Comments

Commented 13 years ago2010-08-06 05:52:52 UTC in vault item: Power Hour Timer Comment #18331
Hahaha rim the lightweight.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 14 years ago2009-12-19 23:55:18 UTC in vault item: Forage Comment #4399
man that sky is sweet. sorry don't have l4d.
Commented 14 years ago2009-12-19 23:50:17 UTC in vault item: Random Quest Comment #4398
Since when did you come back?
Commented 14 years ago2009-07-01 00:23:47 UTC in journal: #5922 Comment #59538
fuck, I hope they sell them here.
Commented 14 years ago2009-06-05 04:59:48 UTC in vault item: ka_breakable Comment #17538
uuuuuuuuuuuuuurgh
Commented 14 years ago2009-05-28 07:36:37 UTC in vault item: de_afrika Comment #17532
I'd try it out, but I just got so put off by the spelling "Afrika" one star for you
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Commented 15 years ago2008-12-01 10:55:42 UTC in vault item: DM_BeerFort Comment #7001
you just love 45 degree angles don't you rim?
Commented 15 years ago2008-08-05 10:16:11 UTC in news: New Moderator! Comment #98697
when do I get modship?
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Commented 15 years ago2008-07-13 04:45:11 UTC in journal: #5188 Comment #59306
even in the third year of high school I could slack off unimaginably, anyway, it sounds like you are doing good work then, keep it up.
Commented 15 years ago2008-07-13 00:29:20 UTC in vault item: de_Old_Miserys Comment #16124
this map is very nice I must say, but this looked more like an aim map than a de map, the ambience is good and the map looks great, the displacement at the bottom is maybe a bit pointy. the light rays were nice too. Over all this is good stuff! I won't rate it since it's an experiment. Try expanding this into a full map perhaps?
Commented 15 years ago2008-07-12 23:57:50 UTC in journal: #5188 Comment #59305
aren't you in first year of high school? You should have all the time in the world
Commented 15 years ago2008-07-07 12:11:02 UTC in vault item: de_cakemania Comment #16761
Nipper is a very famous mapper (but not really that good) who made plenty of fun maps, which all just had this fantastic feeling to them. Most people here would hate him.
Commented 15 years ago2008-06-29 00:57:45 UTC in vault item: de_cakemania Comment #16745
this map is so great, it reminded me of the nipper days and made me feel sad that they are long lost.

of course there are many flaws which you can probably spot for yourself.
I am rating this map 4 stars because it made a certain style in CS that I just adore and can't explain in words.
Commented 15 years ago2008-06-26 10:52:44 UTC in vault item: de_cakemania Comment #16737
missing umbrella cafe.mdl or something

