Comments

Commented 17 years ago2007-03-23 18:13:42 UTC in vault item: The Pool - Compo 23 Comment #14464
- ok i played again and saw the scroll textures that are running the wrong way. For such a small map you should have noticed that. And in the bottom pool, the water is split in half which makes it appear to have a line going through it. It looks like you didnt finish the glass on your rails well maybe because of the error but you should have fixed it. In my opinion I hate pools that are the same depth all the way through and they are in yours. Also you could have rounded off the bottoms of them. And in my opinion you shouldnt have added such an annoying sound to the button that turns on the waterfalls. Like i sayed b4 as well, The waterfalls would look much better if much more transparent. And you should have given the beggining waterfalls a sound. Since the error in this map was that there were to many entities, maybe instead of making so many, you could have grouped them together.
+ Anyways, besides all that the map was pretty neat. The splashes coming from the waterfalls was a realy great touch. I realy liked the small waterfall coming from the spa. For a big pool area, i could say you pulled it off.
Commented 17 years ago2007-03-22 16:32:43 UTC in vault item: Tribute to Rowleybob Comment #14452
doesnt realy make much sense...
Commented 17 years ago2007-03-19 19:12:22 UTC in vault item: Fog Effect Comment #14418
its just a bunch of sprites close to eachother, well i guess its a neat affect how it comes out of the door....kewlness
Commented 17 years ago2007-03-19 19:06:33 UTC in vault item: TP Comment #14416
rofl
Commented 17 years ago2007-03-18 17:27:50 UTC in vault item: The Pool - Compo 23 Comment #14400
yea the water looked more like blue slime make it much more transparent.
Commented 17 years ago2007-03-16 14:52:04 UTC in vault item: Ocean Temple Comment #14392
pretty neat, kinda simple setup thow lots of detail but looks kool. The water would look better if a little more clear in my opinion. fish heads were kewlness. played laggy on my comp.
Commented 17 years ago2007-02-12 10:54:29 UTC in vault item: fy_lockedout Comment #14209
dude the guy even sayed the map was shit and you gave him 5 stars you freakin retard.
Commented 17 years ago2007-01-23 20:30:29 UTC in vault item: Gungod Comment #14064
clean setup. Very functional. it seems like it would be realy fun to play with a lot of people. I realy liked the secrets"I enjoy secrets very much because most people now adays get to lazy to put them in their maps" I could "almost" say the map is kinda boring in some places but one inch down the hall makes up for it. Maybe because there was nothing all that bazzare or unique. The turret was kinda weak in my opinion because the name of the map /maybe it should be louder or have bigger muzzleflash or have more work put into it or something. Anyways i give it a 3.5 just because i look more for unique architecture and new ideas. Thow if i rated it based on gameplay id prolly have to give it a 4.
Commented 17 years ago2006-10-02 20:57:14 UTC in vault item: Xen Cryo - Compo 15 Comment #13070
this was very kewl-I love the style of the map. It would be so awesome if you would extend this into a single player game!
Commented 17 years ago2006-08-16 21:13:45 UTC in vault item: xdm_dream Comment #12861
well those chairs and lamps definetly are way to big, when mapping, I always use the "thirdperson" command to look at things next to myself and make them about the size they would be in real life. Kewl tags and stuff but you shouldnt put them all over the place if they dont add to the theme. Especialy those random pictures. Though the map was a little too open in my opinion it seamed like it would be a pretty fun dm map.
Commented 17 years ago2006-07-22 21:07:29 UTC in vault item: Srry's Minicompo #2 Entry Comment #12631
the map over all had its neat little accents throughout all of it. I liked the way it seemed kind of realy like a space ship, the big window room was kewl, and a few areas like the pipes and stuff show that your pretty good with shaping stuff,possibly using vm. In my opinion the hallways may have been just a bit small, definetly needing to be widened if made into a dm map"also if made into a dm map rooms would nead to be connected with more than just one hall each but enough about that". The elivator was kind of tiny and the buttons were on the outside of it...?unless it was supposed to seam to be ment for transporting stuff. Major turn off lol->there were sooooo many buttons but none of them did anything, common , im in a space ship, I should be able to contole lots of stuff.. It seams that you went into quite a bit of detail with a lot of the map but imo in some places such as control panels etc. you could have gone into more. maybe i just am saying that because i tested the map after playing cs sourse for the first time.
