Comments

Commented 14 years ago2008-05-01 06:30:55 UTC in news: TWHL Wiki Comment #98495
That's all the HL2 entities I ripped - I thought that, because it's a wiki, people could fix it for themselves!
Commented 14 years ago2008-05-01 03:34:54 UTC in journal: #5040 Comment #39256
all my spam gets filtered by gmail.
Commented 14 years ago2008-04-30 07:29:24 UTC in journal: #5040 Comment #39255
"I Ask you to write to me on personal EMail. This Email my work and to it many people have access!"

is there even another email provided? :P
Commented 14 years ago2008-04-30 02:57:21 UTC in journal: #5040 Comment #39254
GO FOR IT MAN
Commented 14 years ago2008-04-29 17:09:20 UTC in journal: #5038 Comment #40620
!20! subjects a year? jesus, i do 8, and thats bad enough...
Commented 14 years ago2008-04-29 16:07:44 UTC in journal: #5039 Comment #50486
fail game fails.
Commented 14 years ago2008-04-28 00:57:04 UTC in journal: #5037 Comment #39236
so why aren't you on IRC D:
Commented 14 years ago2008-04-26 22:55:42 UTC in journal: #5035 Comment #44208
get advance wars :)
and phoenix wright is fucking addictive.
This comment was made on an article that has been deleted.
Commented 14 years ago2008-04-25 06:48:50 UTC in journal: #5033 Comment #39217
Why does he need killer abs and massive pecs engraved into his suit thing?
Commented 14 years ago2008-04-24 00:38:42 UTC in journal: #5028 Comment #49872
I kinda did say in several of my journals that Wiki was coming first...
Commented 14 years ago2008-04-22 15:53:00 UTC in journal: #5028 Comment #49871
I already knew the order I was doing them in before the poll :P
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 14 years ago2008-04-20 06:20:06 UTC in journal: #5023 Comment #59435
you can use [url] tags to create links, and [img] tags to embed pictures. just use:
[img]<link to image>[/img]
This comment was made on an article that has been deleted.
Commented 14 years ago2008-04-19 06:18:11 UTC in journal: #5019 Comment #50241
Daub is smuggling tacos into the US
Commented 14 years ago2008-04-18 19:47:46 UTC in journal: #5018 Comment #49798
lucky you, there's been an 8 day extension! map map map
Commented 14 years ago2008-04-16 07:54:09 UTC in journal: #5007 Comment #47013
That wouldn't convince anyone in the orchestra. Pathetic.
Commented 14 years ago2008-04-12 18:03:16 UTC in journal: #4999 Comment #39724
I got a 2 on a 1-25 scale (1 being the best) for my uni entry, so I beat you :>
Commented 14 years ago2008-04-10 02:09:07 UTC in journal: #4996 Comment #39209
olde. and i'm not talking about the poster.
Commented 14 years ago2008-04-09 08:08:56 UTC in journal: #4994 Comment #50237
Yay MOTM :>
Commented 14 years ago2008-04-06 17:09:32 UTC in journal: #4985 Comment #49862
huh?
This comment was made on an article that has been deleted.
Commented 14 years ago2008-04-04 18:52:18 UTC in journal: #4982 Comment #38892
stop spamming journals D:
Commented 14 years ago2008-04-02 04:35:01 UTC in journal: #4978 Comment #35929
i like throwing cupcakes at things
Commented 14 years ago2008-03-31 21:47:12 UTC in journal: #4977 Comment #40598
Honestly, I don't see what the big fuss is about. I've seen your maps, and the architecture is hardly appropriate for games these days anyway. If you expect to get a job as a level designer, you can't map for Goldsource. You need to be making levels in at least Source, but much more importantly Unreal Editor and sandbox editors. No person does levels, textures, models, sounds, etc. for a game. You need to specialise in one area. If you plan on level design, learn to use Unread Ed, proper prop placement in modern engines, advanced entities, and the like. If you want to specialise in textures, you need to start making realistic textures to the quality standards of modern engines. For modelling, you need to create some characters for Unreal Engine, Source, or similar - higher poly's, human models. Or some very, very good props. Stop Generalising. Hone in on one specific job. Nobody wants to employ someone who "can do everything, but can't do it best".

Sorry for wall of text.
This comment was made on an article that has been deleted.
Commented 14 years ago2008-03-31 15:50:25 UTC in news: Shoutbox and Compo Comment #98463
the page doesn't reload! fool
Commented 14 years ago2008-03-27 01:52:38 UTC in journal: #4967 Comment #39197
What
Commented 14 years ago2008-03-24 06:38:17 UTC in news: Happy Everything! Comment #98457
Sorry, "We"?
I don't remember you doing anything!
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 14 years ago2008-03-22 11:43:42 UTC in news: Happy Everything! Comment #98446
mmmm, chocolate.
Commented 14 years ago2008-03-21 20:15:18 UTC in journal: #4956 Comment #44199
use [url] tags
Commented 14 years ago2008-03-21 09:57:37 UTC in news: The Orange Box is upon us. Comment #98443
ELI DIES.
I wonder if anyone will ever actually see this...
Commented 14 years ago2008-03-19 03:03:41 UTC in news: Comment This News! Comment #98433
those three were before admin panel on my to-do list ;o
Commented 14 years ago2008-03-18 19:56:35 UTC in journal: #4948 Comment #39712
no, but seriously, they announced that it's ending in 2010 ages ago. also, wikipedia has references, so you just link them instead ;o
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 14 years ago2008-03-13 06:21:26 UTC in journal: #4942 Comment #58591
don't know, but it may be because you are redeclaring b and i in the function, when they already should be declared to be included in the function. also, i don't think that bool's and int's can be used as objects.
Commented 14 years ago2008-03-13 04:01:14 UTC in journal: #4940 Comment #54207
yeah, but that vid is done without coding.
Commented 14 years ago2008-03-10 03:16:25 UTC in journal: #4935 Comment #39189
loldiana lolones and the kiloldom of the crlolal skulol
Commented 14 years ago2008-03-08 10:23:36 UTC in journal: #4925 Comment #54685
in screen 5 change the stairs so they don't look like they are hanging on a thread. the flat part at the top if the sloped brushes on either side of the stairs should be underneath the platform.
that said, you don't often see staircases in the middle of a room. they look better next to a wall.
Commented 14 years ago2008-03-08 08:46:26 UTC in journal: #4925 Comment #54684
You're improving. Good stuff :)

Just as a tip, don't make the fences (like in screen #3) end with nothing on the end. I see ending fence poles in screens 1 and 4, add one to screen 3 too.

Also make sure the walls of the cargo containers aren't too thick. they are only an inch or so think in real life. And those hand rails are very thin :o
Commented 14 years ago2008-03-06 18:22:48 UTC in journal: #4921 Comment #44197
really not necessary, but yeah, looks more like scripting.
Commented 14 years ago2008-03-06 17:48:45 UTC in journal: #4921 Comment #44196
hate programming? blasphemy! besides, Director MX (whatever it is) is hardly programming.
Commented 14 years ago2008-03-06 05:11:30 UTC in journal: #4919 Comment #35911
Agreed!