Comments

Commented 2 years ago2021-08-09 22:39:15 UTC in vault item: dm_dust2_2020 Comment #103659
Dude, this is just ridiculous. Some of the tricks and technical execution on display here are awe-inspiring. We were having a game on the TWHL server and there was a moment while i was dead, looking up into the sky... "Those clouds are fucking moving..."

Awesome. Awesome, awesome, awesome.
Commented 2 years ago2021-08-08 21:56:17 UTC in vault item: Scooby_Rats Comment #103654
Absolutely great. Really looking forward to playing this with more people.
Particularly love all the animated bits - owl out the window, the door slats, etc. Lovely, lovely work.

Added to the TWHL server rotation
Commented 2 years ago2021-08-06 13:44:31 UTC in vault item: Amaphel Comment #103650
8.4/10
Architecture — 8
Texturing — 9
Ambience — 9
Lighting — 7
Gameplay — 9

This is really excellent. I love the aesthetic, and you've managed to fit a lot of layout into a relatively small space. The inaccessible, but visible areas like the conveyer belts are a really nice bit of world-building, too.
It feels very much like a classic Quake arena or Unreal Tournament map - one of the levels my colleagues and I would spend hours after work playing on the LAN.
I particularly like the weapon and item placement - it feels like a lot of thought went into the gameplay, and retaining that classic deathmatch feeling.

If I had one bit of constructive criticism, it would just be that you've used all those lovely rendermode solid grates for ceiling and wall detail, but none of them cast shadows. That could've been a nice bit of extra spice on top of what is already a really cool environment.

Awesome work.

Added to the rotation of the TWHL server:
109.169.42.68:53500
Commented 2 years ago2021-07-30 18:34:29 UTC in vault item: dm_leveldirector Comment #103634
Too hard to navigate in terms of getting lost or because of clipping?

Jump pads were always a big element of the padmaps that this is inspired by, so they were always going to be included! :lol:
This comment was made on an article that has been deleted.
Commented 2 years ago2021-05-16 22:28:35 UTC in vault item: bootbox_vanilya Comment #103566
The main arena could use some work to make the gameplay a little more interesting. It's mainly just a killbox at the moment - additional cover and routes would keep the players moving and would present more varied encounters than just gauss sniping. The verticality of the main arena has a lot of potential - having more levels than just the one bridge at the top would incentivise players to get creative with gauss jumping and would certainly help with the lack of cover and pathing.

Texturing is okay, but the lighting is bad. A lot of players will never find the secret area which is the only part of the map with lighting - keeping the arena fullbright makes the map seem unfinished. The original Bootbox3 at least had basic lighting in the main arena, and looks much better as a result. Remember the arena is the main focus of the map, and is the first thing players will see, so it should be properly lit and textured.

Definitely potential here, but it needs some work.
Commented 2 years ago2021-04-24 21:25:50 UTC in vault item: TWHL Tower 2 Map Sources Comment #103540
Some very big brain entity work on show here. Amazing to peer into the minds of you psychopaths.
This comment was made on an article that has been deleted.
Commented 3 years ago2021-04-12 19:05:33 UTC in journal: Sooo... I got a new side job Comment #103502
I've been trying to hide your immense talent from the world for years; very annoyed to see it got out there.
Commented 3 years ago2021-03-18 00:27:49 UTC in journal: The Time When One Of My Screenshot, Got Into Twitter ( As of 3/18/2021 ) Comment #103431
You should probably activate Windows
This comment was made on an article that has been deleted.
Commented 3 years ago2021-02-07 18:06:24 UTC in vault item: Detention Comment #103291
Steam is spyware, tho
Commented 3 years ago2021-02-01 16:16:20 UTC in vault item: Evil Bathroom Carpeting Monster Comment #103241
:lol:
Commented 3 years ago2021-01-22 03:01:33 UTC in journal: Deathmatch with my son Comment #103199
I swear I used to have reaction times like that.... :walter:

I played vertico a bunch back in the day - this was a nostalgia trip! Great to see you and Scott having a blast together - some of my fondest memories are fragging my dad in Elite Force and Jedi Outcast.

