Comments

Commented 18 years ago2006-02-02 12:30:31 UTC in vault item: dm_poisongarden Comment #10774
nooooooooooooooooooooooooooooo!
Available Again In: 24 days
Commented 18 years ago2006-01-26 17:37:57 UTC in vault item: dm_aztecbeta 1.3 Comment #10699
why don't you people add a screenshot? Is it that hard for you.
Commented 18 years ago2006-01-22 14:45:08 UTC in vault item: fy_DONT_look_down! Comment #10613
THIS MAP IS A PIECE OF SHIT
Commented 18 years ago2006-01-18 07:41:43 UTC in vault item: fy_deathrows2fx Comment #10532
fullbright means not finished. Move it to unfinished stuff.
Commented 18 years ago2006-01-10 11:06:53 UTC in vault item: bl_twhl Comment #10424
I found an error! My avatar wasn't there :(. Oh well must have looked too crappy to use there.
The architecture looks great :)
Commented 18 years ago2006-01-07 14:02:42 UTC in vault item: Strange Findings part 1 Comment #10392
but if the crates are full of lead? :D
Commented 18 years ago2006-01-07 10:59:28 UTC in vault item: Strange Findings part 1 Comment #10386
Nice map :)
+/- I liked the theme you used :), but it was a bit empty. You could have put more computers or vents in the lab :> It would made the lab feeling a bit more lab-ish and the corridors in the bottom place were too empty.
- I missed some environment sounds in this map. For example you could have made computers emmit those quick beep beep beep sound that would look like they're working or something. Also you could have made a siren in the bottom part where the red light is on. That would make the atmosphere more something.
+/- Good idea with the zombie hiding near the barney, but it didn't scare me. You could have made that place a bit darker and/or with flickering lights. Maybe add 2 zombies instead of 1 :).
+ The HEV fitted fine in that locker. I liked that idea :o.
- Like said by others water needed to be transperant, and you used 3 water entities which is not a good idea. I would also suggest make the waves a bit more smaller 1-2 px max. That would look more realistic.
+/- good idea with those ichtys but it was somewhat a buggy place, they didn't attack me and one of them got stuck somewhere. And i suppose you wanted to make player jump into the water, but i was able to jump from the broken platfom on the one where a crowbar was without touching the water.
- Ending? didn't noticed one :D I got a crowbar, whacked some planks and got into a corridor which was empty and with a dead end.

With a bit more improvement it could be a five star map easy :)
Commented 18 years ago2005-11-08 10:48:52 UTC in vault item: TWHL Dedication Project Comment #9796
He allready finished this project and won't be adding anything to it, i suppose.
Commented 18 years ago2005-11-07 17:27:59 UTC in vault item: thwc2_stalky Comment #9784
WOW this map pwns. Like said by others textures are awesome ;o
Commented 18 years ago2005-10-21 08:49:17 UTC in vault item: Ubar Maep Comment #9489
Ubar crap indeed. THIS SUCKS
Commented 18 years ago2005-10-21 07:11:00 UTC in vault item: TWHL Dedication Project Comment #9488
My room pwns :> It has cactuses in it.
Commented 18 years ago2005-10-21 07:10:31 UTC in vault item: TWHL Dedication Project Comment #9487
Finally i got hldm going normally so i tested it. GOOD JOB Habboi. Very nice. Although i noticed some weird lightning and other bugs.
Maybe my dm is b0rk? oh well
Commented 18 years ago2005-10-17 10:32:01 UTC in vault item: cs_penetration Comment #9457
from screenie looks monotonic. Will dl it later.
Commented 18 years ago2005-10-02 07:48:46 UTC in vault item: ChickenMix 2 Comment #9302
Looks very nice. Although there were some problems. Don't remember all of them but here's few of them that i remembered.
Apache area needs a bit more work it looks weird where the water ends. Models keep disapearing on my machine :/ I suppose thats my hl's problem.
Should you lose all you weapons in the last map?
And i got stuck in that place where the door opens and grunt runs to a teleporter.
Some walls need more detailing. Like where the doors are.
Commented 18 years ago2005-10-01 17:37:43 UTC in vault item: ChickenMix 2 Comment #9300
downloaded will test it tomorrow.
Commented 18 years ago2005-09-29 12:41:23 UTC in vault item: de_middleages Comment #9250
wtf is winrad? don't use unpopular archivers nub.
Commented 18 years ago2005-09-22 12:47:02 UTC in vault item: mad_funbox Comment #9114
why do you make a boring map?
Commented 18 years ago2005-09-20 14:07:01 UTC in vault item: mad_smoothcamp Comment #9080
bah 10 minutes :)
d/l
Commented 18 years ago2005-09-20 14:04:44 UTC in vault item: Cathedral compo13 Comment #9079
wow this map is awesome :o
Commented 18 years ago2005-09-18 14:13:03 UTC in vault item: dm_lakeside Comment #9064
"can you rape me some time?" haha that cracked me up :D
Commented 18 years ago2005-09-16 19:16:41 UTC in vault item: de_dolls Comment #9042
dumb guy...
Commented 18 years ago2005-09-16 16:28:46 UTC in vault item: mad_gravbox1 Comment #9039
from the screenie it looks like it's too open
Commented 18 years ago2005-09-16 16:26:55 UTC in vault item: de_dolls Comment #9038
why do you rate all maps with one star? Mods should ban you from rating bitch. And you want to be a normal member of this community, how can you be one if you're acting like this?
Commented 18 years ago2005-09-16 12:49:08 UTC in vault item: de_dolls Comment #9034
heh good idea :)
Commented 18 years ago2005-09-05 08:20:12 UTC in vault item: ApartmentRats Comment #8870
-of, *screenshot :>
Commented 18 years ago2005-09-05 08:19:21 UTC in vault item: ApartmentRats Comment #8869
very low quality of the screanshot.
Commented 18 years ago2005-09-05 08:14:32 UTC in vault item: Mortar Labs Comment #8868
no you can allways see everything through sky if there's a brush there.
Commented 18 years ago2005-09-04 15:25:34 UTC in vault item: Mortar Labs Comment #8855
ok how do you get into that tower without cheating?
When you look around from the tower you see a room in the bottom which is nulled (you can see the inside of it) Could use more textures, stairs look weird. Architecture needs a bit work. I'd like to give it 3.5 so it goest to 4.
Commented 18 years ago2005-09-04 15:11:37 UTC in vault item: Mortar Labs Comment #8854
there is a map type like DM so change it. HL is for SP maps.
Commented 18 years ago2005-08-29 11:32:39 UTC in vault item: cs_tube_assault Comment #8750
what did you ment saying solid?
Commented 18 years ago2005-08-29 05:24:47 UTC in vault item: The Great Deathmatch Times Comment #8741
onslaught you rated it 1 star...
Commented 18 years ago2005-08-24 17:03:21 UTC in vault item: Lab17: Quake Comment #8694
can't say anything more. :)
Commented 18 years ago2005-08-22 07:37:58 UTC in vault item: Palace Comment #8643
Daubster you must have run it in singleplayer.. because in dm you allways have hev suit.
Commented 18 years ago2005-08-17 06:12:50 UTC in vault item: Escape Comment #8609
paint can convert images on windows up from 95 i think.
Commented 18 years ago2005-08-16 17:55:15 UTC in vault item: Old Medkit Comment #8601
I thought you said you're from india :/
Commented 18 years ago2005-08-16 13:29:20 UTC in vault item: Old Medkit Comment #8597
Elon is from India.
Commented 18 years ago2005-08-13 14:43:47 UTC in vault item: xdm_destroy Comment #8577
Well architecture was nice, i liked the way you hidden the bazooka. Also the were few bugs in this map. There was a place where that xen thingy that should push you up was below normal ground level. Textured didn't match in some places, like in that big room with a hole in the ceiling. Bit empty in some rooms.
And the most important YOU USED LIGHT ENTITIES. Use textlights.

