Commented 6 years ago2017-06-03 08:38:59 UTC
in journal: #8810Comment #68160
Well, I mentioned to Archie, Jessie and Scoots last night that I was going to make a point to sit down and read this 155 comment journal during breakfast.
Well, my breakfast is long gone and my coffee is cold. I've never read so much and learned so little.
It's kind of amazing...
This comment was made on an article that has been deleted.
Sorry to hear that you're having a bad run in general too. I won't pry of course, but just remember that although we're not ALL closely knit friends here on TWHL, I'm sure any one of us would wish you nothing but the best and do whatever possible to help you through it.
Commented 6 years ago2017-04-27 12:04:40 UTC
in journal: #8802Comment #42419
Anything other than mapping it seems... I was completely burned out when the rebuild a classic competition dropped. I attempted to rekindle my love for mapping with that, which just killed the little inspiration I had left.
Been gaming and dadding more lately, rather than creating.
Glad to hear SMJ is still going. I honestly would love to get hands on and make my own little title, outside of Goldsource, but I have neither the time or the ability sadly.
Commented 7 years ago2017-03-28 00:21:58 UTC
in vault item: CrossedwireComment #20945
Loving this rendition of the classic crossfire. I'd give it a solid four stars, but the sexy ass voice acting during the bombing run pushes it up by another point.
Commented 7 years ago2016-12-13 20:46:57 UTC
in vault item: lab_restroomComment #19295
The error given by Xash3D is that there is no valid spawn point. You're missing an info_player_start entity.
EDIT: Having placed a player start and tested, it's not a bad start by any means. There are some nice small details, but some things are a little off. The doors for example, are just blocks that have been stuck onto the wall brushes, meaning they stick out and it just doesn't look right... You'd be better off setting them INTO the wall (Maybe add a door frame if you want to stick in a little more detail.)
Commented 7 years ago2016-10-20 23:14:40 UTC
in journal: #8763Comment #52949
I'm very much interested in this, purely from a parenting perspective. Come Hell or high water my daughter is going to be a gamer. The portability and Nintendo's track record for local multiplayer games (rather than resorting to online all the time) would be a plus.
Commented 7 years ago2016-10-19 12:34:23 UTC
in journal: #8761Comment #52937
I'm basically thinking the same about VR as I did with motion controls. It's an interesting gimmick.
Regarding the VIVE, technology is certainly advancing to interesting places, but it seems you need to pay a small fortune in order to try it. Even then, the games that utilise it are barely games at all. They're just room sized apps that you piss around in.
Commented 7 years ago2016-10-03 14:44:07 UTC
in journal: #8756Comment #51087
Good to hear from you mate, and overall it sounds like things are on the up! Sure you only know one person in the year, but you'll make new friends / connections for when you're finished.
Also, break ups suck, but you've gotta think of the opportunities you now have for future relationships. Not what you want to hear right now most likely, but in time... yeah.
This comment was made on an article that has been deleted.
Commented 7 years ago2016-06-24 14:19:28 UTC
in journal: #8714Comment #61272
From a level design perspective, regarding the vents in We've Got Hostiles. I would say these were removed after play testers ran into line of sight of the turret and attempted to break the cover, subsequently getting shot to pieces and complaining.
Commented 7 years ago2016-06-21 06:49:39 UTC
in journal: #8713Comment #49688
I'm so sorry to hear that, but at the same time I'm happy you've had this revelation.
For me personally, I love telling stories and mapping kind of slips into that quite neatly. I've always been a gamer and doubt I'll ever stop, but who knows what the future holds.
Either way, I wish you all the best with everything you pursue in future, and hope to still see you around from time to time.
Commented 7 years ago2016-06-19 17:57:25 UTC
in journal: #8712Comment #42408
Good to see an update from you Rimmeh. I'm sorry to hear that you've had a rough time of it, but I'm glad your life is heading in the right direction and you're all in good health.
I always keep my eyes open for SMJ updates on IndieDB and hope to play more of it whenever I possibly can.
Commented 7 years ago2016-06-02 05:03:40 UTC
in journal: #8707Comment #44120
Newp. I'll likely just post a link in the shoutbox when I'm doing anything Half Life related. I should be able to get an hour or two in on the weekdays. Weekends are anyone's guess. I'm kinda restricted to when my daughter is sleeping.
Well, my breakfast is long gone and my coffee is cold. I've never read so much and learned so little.
It's kind of amazing...
Sorry to hear that you're having a bad run in general too. I won't pry of course, but just remember that although we're not ALL closely knit friends here on TWHL, I'm sure any one of us would wish you nothing but the best and do whatever possible to help you through it.
Take it easy, mate.
If by "still going on" you mean "sitting on a hard drive and being largely ignored for half a year" then yes. Yes it is.
Been gaming and dadding more lately, rather than creating.
Glad to hear SMJ is still going. I honestly would love to get hands on and make my own little title, outside of Goldsource, but I have neither the time or the ability sadly.
Haha! Sleeping? That's a laugh.
That's not to say we ARE working on The Core of course, but I'm certainly not bloody sleeping.
In all seriousness though, it's quite tits.
@JeffMOD: Interestingly enough, the map was called Convention Center
Rainbow Six Siege is frustratingly broken. It does not.
We had a lot of fun with terrorist hunt against AI, but I don't think we've ever won a PvP game that wasn't a fluke.
EDIT: Having placed a player start and tested, it's not a bad start by any means. There are some nice small details, but some things are a little off. The doors for example, are just blocks that have been stuck onto the wall brushes, meaning they stick out and it just doesn't look right... You'd be better off setting them INTO the wall (Maybe add a door frame if you want to stick in a little more detail.)
But, as I said, certainly not a bad start.
Regarding the VIVE, technology is certainly advancing to interesting places, but it seems you need to pay a small fortune in order to try it. Even then, the games that utilise it are barely games at all. They're just room sized apps that you piss around in.
Also, break ups suck, but you've gotta think of the opportunities you now have for future relationships. Not what you want to hear right now most likely, but in time... yeah.
Uhm... why?
If I wanted to remain the EU now, I would have to leave England, my homeland, which I presume will now become a lot harder to do.
For me personally, I love telling stories and mapping kind of slips into that quite neatly. I've always been a gamer and doubt I'll ever stop, but who knows what the future holds.
Either way, I wish you all the best with everything you pursue in future, and hope to still see you around from time to time.
<3
I always keep my eyes open for SMJ updates on IndieDB and hope to play more of it whenever I possibly can.
Edit: assuming my daughter stops screaming...
Edit2: Yeah... It's not happening tonight.
eyes Ant suspiciously
(A good birthday I mean. Don't have a good hat. Unless you actually get a hat. In which case I DO wish you a good hat as well.)