PS. simehong are you german?
Commented 15 years ago2008-06-23 00:03:27 UTC in journal: #5153 Comment #59291
I have been on IRC standing up, beat that!
Commented 15 years ago2008-06-08 10:20:56 UTC in news: Compo Results Delay Comment #98532
I'm sorry this won't do, this is not fine by me!
I want to see the results on my desk by tomorrow morning.
Commented 15 years ago2008-05-25 09:59:17 UTC in vault item: de_compound Comment #16671
did you run rad?
Commented 16 years ago2008-04-12 05:38:26 UTC in vault item: Crowbar of Time (Mod) Comment #16375
omg omg omg win win win
Commented 16 years ago2008-01-16 00:07:05 UTC in vault item: aim_labirint_final Comment #16247
The_(c)Striker ydon't be silly, if a CS map is good, people will not criticize it negatively. Take a look at MaMuS' map, he put a lot of effort into, it has a proper lay out, it probably took many weeks to complete. Many aim maps here can be made in a matter of minutes/hours.
Commented 16 years ago2007-12-25 06:37:30 UTC in vault item: awp_ferreiro Comment #16162
ok, I downloaded it on FPS banana and the map is very good, but there were some serious clipping issues, they could seriously screw up the level. You can easily exit the map by just jumping onto a path on the T side and running off the edge, and you can slide up the CT side where the waterfall is and just jump off and hide.
Commented 16 years ago2007-12-25 06:08:37 UTC in vault item: awp_ferreiro Comment #16161
DL link is down.
Commented 16 years ago2007-12-19 08:30:12 UTC in vault item: Fy_Vertstadt Comment #16130
I am glad you chose to make a new kind of fy map, and I think this one could turn out nicely in game play. I wasn't too fond of the sprites to be honest but I thought everything else was nice. There was an odd clip though that seemed useless. 4 stars and I would say the nicest fy map I have ever seen.
Commented 16 years ago2007-12-19 08:09:28 UTC in vault item: Fy_Vertstadt Comment #16128
I am downloading this son of a bitch immediately.
Commented 16 years ago2007-12-01 19:37:09 UTC in vault item: fy_corridor Comment #16073
Yes okay, move on from the shitty CS funmap theme already, no body even wants to download the maps they look so shit.
Commented 16 years ago2007-11-13 02:47:52 UTC in vault item: Ka_Naglis Comment #15967
just gets daubster to translate it for you, he looks more than capable.
Commented 16 years ago2007-09-11 08:23:46 UTC in vault item: Node 6 RMF Comment #15634
Hey thanks for posting this rim I find it interesting to look at other peoples brushwork.
Commented 16 years ago2007-09-07 21:15:39 UTC in vault item: turds_fury_beta Comment #15623
Who maps when they are drunk?
Commented 16 years ago2007-08-23 10:03:43 UTC in vault item: de_chemical Comment #15579
Couldn't find zedetor.wad
perhaps a -wadinclude next time?
I want to see this map.
Commented 16 years ago2007-08-13 01:54:19 UTC in vault item: fy_caerla Comment #15553
Why was there a 2 day time limit?
looks nice.
Commented 16 years ago2007-08-12 23:41:19 UTC in vault item: de_mon Comment #15552
your style is blocky to me, but I fucking love it. I am going to get my friend to host this map on his server, because it deserves internet multiplayer. One thing I didn't like where the way you textures underwater. But seriously this map deserves a 5 star rating since I would give it 4.7 or something. Good job.
Commented 16 years ago2007-07-22 03:40:01 UTC in vault item: Cs_UrbanBend Comment #15403
srry it isn't necessary at all to tell someone they won't get 5 stars. Even if they won't. (I'm not saying you won't ghetto)
I am impressed by your improvement.
The water looked a little square in some parts of the river, manipulate different areas to make the waters edge a little more roundish, it looks much nicer. I say try getting some custom material into your next map, models, sprites and some sound of course. Sound is EXTREMELY important in a good map. I am giving you 3.5 which just happens to have to be a 4.
Commented 16 years ago2007-07-11 23:06:04 UTC in vault item: Half-Life: Emergency Comment #15337
I don't know what it was about this mod, but I enjoyed it, good work.
Commented 16 years ago2007-07-11 07:49:44 UTC in vault item: aim_snipe-it Comment #15330
Fuck up srry. This is a beginner site, so he can get feed back for his first map. Back on topic, you just have to move on from under-detailed one hour maps, people wanna see something impressive, you should line up your brush work and vary the textures, fix up that glass too. Also fix the ladders appearance. It's not a bad start, you are already learning about some useful entities. I won't give you a star because it wouldn't be justice, this being your first map and all.
Commented 16 years ago2007-07-10 02:12:52 UTC in vault item: Unfinished cs_urbanbend Comment #15312
May I suggest making the fence a func_illusionary and then putting a clip brush the same size over it, just so you can shoot through it. also there is an intersecting face. fix it, otherwise decent!
Commented 16 years ago2007-07-09 22:55:59 UTC in vault item: cs_frigid Comment #15310
This map rocks on multi-player, good job! Just requires some patience and listening.
Commented 16 years ago2007-06-10 10:56:14 UTC in vault item: aim_sux0r Comment #15081
What the fuck is with the gay host?
Commented 16 years ago2007-06-01 05:19:31 UTC in vault item: aim_oldzone Comment #15026
RESOLUTION IS PERSONAL PREFERENCE pros only use it because they got used to it due to the fact that some places may not have been able to handle constant 99fps on high res.
Commented 16 years ago2007-06-01 05:14:21 UTC in vault item: fy_destructOmatch2 Comment #15025
The toony walls look cool.
Commented 16 years ago2007-05-17 08:48:34 UTC in vault item: Minicompo2_IceCavern Comment #14912
I remember someone asking for an idea, and I said ice cavern, was that you?
Commented 16 years ago2007-05-04 07:38:32 UTC in vault item: Alpestrine Comment #14794
look mate, I fucking love your textures.
Commented 16 years ago2007-04-24 07:39:21 UTC in vault item: aim_a2_prisonyard Comment #14722
Hunter brother, you have to remember this site is designed for beginners. Once they squeeze out their first map, usually aim or something or other, you have to send them in the right direction instead of laughing at them. Also Shizuka, TWHL tends to like it more when people try to express their creativity. I recommend trying a CS or DE map next, shouldn't be a huge challenge since you can already handle the size of kz maps.
Commented 17 years ago2007-04-03 05:21:33 UTC in vault item: fy_lockedout Comment #14555
not 5 stars :|
Commented 17 years ago2007-03-31 22:27:12 UTC in vault item: fy_beach Comment #14543
It's really good that you included the ambiance sound with the map. You should practice your Vertex Manipulation and make the rocks a little more interesting, they umbrellas could be models or include a few more faces, toilets should be a little smaller, and the shore should be uneven. Also, I think the map would be ruined by campers, approaching from the water isn't easy, maybe you should make an inland path.
Commented 17 years ago2007-03-30 23:33:57 UTC in vault item: fy_beach Comment #14535
Nice, beach map should be great, looks like you took the screen from the video, and looks like you recorded the video with a vidcam
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Commented 17 years ago2007-01-27 22:47:25 UTC in vault item: gg_funfight Comment #14080
Maybe a theme would help.