Comments

Commented 2 years ago2022-01-29 14:20:45 UTC in vault item: Junkyard Comment #104051
Podcast17's Let's Play Junkyard
Commented 2 years ago2022-01-23 23:49:14 UTC in vault item: TWV_scoutzknivez Comment #104036
It's basically just the map scoutzknivez with some blue and a logo. If you like that kind of map (I don't) just put the regular scoutzknivez on your server instead, as a lot of people already have that map and this one is no improvement.
Commented 2 years ago2022-01-21 20:30:36 UTC in vault item: SH_Work (for Scientist Hunt) Comment #104033
The download was broken but I tracked down the RMF and uploaded that. Couldn't find a BSP.
Commented 2 years ago2022-01-21 20:07:03 UTC in vault item: HE grenade error Comment #104032
The map still crashes today's version of Counter-Strike. What a shame
Commented 2 years ago2022-01-21 19:44:56 UTC in vault item: A lot of ammo Comment #104031
I have added a screenshot that should clear up the confusion.
Commented 2 years ago2022-01-21 19:25:49 UTC in vault item: Suit on = Barney should open gate (escape_1) Comment #104030
word.doc contents:
Okay, here’s what I’m trying to accomplish.

Player passes thru trigger (1) which causes Barney (2) to move to position (3) and say (4).

Then Barney just stands around babbling.

Player then attempts to open gate which activates trigger (5) which prompts Barney to say (6) and execute (7).

Door opens, light comes on and player goes into next room to get the HEV suit which has a trigger_changetarget (9).

Only after the player gets suit and walks back out to the hall will Barney open the gate. But Barney’s not opening the gate.

I want Barney to wait for the player to come back before he opens the gate because the player may be in the room for various amounts of time, I’ve tried the timing thing but don’t like the way it works.

I’ve tried Vlatitudes Two-way trigger tut but still don’t understand it.
Commented 2 years ago2022-01-21 03:06:40 UTC in vault item: Test of Destruction Comment #104028
A good entry, Mike :)
Commented 2 years ago2022-01-21 02:34:27 UTC in vault item: surf_tutorial_eng Comment #104027
It looks like you have covered the basics pretty well! I think beginners would find this helpful. I'd like to say two things to any beginners though, which were left out:
1) Surf maps are meant to be played with sv_airaccelerate set to 100 (the default is 10). So when you start a surf map, open up the console and type "sv_airaccelerate 100" and you will have a lot more control when surfing.
2) When surfing you don't need to use W (forward) or S (backward). So forget about those keys as soon as you hit the ramp :)
3) When playing on a modern computer, make sure "fps_max" isn't too high or else you'll occasionally suddenly lose all your speed on a ramp because of how the game handles player movement and physics
Commented 2 years ago2022-01-16 08:05:57 UTC in vault item: The Citizen Comment #104021
Not anymore ;)
Commented 2 years ago2022-01-16 07:45:50 UTC in vault item: Scoutz_dirty Comment #104020
I've added screenshots and fixed the file structure and moved it back to Completed. That said... it's not a good map. 1⅓ stars.
Commented 2 years ago2022-01-16 07:21:41 UTC in vault item: dm_control Comment #104019
It's no Altdel.
Commented 2 years ago2022-01-16 07:21:32 UTC in vault item: Altdel Comment #104018
A classic. There are some active HLDM servers running this.
Commented 2 years ago2022-01-16 07:15:08 UTC in vault item: Alternative Origin Comment #104017
Funny
Commented 2 years ago2022-01-16 07:08:16 UTC in vault item: aim_m4a1 Comment #104016
WADs and a screenshot have been added. What you see in the screenshot is pretty much the entire map. Their first map I guess.
Commented 2 years ago2022-01-16 06:43:26 UTC in vault item: cs_zerg2 Comment #104015
You clearly put a lot of effort into creating a horror atmosphere. There are a lot of little effects and unfortunately some visual glitches. Nice work!
Commented 2 years ago2022-01-15 22:28:11 UTC in vault item: VertexManipProb fixed Comment #104013
Original problem map: https://twhl.info/vault/view/3641
Commented 2 years ago2022-01-15 22:27:56 UTC in vault item: VertManipProb Comment #104012
Commented 2 years ago2022-01-14 01:13:24 UTC in vault item: Level Comment #104010
It's 2 rooms, 2 headcrabs, and a crowbar. That's a level.
Commented 2 years ago2022-01-13 23:51:17 UTC in vault item: surf_hawk_b08 Comment #104008
You put a fair amount of work into this and it has a pretty good layout for a surf map. I kept getting stuck in one of the ramps, but then I realized that that was because I had my "fps_max" set too high - that always causes problems when surfing.
Commented 2 years ago2022-01-10 02:13:37 UTC in vault item: JN_CBuildings Comment #104002
Don't use func_ladders for stairs, you can't jump properly
Commented 2 years ago2022-01-10 02:11:13 UTC in vault item: JN_CBricks Comment #104001
Bricks and crates and crates and bricks
Commented 2 years ago2022-01-10 01:50:07 UTC in vault item: de_lush Comment #104000
jeep.wad has been added to the download, thanks to 17Buddies WAD archive
Commented 2 years ago2022-01-10 01:35:23 UTC in vault item: de_MikkiHiiri_Rakennustyomaa Comment #103999
de_MikkiHiiri_Rakennustyomaa is Finnish for de_MickeyMouse_Constructionsite
Commented 2 years ago2022-01-10 01:28:48 UTC in vault item: cs_ClseQ Comment #103998
It's built like a frustrating maze and neither pretty nor interesting
Commented 2 years ago2022-01-10 01:17:01 UTC in vault item: Subway Comment #103997
Jessie said everything that I want to say about this map.
Commented 2 years ago2022-01-09 22:00:16 UTC in vault item: cs_napal Comment #103996
I've added the WADs to the download but there are a few missing textures. Perhaps there are different WADs with the same name out there?

