Comments

Commented 18 years ago2005-09-02 08:46:41 UTC in vault item: Unpluggable TV Comment #8818
Lol, well, couldn't help it, it was a part of the looping idea I had 3 months ago.

Revenge eh? >:)

Yay! I'm going to be a movie star! :D
Commented 18 years ago2005-08-30 09:47:28 UTC in vault item: Habboi's Ultra Source map! Comment #8775
Habboi mix! :o

mmm... habboi mix,,
Commented 18 years ago2005-08-26 07:47:15 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #8700
Else, just go: steam > Play games > Half-life2 > properties > lunch options and write: -dev - console
Commented 18 years ago2005-08-24 09:02:33 UTC in vault item: C2 Breach Comment #8672
Thanks freshed!
I just figgured a little problem.
The physical explosion wich is behind the door needs to have less power, else, other people that not even is close to the door will die.
I don't know, but I'll put down some research. ;)
So.. Update comming soon!
Commented 18 years ago2005-08-23 12:45:30 UTC in vault item: awp_zvdk32 Comment #8658
no problem MurdaRule, that's why we all are here,, right...?
Commented 18 years ago2005-08-23 10:00:16 UTC in vault item: awp_zvdk32 Comment #8655
Use some physical objects, like barrels or boxes..
You can spawn them with the entity prop_physics, or for dynamic entitys like,, ragdolls or mathresses, prop_ragdoll.
And, yes, every one likes 3D skyboxes! :)

Have a tutorial: http://www.hl2world.com/wiki/index.php/3D_Skyboxes

This is a very good map for being a 1:st attempt.. Keep it up! :)
My first map was just a hollow box, full with grunts (for HL1..)
Commented 18 years ago2005-08-16 14:52:40 UTC in vault item: Multi-example (incl. rappel) Comment #8599
I like comments
Commented 18 years ago2005-08-07 12:06:58 UTC in vault item: Ubar Maep Comment #8488
Hunter: Notice, you said mad! :o
Habboi: Hunter stole your car! :o

Map comment:
Not tested it,, why? Same reason as hunter,, I think,, I didn't really understand what he meaned.. O.o
C'mon,, what kind of description is that??
And the screeny just,, blows! (I'm not good at screenshots ether so the main part is, the description)
Commented 18 years ago2005-07-31 19:02:51 UTC in vault item: Combine Stream -> ZOMBIE Comment #8357
downloading..

Is there a time limit? Do you win after a while? :S

BTW, You have to teach me how to use npc_spawners..
They never work for me! >_<
Commented 18 years ago2005-07-30 08:21:07 UTC in vault item: fy_tropicworld Comment #8325
Too boxy,, =/
Commented 18 years ago2005-07-23 10:01:33 UTC in vault item: Torture that Alien Comment #8226
I made a map like this one a while ago,, named Evil scientist, but some leak that didn't exist made (came up after I added an entity, then, it wouldn't dissapare)
the map not work in game (weird) so I had to remove it.. :(
Commented 18 years ago2005-07-22 06:41:39 UTC in vault item: aim_akcolt_smores Comment #8202
I say the same thing as I said about your last map..
Place some more covers out in the open area, so you can advance! :D
At least I would like that..
Or are aim maps always open fields? :S
Commented 18 years ago2005-07-22 06:37:30 UTC in vault item: Torture that Alien Comment #8201
Wow! Nice first atempt!
I'll D-load it when I come home on monday! :)
Does the zombie spawn after getting killed?
Commented 18 years ago2005-07-20 14:07:34 UTC in vault item: Source Compo 1 - Example Map! Comment #8179
I like the roads!
How do you make such nice turns?
The textures are turning to,, you know..
Is the turn made by several brushes, so you rotate the texture for ech brush? :S
Or is it some other trick?
Commented 18 years ago2005-07-20 14:05:31 UTC in vault item: HL2 tunnelend-effect for HL1 Comment #8178
I don't get it? What is this? The screeny shows nothing.. :S
Is it like, before a levelchange in HL2, when you're in a tunnel, and the tunnel end is all white (By a sprite)?
Or is it the same thing, but no level change, and the closer you get, the more you can see of the other side of the sprite?
Commented 18 years ago2005-07-18 07:50:24 UTC in vault item: aim_mp5_smores Comment #8147
Looks a bit empty..
Try adding some more intresting obstacles and some covers wich makes it posseble to advance. ;)
Commented 18 years ago2005-07-01 15:46:07 UTC in vault item: Complex Comment #8011
Never stop, kovis.. ;)
Commented 18 years ago2005-07-01 06:16:51 UTC in vault item: Alien Warp-in Effect + 16 presets for 3 different monster sizes Comment #8004
So, if there is no beam targets, then, the beams can go anywhere? right? :S
This comment was made on an article that has been deleted.
Commented 18 years ago2005-06-26 16:59:47 UTC in vault item: ChickenMix Comment #7934
mmmm,,, chickenmix...

