Comments

Commented 18 years ago2005-10-28 16:14:43 UTC in vault item: Train Comment #9644
Include out.wad in the zip.
Commented 18 years ago2005-10-28 15:50:22 UTC in vault item: Train Comment #9643
I'll try as soon as I finish compiling my map! Looks nice for a first map.
Commented 18 years ago2005-10-25 15:43:44 UTC in vault item: Multiple issues Comment #9588
So the selution to the problem is- write the speed of the acc/dcc and then after the '/' write the time it will take it to acc/dcc.(it must be higher then 2)
Commented 18 years ago2005-10-25 15:26:16 UTC in vault item: Sancefar Comment #9587
Yeah I hate it when it heppens! I once lost my self in the gasworks map! Never found any enemy! cry
Commented 18 years ago2005-10-25 14:43:33 UTC in vault item: Sancefar Comment #9584
Oooo...another rimrook prodction. Look great. Hldm or Cs?
Commented 18 years ago2005-10-25 02:23:27 UTC in vault item: Multiple issues Comment #9544
I can make the fight better but I can hardly understand what you did. If I'll fix it I'll have to rebuild it(there are also lots of cases when people don't understand what I did) Are you sure you want me to fix the script?
Commented 18 years ago2005-10-25 02:08:12 UTC in vault item: Multiple issues Comment #9543
Aghhhh....never ever use 1 sized grid! Use 8/16 much easier to use and grid size 1 is seldomly used and mostly for detail. Also use wide walls for the other sides that you don't see and head to the void wont be rendered anyway so wide wall will only make it easier for you.
Commented 18 years ago2005-10-25 02:03:45 UTC in vault item: Multiple issues Comment #9542
I don't now what I did but it works now. The camera works perfectly and I only changed the acceleration and deacceleration to 100/5 instead of 500. Now I'll make the fight scripted!
Commented 18 years ago2005-10-25 01:45:11 UTC in vault item: Multiple issues Comment #9541
Now I'll have to rename it...(sorry for the spam I just had to write this)
Commented 18 years ago2005-10-25 01:44:25 UTC in vault item: Multiple issues Comment #9540
Never use spacing when naming things in mapping! You should have named it- camera_test or ct
Commented 18 years ago2005-10-25 01:40:46 UTC in vault item: Multiple issues Comment #9539
Ok I can finally now check this map!
Commented 18 years ago2005-10-24 06:03:53 UTC in vault item: Black Mesa work area B-105 Comment #9523
Good I see you learnd a bit about artitecture but I can't test it now!
Commented 18 years ago2005-10-17 10:39:03 UTC in vault item: Half-Life: Destiny Comment #9459
And the lightning was OK exept the first room with the scanner that should have had red light in it!
Commented 18 years ago2005-10-17 10:37:12 UTC in vault item: Half-Life: Destiny Comment #9458
Timecops(or something like that) ripoff! And the scanner is ripped of timefall!

Xenish part is ugly! Bad texuring and artitecture in it.
Why was there a rail system near the crystal. Not much thought on that part...
Got stuck in the train when the level changed.
The part after the crystal was horrible and block. You probebly had no time for that.
First room is full bright.
Good artitecture and detail over all!
I like the way the train was created but since I'm not sure that wasn't done in timecops so I wont rate it...
You could have made the bomb visable!(Func_wall_toggle)

Good map it has some texturing problems thou. And it's hardly connected to xen!!
Commented 18 years ago2005-10-09 17:49:29 UTC in vault item: de_vice Comment #9391
He uses quake's compiling tools thats why rad ran and generated lights! :P And did the compiling log report a allocblock:full or it just whitened out? If it whitened out that means it's working very hard so leave the computer alone and let it run! If it writes an allocblock:full error that mean the computer doesn't have enough virtual memory to run the compiling prosses. First let the computer compile without doing anything,NOT EVEN MOVING THE MOUSE! If it doesn't work use batch compiler(another kind of compiler that compiles with no connection to hammer). If this doesn't work then you need to clean your computer and check for viruses. If it still doesn't work then update your computer.
Commented 18 years ago2005-10-08 16:00:44 UTC in vault item: cc_box Comment #9368
11 downloads??