If anyone is wondering, the "napal" in "cs_napal" is "napalm" misspelled, not "Nepal".
Commented 2 years ago2022-01-09 01:05:39 UTC in vault item: de_middleages Comment #103993
I fixed it just for you, Bob. Enjoy.
Commented 2 years ago2022-01-09 00:55:37 UTC in vault item: cs_infultrate Comment #103992
I added zeditor.wad to the download so you can try again now Bob.
Commented 2 years ago2022-01-09 00:52:34 UTC in vault item: surf_bymurdarule Comment #103991
I like surf maps but this one is fullbright and has texture issues (there's invisible water for example) and it's just not a fun map to surf.
Commented 2 years ago2022-01-09 00:23:24 UTC in vault item: de_dolls Comment #103990
simehong, they made this for CS 1.6.
Commented 2 years ago2022-01-09 00:18:42 UTC in vault item: Threatening Skies Pre-Demo Comment #103989
It's a tram ride and not much happens except the player getting stuck when the level changes (and it does, often).
Commented 2 years ago2022-01-08 03:34:27 UTC in vault item: hlife_hotdog_compo26 Comment #103988
hlife_hotdog, I replaced the download link with one to a copy on my website, I really hope you don't mind, if not I apologize. Your file has been removed from FileFront and The Might Carrot's download won't work for most people anymore after browsers changed how they deal with HTTP links on HTTPS-protected websites. The download is just a few megabytes too large for TWHL's new file size limit of 16MB.
Commented 2 years ago2022-01-06 23:45:33 UTC in vault item: ricodm03_deadcentre Comment #103984
^ I've added the necessary WADs to the download
Commented 2 years ago2022-01-06 22:50:54 UTC in vault item: BM Explorer And Pickup Comment #103983
We now have a Prefab type. Type changed and moved back to Completed
Commented 2 years ago2022-01-06 22:47:41 UTC in vault item: Alternate HEV suit Comment #103982
Moved to Models because we have that category now, no need for deletion :)
Commented 2 years ago2022-01-06 22:45:18 UTC in vault item: cs_heist Comment #103981
There is another map with the same name: https://www.17buddies.rocks/17b2/View/Map/1540/cs_heist.html <- That is NOT the same map, it's made by someone else
Commented 2 years ago2022-01-06 22:21:49 UTC in vault item: Tribute to Rowleybob Comment #103980
The sound file was in the wrong folder. I've corrected this so the sound should play for anyone who downloads the map from now on
Commented 2 years ago2022-01-06 22:05:49 UTC in vault item: aim_mp5_smores Comment #103979
There's a million aim maps like this - a square room, four obstacles and some guns. No effort
Commented 2 years ago2022-01-06 21:58:29 UTC in vault item: WCD's Crap Map Pack Comment #103978
WCD = WorldCraft Dude (Soup Miner's old name)
Commented 2 years ago2022-01-06 21:45:20 UTC in vault item: awp_constructions Comment #103977
Giving this a 4 because if I have to play an AWP map, I hope it's this one. Good job on the texturing!
Commented 2 years ago2022-01-06 21:27:03 UTC in vault item: deathmatch_lc Comment #103976
This is the server mod he's referring to: CSDM (it requires AMX Mod X)
Commented 2 years ago2022-01-06 20:42:45 UTC in vault item: Gatling Gun Comment #103975
Yes, it's finished, and I've moved it to Prefabs because we finally have that type :)
This comment was made on an article that has been deleted.
Commented 2 years ago2022-01-06 20:10:34 UTC in vault item: sand_01 Comment #103971
It looks good for a first map, but there is simply not enough content (about 45 seconds worth of gameplay) to justify downloading it. I hope you kept mapping
Commented 2 years ago2022-01-06 20:05:39 UTC in vault item: sand_01 Comment #103970
Because this is a single-player map (so it doesn't matter if different people have different versions) and you don't actually use anything from adams.wad (which can't be found anywhere) I have modified the BSP to remove the requirement for adams.wad so the map is playable
Commented 2 years ago2022-01-06 19:51:55 UTC in vault item: tower Comment #103969
I tried it out quickly and you were right, it's bad.
This map is:
  • Four walls. Two of them have "BLODKORVEN" written on them.
  • A sand floor.
  • A sky.
  • Spawn points.
Your de_dustcool looks a lot better from the screenshot and apparently that was your first map? Odd.
Commented 2 years ago2022-01-06 19:41:47 UTC in vault item: City Prefabs Comment #103968
I managed to load the .map by reducing the length of the "wad" property of the worldspawn entity using a text editor. I have taken the liberty of adding an RMF version to the download - I hope that was okay, Soup. Everyone who has trouble opening the .map should be able to open that RMF.
Commented 2 years ago2022-01-04 22:51:15 UTC in vault item: aim_undergrowth Comment #103967
It was miscategorized: the map is for Condition Zero which has all the WADs.
Commented 2 years ago2022-01-04 22:42:07 UTC in vault item: Torture a Scientist Comment #103965
Yes, it's for HL1. I've added the WADs to the download.
Commented 2 years ago2022-01-04 22:34:39 UTC in vault item: de_boshi Comment #103964
The download has been restored