Comments

Commented 20 years ago2003-09-13 02:41:11 UTC in vault item: Greek Comment #221
Why don't you try creating statues using MilkShape 3D, and put them into the map as monster_generic or monster_furniture?
Commented 20 years ago2003-09-12 02:26:51 UTC in vault item: Greek Comment #202
The pillars look amazing...from the screenshot, I haven't downloaded it yet.
Commented 20 years ago2003-09-11 15:25:14 UTC in vault item: Black Mesa Pre-Disaster Comment #199
Sorry to be so negative, I was feeling kind so I'm giving this a 2.
Commented 20 years ago2003-09-11 15:24:40 UTC in vault item: Black Mesa Pre-Disaster Comment #198
No offence or anything, but I really hate this. Sorry to be so negative, but it has all sorts of problems: Masked textures still having blue in them, having to duck to access the bit with the retinal scanner, a chance of dying when collecting your suit (Clip brushes, maybe?). And a leak. Also, why do the doors, propaganda ads etc. jut out of the walls? Sorry, but this needs some serious work on it.
Commented 20 years ago2003-09-09 07:16:15 UTC in vault item: Minimicus Comment #181
4/5. Good, sorry, excellently done. I don't like the atmosphere much, but this has some brilliant things in it. Very well done!
Commented 20 years ago2003-09-09 02:20:21 UTC in vault item: Minimicus Comment #179
The download time's pretty good for its size as well. 10 minutes for 3.15 megs? Great! On my computer anyway.
Commented 20 years ago2003-09-09 02:19:10 UTC in vault item: Minimicus Comment #178
Can't wait to try this out!
Commented 20 years ago2003-09-08 07:48:40 UTC in vault item: ENIGMA 7 Comment #173
Bloomin' amazing. Amazing brushwork, cool custom textures, this map has it all. Well, except a single player. That'd be good. Still, this map is amazing, and I'm giving it a 5. :)
Commented 20 years ago2003-09-05 13:22:41 UTC in vault item: Triggers Comment #162
No, I'm using my own lights.rad file. Y'know, I found one in my Hammer directory after you sent me one. And there aren't any leaks in the level, otherwise it'd be fullbright.
Commented 20 years ago2003-09-05 13:20:11 UTC in vault item: Level Change Comment #161
Oh yeah! WORKING level transitions, I'm comin' right atcha!
Commented 20 years ago2003-09-04 14:49:05 UTC in vault item: Movie Time Comment #158
Yeah, the cam gets stuck in the wall with me. I see very little of the movie. What happened?
Commented 20 years ago2003-09-04 14:47:53 UTC in vault item: Triggers Comment #157
Nicely done, but the lighting's terrible...with me anyway, nothing like the screenshot. Also, the map has severe lag. Sorry, 7th! I like it, but I also don't like it.
Commented 20 years ago2003-08-26 13:07:33 UTC in vault item: Scripting Comment #136
No, I haven't actually downloaded this.
Commented 20 years ago2003-08-25 14:40:31 UTC in vault item: Scripting Comment #133
Very nice. Love the WAVE and TALK decals.
Commented 20 years ago2003-08-25 14:39:55 UTC in vault item: Path Corners Comment #132
Another thing...If you get in the monster's way, it will stop moving.
Commented 20 years ago2003-08-15 16:58:46 UTC in vault item: Train Comment #128
This took you a whole 2 days? You've done it well but I just don't see the point!
Commented 20 years ago2003-07-21 15:48:28 UTC in vault item: Security Cameras Comment #91
Use a func_pendulum for swivelling cameras. It doesn't look too bad if you get the degrees and angle right. I like the idea of a func_tank, I'm going to try that.