BTW map didn't run in dm (gave me some gay error) for me so maybe thats the problem why i got these bugs.
Commented 18 years ago2005-08-13 11:46:18 UTC in vault item: ctf_wizard (for HL2CTF) Comment #8573
I don't have DM :(
Commented 18 years ago2005-08-07 13:40:48 UTC in vault item: Minimicus Comment #8489
OMG it's awesome!
Commented 18 years ago2005-08-01 18:27:03 UTC in vault item: Habitat 2 Comment #8385
meh, nice idea and from screenie textures and architecture looks nice too. I don't have sven coop so i'm not downloading :|
Commented 18 years ago2005-08-01 18:05:21 UTC in vault item: "Too many direct lightstyles on a face" in sg_relocate (for Stargate TC) Comment #8384
why did you rate your map?
Commented 18 years ago2005-07-29 17:42:48 UTC in vault item: fy_tropicworld Comment #8315
you forgot to say that it's boxy :)
Commented 18 years ago2005-07-27 10:24:02 UTC in vault item: Day 13 Comment #8296
couldn't
Commented 18 years ago2005-07-27 10:23:50 UTC in vault item: Day 13 Comment #8295
i could kill him :/ maybe i didn't shot at him enough
Commented 18 years ago2005-07-25 05:06:51 UTC in vault item: Day 13 Comment #8267
i'm sure i did posted here. anyway id could get to next room from gregory's 'lab' ithout nocliping :x
Commented 18 years ago2005-07-25 05:05:01 UTC in vault item: Liberation Comment #8266
from screenie it looks very nice :) but that lambda logo soesn't fit there
Commented 18 years ago2005-07-25 04:44:52 UTC in vault item: Escalator Comment #8264
it's not that hard to do. but anyway tjhanks for a great example :)
Commented 18 years ago2005-07-18 09:54:58 UTC in vault item: Batman Begins drivable Tumbler Comment #8148
2. Tweaking accessibility to the cockpit
haha cockpit... that cracked me up
Commented 18 years ago2005-06-24 05:28:27 UTC in vault item: Alien Warp-in Effect + 16 presets for 3 different monster sizes Comment #7900
Many thanks Muzzle i allways wanted to know how this is done :)
Commented 18 years ago2005-06-16 05:40:01 UTC in vault item: Do what you want to Comment #7773
nice idea but one thing bugs me... the light. you walk under some mechanism there and whole map gets dark and in some places it happens also