Commented 17 years ago2006-07-21 12:38:59 UTC in vault item: Srry's Minicompo #2 Entry Comment #12609
looks kewl, ill see thow i wont go easy on u because u never do on me:) :)
Commented 17 years ago2006-07-15 21:35:01 UTC in vault item: gone Comment #12539
hmm weird, there is no overlapping brush, I tryed to fix it but cant,, i guess i could make the groung a func wall and than surround it with brushes but whatever-if you mess w your graphics mode you can get it to not show up anyway...
Commented 17 years ago2006-07-15 21:08:56 UTC in vault item: gone Comment #12538
holy crap, I just changed my graphics and now i can see the overlapping brushes->will fixem, and my comp didnt even show waves in water till now lol wtf?
Commented 17 years ago2006-07-11 15:22:12 UTC in vault item: gone Comment #12519
to open the door to the secret, you have to push all 3 of the buttons right after eachother. First you get up to where the longjump is by using the gauss or making stairs out of tripmines. Than you get the longjump and push the button right by it. Than you run to the button by the little waterfall and push it. After that you go to the button by the big waterfall that seams unreachable and jump using the longjump and push E a few times and it will push it and open the secret door and you will fall down to it.
Commented 17 years ago2006-07-10 20:33:24 UTC in vault item: Lab17: SlimeLab Comment #12508
awesome map-very neat idea. Different than most maps ive seen. It has a neat fealing to it thow that music is real annoying and plane ambience would have maybe made it a 5 star imop.
Commented 17 years ago2006-07-10 19:48:40 UTC in vault item: RimResortHLDMvDD Comment #12507
didnt know how talented you were rim til i saw this 1 :)
Commented 17 years ago2006-07-09 14:00:15 UTC in vault item: gone Comment #12505
theres a lot of ambience in this map, your volume prolly wasnt loud enough.-I dont like making ambience loud enough to be annoying but I could hear it very clearly, retry the map w your volume up some more...
Commented 17 years ago2006-07-08 00:16:14 UTC in vault item: gone Comment #12498
The secrets are strictly for mood of the map. Also ive been around half life and counterstrike since i was very young and I always loved finding a good secret:)
Commented 17 years ago2006-07-07 16:58:18 UTC in vault item: gone Comment #12493
thanks/did you find the secret?... oh yea and the room w the 357 .the drain if you push E on the door is a water slide so the room doesnt realy dead end.
Commented 17 years ago2006-07-06 13:00:13 UTC in vault item: cs_skyscraper Comment #12480
I dont think he knows he can update the map he has it posted twice...
Commented 17 years ago2006-07-03 23:06:19 UTC in vault item: homeworld_deaglewar Comment #12449
looks kewl-wish i had cs or id play it.
Commented 17 years ago2006-06-26 19:43:39 UTC in vault item: Deja_Vu_2 Comment #12399
one of your start locations behind the ladder makes an optical illusion that the ladder is getting skinnier.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 17 years ago2006-06-14 19:25:24 UTC in vault item: dm_poisongarden Comment #12236
i agree too much hurt...kewl map-looks like you put a lot of time into it.
Commented 17 years ago2006-06-09 12:20:01 UTC in vault item: No_Patience Comment #12174
ok well just drop it, i wasnt the one that started off a rude remark... If I get a comment off a map that someone has played and downloaded than ill understand"wouldnt consider it rude" but the fact that he sayed that based on pics i sayed werent even that good is just rediculous.
Commented 17 years ago2006-06-08 19:42:25 UTC in vault item: No_Patience Comment #12155
No i just remembered one hallway on the map playtest. And normaly I wouldnt put down someone's map but the way he was being so cocky and the coment he left me kinda made me mad so I had to let him no how I felt...
Commented 17 years ago2006-06-08 15:11:54 UTC in vault item: No_Patience Comment #12149
I agree with Freshed about youre attitude...you are arrogant. The way you put down my first submitted map made me decide to download some of yours so I could say what I think... Well from looking at them I am able to let you know that you have no room to talk. Your maps are all full of the same old half life stuff///the fire room trap<seen before>your walkway over the lava> seen before ...actualy that hallway is made the same way as the ones captain P makes all the time. You realy nead to stop trying to make others look bad and only post bad comments if someone makes maps like those square 1 room maps that are full of boxes etc. ... Itis true that lots of "crap" is produced and put on the internet but I wated 3 years of mapping until I decided to make a simple deathmatch map that I could show others. If you want to realy see what I am capable of doing I guess Ill have to show you...