Also also!
My partner and I got a kitten a couple of months ago and we named her River. I only now realised that I probably had that name lodged in my head from you, so thankyou :)
Commented 3 years ago2021-01-02 00:42:15 UTC in vault item: de_109 Comment #103171
Commented 3 years ago2020-12-30 19:32:25 UTC in journal: Ehch Arr Tee Comment #103167
frickin' sweet!

Best of luck
Commented 3 years ago2020-12-24 01:05:44 UTC in vault item: aim_saturn Comment #103152
Added to the server!
Commented 3 years ago2020-12-22 18:37:37 UTC in vault item: fy_splash Comment #103150
I can't get the download to work.

Edit:
Zeeba sent it via email, so I've mirrored it here.
Commented 3 years ago2020-12-10 16:34:05 UTC in vault item: awp_tokyo_v2 Comment #103133
I love the concept and location - very cool to see when I was in Tokyo last year - but the lighting really ruins this for me. Nothing casting shadows makes everything look monotone and un-engaging. There are no contrast or focal points and it really removes the sense of awe that such a location should have.
Commented 3 years ago2020-12-05 15:28:22 UTC in journal: The new headers Comment #103118
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This comment was made on an article that has been deleted.
Commented 3 years ago2020-12-05 01:41:24 UTC in vault item: Kitten Comment #103107
lost my shit
Commented 3 years ago2020-11-16 20:32:29 UTC in vault item: TWHL Tower 2 Comment #103043
10.0/10
Architecture — 10
Texturing — 10
Ambience — 10
Lighting — 10
Gameplay — 10

I can't even put into words how great an experience this was.

With very, very few exceptions it's an absolute delight to play from start to finish and the amount of talent on display is awe-inspiring. Unq and Strider are the absolute crème de la crème, but that is by no means an insult to all the other contributors who all did an incredible job.

I want to curl up in a ball and cry because I will never have these skillz.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 3 years ago2020-10-29 18:54:27 UTC in vault item: Bridge The Gap 2.0 Comment #102993
9.2/10
Architecture — 10
Texturing — 10
Ambience — 8
Lighting — 10
Gameplay — 8

Awesome use of stock assets to create an entirely lore-friendly Black Mesa sidequest. Architecture is interesting and detailed throughout, texturing with vanilla wads is varied and colourful and the lighting is up to your high standards. Ambience could use a tickle here and there, but is certainly not lacking.

Gameplay loses a couple of points just because after what was a really challenging and fun middle section with grunts, it gets steadily easier towards the end and then has no big finalé.

Great work. Get back to The Core.
Commented 3 years ago2020-10-21 19:35:31 UTC in journal: Unity Game Dev. Comment #102985
Tom Francis from PC Gamer (of Gunpoint & Heat Signature fame) has a wonderful tutorial series on Unity development for beginners.
Commented 3 years ago2020-10-18 11:26:10 UTC in journal: Journal sus... Comment #102967
Fun Fact: Urby has dual citizenship, being from both Finland and Guatemala.
Commented 3 years ago2020-09-08 09:09:38 UTC in journal: Is it a bird? Is it a plane? Comment #102906
Ep3 is out! We start hitting our stride from here
Commented 3 years ago2020-09-02 20:39:52 UTC in journal: Is it a bird? Is it a plane? Comment #102897
it is not my birthday, nor is there a video :plastered:
Commented 3 years ago2020-09-02 18:40:10 UTC in journal: Is it a bird? Is it a plane? Comment #102894
Watch this space :walter:
Commented 3 years ago2020-08-02 17:16:27 UTC in journal: I lifted a cinder block today Comment #102842
Happy birthday, Admer!
Commented 3 years ago2020-07-28 09:05:16 UTC in journal: Welcoming a New Friend Comment #102812
River is gorgeous! What a wonderful smile :heart:

Also every time I see how old Scott is getting, I feel very, very old.
Commented 3 years ago2020-07-23 10:43:58 UTC in journal: Tragedy Comment #102804
You'll never forget him, and that's precious.