Conclusion- If you want people to download you're map make it crappy! ;)
Commented 18 years ago2005-10-08 13:56:06 UTC in vault item: Pre-disaster labs Comment #9364
Well through the screeni it looks boxy.(needs more artitecture) That wall with the diffrent texture doesn't fit in there, no detail, you used texture lights and a bit of texture aglinment!
Commented 18 years ago2005-10-05 13:28:51 UTC in vault item: The Discombobulator Comment #9327
Nice! I really liked it but it's short.
Commented 18 years ago2005-10-04 11:56:14 UTC in vault item: Half-Life: Destiny Comment #9325
Told you there is little connection!
Commented 18 years ago2005-10-02 15:19:56 UTC in vault item: ChickenMix 2 Comment #9312
Quite nice will comment later!
Commented 18 years ago2005-09-30 13:48:32 UTC in vault item: CataXen Comment #9285
Lightning is bad! How did you make the fade off affect?
Commented 18 years ago2005-09-30 13:45:18 UTC in vault item: Half-Life: Destiny Comment #9284
Yeah now that I think of it, it quallifes and I really like this map. It's great and I liked the way the vehicle is created. The first room is fullbright!
Commented 18 years ago2005-09-30 12:34:20 UTC in vault item: Half-Life: Destiny Comment #9280
And I think it's better then kasperg. But I'm not sure...I'll check it later.
Commented 18 years ago2005-09-30 12:32:56 UTC in vault item: Half-Life: Destiny Comment #9279
And in the level with the crystal the infor_landmark isn't placed corractly so I got stuck in the train!
Commented 18 years ago2005-09-30 12:30:05 UTC in vault item: Half-Life: Destiny Comment #9278
Ok I listened to the scientist! You teleport back in time to stop the experiment, EXACTLY like tlax's timefall mod! It's in xen and now I'm really confused...is it connected to the theme, "XEN'S TRANSPORTATION SYSTEM"?
Commented 18 years ago2005-09-30 12:16:07 UTC in vault item: Half-Life: Destiny Comment #9274
Hmmm...I'm now confused! So you teleport from xen to destroy that crystal?
Commented 18 years ago2005-09-30 12:14:14 UTC in vault item: CataXen Comment #9272
I'll check it!
Commented 18 years ago2005-09-30 12:13:36 UTC in vault item: Half-Life: Destiny Comment #9271
Nice map anyway.
Commented 18 years ago2005-09-30 12:13:24 UTC in vault item: Half-Life: Destiny Comment #9270
How was that sepposed to be xen?? It could have been that you just teleported to a diffrent place on earth! It doesn't fit the theme.
Commented 18 years ago2005-09-30 11:57:07 UTC in vault item: Half-Life: Destiny Comment #9267
Counter-Strike??? WTF? DISQUALLIFIED.