Commented 17 years ago2006-05-31 11:44:05 UTC in vault item: Divine Time-Slip Comment #12087
I liked this map because of the fact that it is an out door deathmatch map but the edges of the map are a little to straight and the water is kinda weird how it is held in place. Alsothe tree showed its blue part, atleast on my comp. Kewl idea with the lights.
Commented 17 years ago2006-05-30 14:33:58 UTC in vault item: Xen Aquapark 2 Comment #12086
I liked the lazers shooting across the whole map...after the map im working on is done i plan on making an xen map. Its true thow.when I make water, I make everything vertex manipulized together which makes it look much more realistic.
Commented 18 years ago2006-03-17 19:31:17 UTC in vault item: sol_arena Comment #11287
pretty kewl map but those 3 lights definetly are too bright. Also, too much light comes through the windows being that its a night map but i cant realy complain being that I do that myself sometimes.
Commented 18 years ago2006-03-15 03:43:53 UTC in vault item: Reflective Water Comment #11225
this is much better because when you tag on the wall and go underwater it doesnt dissappear hehe.
Commented 18 years ago2005-07-07 13:06:36 UTC in vault item: Attacking Beams Comment #8068
you can target the player if you use an invisible turrett. read both of the turrett guides.
Commented 18 years ago2005-07-07 12:58:48 UTC in vault item: H.E.V Suits Required Comment #8067
i didnt dload it but that seems to be the easiest way
Commented 18 years ago2005-07-07 12:58:12 UTC in vault item: H.E.V Suits Required Comment #8066
unit enters a trigger around suit that unlocks door?
Commented 18 years ago2005-05-25 13:45:01 UTC in vault item: cs_militia_pure_b1 Comment #7439
the maine cool thing about militia on normal cs is all of the secret areas you can get onto like the rock structure infront of the building and the one behind it.
Commented 18 years ago2005-05-09 19:01:13 UTC in vault item: Soup Temple (v2) Comment #7207
represent :)
Commented 18 years ago2005-04-26 10:49:46 UTC in vault item: Lambda: Deadly Reactor, Part 1 Comment #7011
im at school :)
Commented 19 years ago2004-08-10 21:29:32 UTC in vault item: Fan Light Trick Comment #3267
ive had that idea before but never felt like doing it.
Commented 19 years ago2004-08-06 13:43:02 UTC in vault item: lift_WAR Comment #3191
they all got origins?
Commented 19 years ago2004-08-05 18:55:02 UTC in vault item: Tau_Map Comment #3174
when i get my comp back from being upgraded ill give it a try
Commented 19 years ago2004-06-22 12:05:16 UTC in vault item: ka_sinkhole Comment #2443
man i wish i could get my router working so i could download wally,... lol still stuck with making brush trees
Commented 19 years ago2004-06-18 02:04:33 UTC in vault item: SCIENCE DEMO Comment #2388
ha ha ... ha
Commented 19 years ago2004-06-17 21:41:39 UTC in vault item: Transparent textures not working Comment #2387
i ment the alien grunt duh !
Commented 19 years ago2004-06-17 13:42:28 UTC in vault item: Transparent textures not working Comment #2371
you know that part of half life where theres a gargantua trapped in a glass case in a lab and you shoot a button and he bangs on the glass and escapes. Theres gotta be a scripted sequence for that,all i realy want thow is a list for more than just the scientist's sequences...i bet i could just guess some ill go try that :)
Commented 19 years ago2004-06-16 20:56:41 UTC in vault item: Transparent textures not working Comment #2354
the scripted sequence for the gargantua to bang on glass???
Commented 19 years ago2004-06-16 20:53:08 UTC in vault item: Resettable Explosions Comment #2353
that would be a fun map if it was a huge room and there were triggerable explosions everywhere on the wall like if the wall was cut up into hundreds of buttons and each triggered an explosion right on it.
Commented 19 years ago2004-06-15 22:57:25 UTC in vault item: Resettable Explosions Comment #2341
was it neccisary for a button to trigger the mm?
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