Comments

Commented 12 years ago2011-06-05 19:21:26 UTC in vault item: cs_sarajevo testing Comment #19214
Oh you mean the street stripes? Yes it would look much better with 1 unit thin func_illusionary brush work but then I couldn't stop on never ending detailing..
Commented 12 years ago2011-05-31 21:09:21 UTC in vault item: Panels that change texture when you step on them Comment #19184
wow superb.. pity that michael jackson can't see this.. i'm sure he would become hl fan
Commented 12 years ago2011-05-31 21:01:16 UTC in vault item: cs_sarajevo testing Comment #19183
Thanks, you are right about the filenames i should have shorten them, but they are working with these names in my hlwon so I thought there is no need to rename them..

Map is really getting bigger... I don't know what are the goldsrc limitations in brush or entity number.. it seems i'll be working on this until some badass compile error comes up.. maybe error is already present as i haven't tried the whole big map to compile in vis and rad.

These errors you see like skybox, unfinished stuff ... are byproduct of rapid simultaneous work on every part, just to get closer to the final stages of the map and to deal with these compile errors as soon as possible.

Yes, water could have been better but maybe it is the brush underneath the water with texture scale +10x that spoils the overall look.
As you said maybe i will pm Soup Miner,i very much admire his work.

What about the parking stripes, as i recall it i don't think i've put any parking decals? Where exactly did you see them?
Commented 12 years ago2011-05-11 22:31:12 UTC in vault item: cs_sarajevo testing Comment #19055
Thanks,

I've spent so many hours just taking pictures in that part of town (place where I grow up if you see that apartment building behind the yellow building that was my flat on 4th floor before we were evicted from flat by force in the war by the bosnian army).
Even they banned me for some time in that yellow post-office building for taking too many pictures inside, they've must be thinking I was a hijacker or something.. :)

Everything you see in a map can be and will be subject of change because this is still beta :)
Commented 14 years ago2009-11-30 19:19:08 UTC in vault item: cs_2towers Comment #17357
Yes, reminds me of CS v1.1 with bunch of cs_deathmatch-like maps installed on pentium I and playing on 320x200 resolution using software renderer in crowded smoky cybercaf?s with my friends until the dawn. Actually these are the only maps we played back then along with fy_ and he_ maps... Good times heh
Commented 14 years ago2009-06-28 00:21:58 UTC in vault item: de_plato_beta1 Comment #17620
Very cool, i like real world based in-game reconstructions.
In which city do you live? If you have some photos of the plateau can you upload them?
Commented 14 years ago2009-06-07 09:39:46 UTC in vault item: cs_sarajevo beta 0.86 Comment #17550
Thanx Captain Terror, some textures are heavily modified Condition Zero textures and the rest about 80% are done by me.
Some visual glitches are intentionally put there because some of that areas are not planned to be passable and in the final run you won't be able see them.
Yes, r_speeds are quite high in some areas but considering todays pc configurations I doubt that r_speeds would notably affect framerates to ruin the gameplay witch will be set for the most part indoors with certainly decreased wpoly counts after the optimizations and full VIS.
Commented 14 years ago2009-05-25 18:16:09 UTC in vault item: cs_sarajevo beta 0.86 Comment #17529
I'm really encouraged by your perceptions and conclusions considering this project
I will upload comparison pictures after the final release of the map.

This project however represents the odd post-war feeling of todays cultural separations ,emphasized differences and negligence between nations who lived together for centuries in at least apparently harmony and tolerance whose traditions and kindness perished along with the sound of mortars and unspeakable scenes.

All I'm trying to do is to incorporate all these impressions to show whole visual and sound impact in every aspect even through hl engine, music and art.
I've even done some music for the final release of the map which, i have planned to evaluate to singleplayer in source engine, but that requires lot of team work which seems kinda impossible cause everybody is "busy" these days.

With the lack of todays creativity, which is framed by stereotype regime, this is just another reflection of apocalyptic sound everything has these days, thats why i put an alienation zones across the city, not sure for corpses but i liked the idea. And believe me if u ever go to Sarajevo you will sense similar atmosphere.
Not so proud to say, but my great inspiration was Pripyat city with same soviet architecture in most parts of the city and similar vegetation.

@ daubster of course, sarajevo was never bombed with nuclear weapons but as i said in the description this is an alternate reality concept and with some partial background story which will be shown full-scale in singleplayer (if I ever gather the right developing team). And what about the lightning? I've tried to get that surreal blue-green lighting to express spooky feeling of the deserted ghost town. Think i will keep cs_sarajevo cause of simplicity and map will be Hostage/defuse there will be 6 hostages in new building and the terrorist will have chance to win earlier by bombing the "last remaing undamaged bridge" as "story" says.
Commented 15 years ago2008-09-26 12:34:34 UTC in vault item: cs_city_assault2 Comment #16891
There is an issue with the official cs bot NAV compiling - in the final step of compiling the game freeze and crashes, better use other bots for this map.