Map looks great from the screenshot!
I'll D-load it as soon as I get HL instaled! ( lazy.. )
Commented 18 years ago2005-06-18 16:02:43 UTC in vault item: Level Change Example Map Comment #7814
AI disabled....? O.o
Commented 18 years ago2005-06-16 10:32:49 UTC in vault item: Multi-example (incl. rappel) Comment #7779
I'm thinking about making the npc_combine_s and the npc_metropolice friendly, and if you shot them, they will shot you... :D
Easy to make but maby good for beginners? =)
Commented 18 years ago2005-06-15 12:00:26 UTC in vault item: Multi-example (incl. rappel) Comment #7766
Oh, and the skybox doesn't really fit the darkness.. =/
Sorry about that
Commented 18 years ago2005-06-15 11:30:12 UTC in vault item: Multi-example (incl. rappel) Comment #7765
Thanks habboi!
Well, I guess that was a bit stupid of my, lol. ^^
Commented 18 years ago2005-06-12 12:36:38 UTC in vault item: Do what you want to Comment #7712
Looks fun, but I don't got HL2 on the place where I am right now,, sorry, lol! ^^
Commented 18 years ago2005-06-10 07:51:50 UTC in vault item: Allout: Source Comment #7671
Sounds fun!
Downloading it now! =)
Commented 18 years ago2005-06-03 12:03:58 UTC in vault item: Combine Fight Comment #7575
Remindes me of my firs.. I also made gordon vs combine,, but it was indor and you had friends (rebels) with you..
Commented 18 years ago2005-06-03 05:21:06 UTC in vault item: Walking Camera Comment #7562
You can?
Where?
Sven co-op: source got one.. But that isn't released yet.
Commented 18 years ago2005-05-25 07:58:48 UTC in vault item: zh_field_final Comment #7432
Why don't you just copy the text? =/
No description/screeny = no DL
Commented 18 years ago2005-05-23 06:25:56 UTC in vault item: Wildwest Shootout Comment #7397
Review:
+Fun!
+Big, much bigger than I thought.
+Custom teams
+Cow model, it was really nice!
-As Elon Yariv said, the ground suddenly ends.
-If you are under the god sprite, you can't see the sprite.
-When you shoot the cow, he disapares, but then, he pops up again, a few minutes later.
-Included sound that wasn't used in the map,, ( example: youwarned.wav)
-Some env_messages just shows up for a second, then they disapare. It went so fast I couldn't read it.

Great map, but needs more work! ;)
But I wouldn't be able to make a better map myself.. :P
Commented 18 years ago2005-05-23 05:47:36 UTC in vault item: Wildwest Shootout Comment #7395
Kill a cow! BOOH!!
Btw,, map looks great from the screenshot. I think I'll download this one! :D
May I try, run this map on a tfc server?
I'm trying to make a tcf server, but I don't know wich map I should use. :) But this one looks fun! I can't wait to eat that cow..
Commented 18 years ago2005-05-22 13:39:40 UTC in vault item: Map Rope Swingy Thing Comment #7386
lol.
You put it in the HL2/maps,, or,, well,, whatever..
Then you run the map command in the console to play the map.
Example: map swingy_thingy
Commented 18 years ago2005-05-20 08:50:02 UTC in vault item: de_rock Comment #7345
Sorry, I rated but I was going to click the "Submit" button.
I mixed them up,, really sorry. :(

