are, in fact, a hell of a lot of boxes.

... That's not a good thing.
Commented 6 years ago2018-01-09 06:13:08 UTC in vault item: Lost Valve intro Comment #21252
A very strange thing.
Commented 6 years ago2018-01-09 06:12:33 UTC in vault item: The Lobby v2 Comment #21251
Not too bad. Strange to see an expansion to an already existing DM map. But not bad at all. Feels less polished than the original. Somewhat literally.
Commented 6 years ago2018-01-09 06:11:47 UTC in vault item: Ka_KnifeWorld Comment #21250
Pretty much what it looks like. Slightly more on offer than a standard map of this type, but still not really worth it.
Commented 6 years ago2018-01-09 06:11:07 UTC in vault item: de_ss Comment #21249
Not a bad map, but not great either. Just kinda mediocre.
Commented 6 years ago2018-01-09 06:09:39 UTC in vault item: Terrorist Escape (for Counter-Life) Comment #21248
Very unfinished.