I'll try to test it in Hl1.
Commented 18 years ago2005-09-30 11:52:49 UTC in vault item: Half-Life: Destiny Comment #9266
lol didn't read what you wrote! I'll download it and see whats better-kasperg's or yours!
Commented 18 years ago2005-09-30 11:26:18 UTC in vault item: Half-Life: Destiny Comment #9262
Did you enter to the compotition a text file with a link to this map?
Commented 18 years ago2005-09-29 15:41:11 UTC in vault item: CataXen Comment #9254
And you don't expect to beat muzzle! :P
Commented 18 years ago2005-09-29 15:24:25 UTC in vault item: CataXen Comment #9252
Cata?? Did you ever play gunman for they have a kataspace in there! Or do you meen catapult? These ideas are starting to annoy me. Catapults/cannons shooting you.
Commented 18 years ago2005-09-29 07:03:09 UTC in vault item: Cars Comment #9246
Thanks I may use them in my mod!!
Commented 18 years ago2005-09-25 16:05:40 UTC in vault item: Cars Comment #9160
Cool textures!!
Commented 18 years ago2005-09-23 11:11:18 UTC in vault item: mad_funbox Comment #9139
Gauss jumps are loved by all! ;)
Commented 18 years ago2005-09-22 15:18:18 UTC in vault item: B.O.G Comment #9128
Please remove tfc.wad from the list!
Commented 18 years ago2005-09-22 15:07:41 UTC in vault item: B.O.G Comment #9127
You've been a TWHL member for 150 days and this is all you can make? You should be ashamed of your self!
Commented 18 years ago2005-09-22 15:06:32 UTC in vault item: B.O.G Comment #9126
Place them 8 units above the ground!
Commented 18 years ago2005-09-21 12:09:34 UTC in vault item: The Transporter Comment #9097
Hammer normally runs it but you can make it not run the game! ;)
Commented 18 years ago2005-09-21 12:03:17 UTC in vault item: The Transporter Comment #9095
Ohh..ok
Commented 18 years ago2005-09-21 12:03:02 UTC in vault item: The Transporter Comment #9094
Post a text file(to the compotition) with the URL(place on the web) to this map so I will remeber it when I'll chack the maps.
Commented 18 years ago2005-09-21 11:59:17 UTC in vault item: The Transporter Comment #9091
Hmmm...atlist post a txt file with a link to this map! lol Or else I may not remember it.

One thing fullbright -> BAD.
Commented 18 years ago2005-09-20 16:15:07 UTC in vault item: mad_smoothcamp Comment #9081
I'm downloaded! Can it be chacked in Sp or it has to be in Dm? I'll chack it on hamanchi!
Commented 18 years ago2005-09-16 16:42:01 UTC in vault item: de_dolls Comment #9040
If the map is bad he rates it 5 stars and if it's good he rates it one star!!
Commented 18 years ago2005-09-16 11:23:15 UTC in vault item: Top Secret Comment #9031
I'll try it soon! ;)
Commented 18 years ago2005-09-15 12:59:06 UTC in vault item: mad_demonclaws Comment #9009
What heppened to the gauss model?? Opfor? sweet!!
Commented 18 years ago2005-09-13 06:08:19 UTC in vault item: Arcane Comment #8980
Can't be full bright for it has shedows! lol
Commented 18 years ago2005-09-12 12:43:01 UTC in vault item: Dead labs Comment #8970
Nice improvment!

-You used thin walls(only 4 units or something like that) I noticed it in the corridor before the room with the enemies. Try using 8 size grid(and walls) then you will probebly avoid most leaks And it doesn't metter how thick the wall is ingame for the parts that are open to the void or will be covered by another world brush wont be rendered anyway.
-All the bodies head torword one direction.(0) In the pitch yaw roll value you'll see three zeros. Insted of the second one write the desiered angle or if you're using hammer 3.5 move the upper dail in the direction you want the body to head to.
-Really short. But it's okey for it's only your second map and it's unfinished.
-You haven't applied any textures. Learn how to use the texture application tool.(tutorial called "texture application") This is seen when you look at the lamps, they are textured with a lamp texture on all their sides and the botom texture doesn't fit.

-/+This map had the exect mesuare of bulltes. I missed those annoying baby headcrabs many times!
-/+You didn't used carving/hollowing which is seen on the walls that doesn't always look like one pice and little bumps. The stuff that proved it are bad and should be removed. You can avoid those stuff if you'll use thicker walls!
-/+The gameplay and layout are much better. No more senceless fighting aginst thousand of grunts crammed in a small room.

+You used texture lights!!(the bevrige mechine) But for the lamps you used light entities.
+Lightning is much better. A little flickering lights and the light from the bevrige mechine makes that room look nice!
+You edited the prefabs!! Some are rotated and some are broken.