Habboi:
A sprite? :S
I thought it was a brush, following path corners..
I mean, if it would have been a sprite, the "angle" (or whatever the english word for it is) would be all wrong. O.o
You know,, sprites are always facing the player
Commented 18 years ago2005-05-18 08:29:53 UTC in vault item: ANTI-Skybox Comment #7313
I think, that if you make the skybox as you made it at the one in the middle of the screenshot, the map is more unrealistic,, I mean,
If you throw a granade over the wall, it comes back cuz it bounced on the sky.
But if you make a box, you can throw the granade where ever you want to throw it..
Commented 18 years ago2005-05-16 14:40:11 UTC in vault item: Solutions Comment #7302
Well,, no,, it tok me ages to make that map..
Though, it's my first real HL2 map. :D
I just wich I could make it bigger, but that would just lead to lag..
Commented 18 years ago2005-05-15 12:57:59 UTC in vault item: Walking Camera Comment #7281
:o Great!
If any one of you, steals my idea, I shall,, uhh,, umm..
Bah! just take it! >_< :P
Commented 18 years ago2005-05-14 07:36:06 UTC in vault item: Walking Camera Comment #7250
cool Idea with the rearview mirror! ;)
I like this new parent system,, very useful.
It woulf be nice if you parented a camera pointing down a bit on a flying NPC, (heli/gunship)..
Imagen the view of a nice outside map from above..

Or if this camera could be used in MP, like,, in CSS, and you could put it on the CT players and put the monitors in one of those swat transport cars, and watch them run around while playing online. :D
Commented 18 years ago2005-05-10 12:18:41 UTC in vault item: Walking Camera Comment #7214
It's a bit trixy, but if I remember right, you can do it with an info_camera_link,,
I'm not sure, but I'm experementing with it on my new map, arctic flare. It should be in the next update. :)
Commented 18 years ago2005-05-10 11:04:38 UTC in vault item: Walking Camera Comment #7212
I used the same idea when I made a security system, I put a camera on each guard, and watched them run around in the big building.
But the map was to ugly to be uploaded on TWHL.. :P
Commented 18 years ago2005-05-05 16:05:28 UTC in vault item: Burrowing Headcrabs Comment #7145
I never really understood how they did those headcrabs, hiding in the sand.
Great example! :D
But I don't got HL1 instaled.. :( So I can't test it. Sorry
Commented 18 years ago2005-04-28 13:41:42 UTC in vault item: Open Computer Comment #7056
Looks great for the screenie!
Wich I had HL1 instaled.. :(
GJ rowleybob! :D
Commented 18 years ago2005-04-28 13:40:31 UTC in vault item: MatrixTrainstation Comment #7055
Thanks! :)
The 2nd thing you said, I tried to make it longer, and then put a black light in the tunnel, so it would fade black, but HL went nuts, and hammer was talking about an invaild solid structure.. I wasn't even using vertex, ^^
I don't know what's wrong, but anyway, thanks! :)
This comment was made on an article that has been deleted.
Commented 18 years ago2005-04-22 07:55:13 UTC in vault item: Easy Breakable lamp Comment #6947
Is it even posseble in HL1? =/
Commented 18 years ago2005-04-19 11:55:55 UTC in vault item: Solutions Comment #6855
Thanks.. :)
That is the cool room,, the rest of the map sucks.. :P
I made a screenshot there to make more downloads! MUHUHAHAHAHAHAHAH!
Notice: Mad
Commented 19 years ago2005-04-06 14:35:47 UTC in vault item: Easy Breakable lamp Comment #6643
I thought that It would be cool in a CSS map,, =)
Commented 19 years ago2005-03-10 11:08:58 UTC in vault item: Easy Breakable lamp Comment #6257
Umm,, you didn't say anything about that.. ^^
You just told me that I misspelled something,, it's OK!
I do that a lot. =)
Commented 19 years ago2005-03-08 15:42:29 UTC in vault item: Easy Breakable lamp Comment #6235
1)sorry: There might be someone that can't make a breakable lamp, maby you isn't one of them?
2)sorry: Fixed it now..
3) Fixed too..

There is some people out there that might just have started with mapping.. Maby they will have use for this example map... =)
Commented 19 years ago2005-03-07 12:53:03 UTC in vault item: Level Change Example Map Comment #6217
Sure will!
I thought it just was posseble to make levelchanges with XSI first,,
Lol.
Commented 19 years ago2005-03-06 11:26:38 UTC in vault item: Solutions Comment #6205
I thought that you needed a prop_dynamic to make a mattress.. ^^