Condolences.
Commented 3 years ago2020-07-12 10:22:56 UTC in vault item: Rat Hunt: Quarters Comment #102789
Absolutely loved this - what a creative idea. Can't believe I missed it 5 years ago!!

I haven't checked the source files yet, but just from reading the comments it seems like some are grenade-only. I couldn't pick up the nades at the start - i just kept getting weapon stripped and only receiving the crossbow.

Hunted for maybe 20-25 mins and managed to get as far as 12 rats remaining.

Some were really hard, and if I've learned anything from this, it's that you're one devious bastard.

Brushwork is super HL-nostalgic, really clean and textural with a lot of depth and detail created from relatively few brushes. Lovely work. One critique is that the tram you've made is a bit of an odd shape. It seems boxier than a classic HL tram.

5/5
Commented 3 years ago2020-06-20 12:02:55 UTC in vault item: cs_concert Comment #102758
My first comment here is pretty funny in Mario's voice
Commented 4 years ago2020-04-09 08:30:45 UTC in journal: I modded my robovac Comment #102660
Commented 4 years ago2020-04-08 11:23:36 UTC in journal: My grandfather died Comment #102657
Really sorry, mate.
Commented 4 years ago2020-04-07 10:20:53 UTC in journal: I modded my robovac Comment #102646
That's such a cool project. It's one of the most erected things I've ever seen. Top score for your erection.

Really, though, what sort of price tag does all that equipment run up?
Commented 4 years ago2020-04-05 14:30:24 UTC in journal: I modded my robovac Comment #102639
I launched a Kickstarter and it got succesfully funded in 3 days!
Fuck yeah, Zeeba! That's awesome!!!
Commented 4 years ago2020-04-03 00:37:29 UTC in journal: I modded my robovac Comment #102622
What projects are you guys getting up to whilst isolating?
Commented 4 years ago2020-03-30 12:21:49 UTC in journal: Coronavirus Comment #102608
I never thought I'd see a global pandemic cascade, let alone create one...
Commented 4 years ago2020-02-28 01:05:32 UTC in vault item: dm_perthowned Comment #102556
This is nuts. Amazing work.
Commented 4 years ago2019-12-21 13:43:48 UTC in journal: Life update and promo Comment #102467
Absolutely awesome, mate. Absolutely awesome.
Commented 4 years ago2019-07-27 15:07:15 UTC in journal: Graffiti Ahoy! Comment #102172
Commented 4 years ago2019-07-15 13:09:36 UTC in journal: Strictly speaking, this is two minutes too late. Comment #102165
Extremely late happy birthday!!
Commented 4 years ago2019-07-15 13:09:12 UTC in journal: Tibet Comment #102164
May as well give Everest a wee climb while you're there
Commented 4 years ago2019-07-15 13:08:35 UTC in journal: Moving forward Comment #102163
London is a shitehole. Welcome.

+1 Moving back the moment indyref happens.
Commented 4 years ago2019-07-10 15:12:31 UTC in journal: What to do in London this summer? Comment #102154
Jesus christ this boy can drink
Commented 4 years ago2019-06-30 10:52:21 UTC in journal: What to do in London this summer? Comment #102130
Oh, just a note, if you don't have a contactless card or contactless phone, you should get an Oyster card which can be used in the same way. You top it up with money and you can use it on all transport in London.
There is still some support for paper tickets on trains, but not on buses, and it's about double the price of contactless & Oyster. London is heading quite quickly towards completely cashless, so a contactless payment method is really the only way to get things done. Many bars/shops don't accept cash anymore.