Comments

Commented 18 years ago2005-08-04 15:12:27 UTC in vault item: RMFs for MINIMICUS Comment #8425
Who doesn't it's the best mod ever!!
Commented 18 years ago2005-08-04 07:06:27 UTC in vault item: RMFs for MINIMICUS Comment #8421
The monsters I mean!
Commented 18 years ago2005-08-04 06:38:26 UTC in vault item: RMFs for MINIMICUS Comment #8419
Anyway you could have scaled them but it still looks great in your map and they look like they have been scaled!!
Commented 18 years ago2005-08-03 05:53:03 UTC in vault item: Minimicus Comment #8407
The greatst work that I've ever seen!
Commented 18 years ago2005-08-03 05:49:09 UTC in vault item: RMFs for MINIMICUS Comment #8406
Wow...that was a great illusion!!
Commented 18 years ago2005-08-02 18:54:22 UTC in vault item: RMFs for MINIMICUS Comment #8404
No I know the map was bigger but there was those grunts at the start and the scientist and barney in the end!
Commented 18 years ago2005-08-02 14:09:12 UTC in vault item: RMFs for MINIMICUS Comment #8401
What D'Heck???????????????????????????? I can't belive it! It's a great map but the only thing that I really want to know is how you did the small/big monsters!
Commented 18 years ago2005-08-01 01:28:15 UTC in vault item: RPG Arena Comment #8359
Booohooo....thats sounds nice and fun to play but I can't for I have WON!
Commented 18 years ago2005-07-31 15:30:38 UTC in vault item: H.E.V Suits Required Comment #8353
Maybe you're trying it on DM mode!
Commented 18 years ago2005-07-31 14:41:45 UTC in vault item: RPG Arena Comment #8350
No,an arena that you fight with RPGs(roket propilled grenade) only!
Commented 18 years ago2005-07-30 19:03:11 UTC in vault item: Waterfall and realistic flooding Comment #8337
SEVENTH ALREADY DID AN EXAMPLE MAP ON THIS!!!!!!!!!!!!!!!!!!!!!!!!! Grrrrrr
Commented 18 years ago2005-07-30 11:01:01 UTC in vault item: fy_tropicworld Comment #8328
Doesn't metter Kev! My first maps where worse and if you will keep learning and mapping you will become a great mapper!
Commented 18 years ago2005-07-29 22:32:57 UTC in vault item: fy_tropicworld Comment #8320
Have you chacked my maps!?! Probebly not!
Commented 18 years ago2005-07-29 17:48:23 UTC in vault item: fy_tropicworld Comment #8316
Whoops! Is that the map you wanted someone to draw you an outlay? For what I can say that most of the out lays we would give you will be too much complicated for you,Well atlist my one! Look at my example maps for I have two that are enviormental they may help you although they are both for Hl1!
Commented 18 years ago2005-07-29 17:41:58 UTC in vault item: fy_tropicworld Comment #8314
How come that the sand stands up vertecly with no container,it doesn't look right. The water hole is too squarish and the map is fullbright!
Commented 18 years ago2005-07-28 21:17:21 UTC in vault item: H.E.V Suits Required Comment #8309
This is for Hl1 you know and if you are trying it on hl1 then I don't no how you did it!
Commented 18 years ago2005-07-26 05:46:17 UTC in vault item: Sniper Comment #8288
Probebly not for you said the same thing on my last example map!
Commented 18 years ago2005-07-25 14:44:50 UTC in vault item: 1st attempt at making a map Comment #8275
This map is good for a first map!
Commented 18 years ago2005-07-25 13:58:04 UTC in vault item: Sniper Comment #8274
Move it to the example section! And it looks nice!
Commented 18 years ago2005-07-23 15:33:21 UTC in vault item: Alien Warp-in Effect + 16 presets for 3 different monster sizes Comment #8238
But not everybody has spirit you know!
Commented 18 years ago2005-07-23 15:31:07 UTC in vault item: Escalator Comment #8237
Nice I allway wanted to know how to do those but I just understood by myself!
Commented 18 years ago2005-07-23 04:40:19 UTC in vault item: Explosive Spark Comment #8220
Well you will need the active texture to have a +A or +0 before it's name and the other texture will be with the same name only with the opisite + thingy!(if the first texture will have a +A the secound one will have a +0...ect)
Commented 18 years ago2005-07-22 16:12:03 UTC in vault item: Explosive Spark Comment #8214
Whoops again..."cost you alot of quastions!" save you alot of quastions! I was just annoyed!
Commented 18 years ago2005-07-22 16:10:42 UTC in vault item: Explosive Spark Comment #8213
Oh and my point is= newbies chack the old example maps too for they can be realy usefull and they will probebly cost you alot of quastions! Like how they did those headcrabs burrowing in the sand! If you would have searched the vault a little you would have found my example map!(How I love to pimp my work)
Commented 18 years ago2005-07-22 16:06:55 UTC in vault item: Explosive Spark Comment #8212
Well it's nice although I included all these stuff in one of my example maps and added more stuff like tarrein and destroyable mines!
Commented 18 years ago2005-07-22 08:11:53 UTC in vault item: Torture that Alien Comment #8205
Then it's a great first map if you used monstermakers!
Commented 18 years ago2005-07-22 01:34:53 UTC in vault item: Torture that Alien Comment #8195
Move it to unfinished or to completed!
Commented 18 years ago2005-07-21 14:43:40 UTC in vault item: HL2 tunnelend-effect for HL1 Comment #8191
And gordonfreeman if you will make prettier example maps more people will download it! I proved it when I posted an example map with a horrible screeni(only showed a sign) no one downloaded it but when I changed the screeni so meny people started downloading it!
Commented 18 years ago2005-07-21 14:40:19 UTC in vault item: HL2 tunnelend-effect for HL1 Comment #8190
I think he used a func_illusionary!
Commented 18 years ago2005-07-21 14:00:18 UTC in vault item: aim_akcolt_smores Comment #8189
An example map take a full day of work!(well...mine at list) Just to make you understand how much time it takes to finish a map!
Commented 18 years ago2005-07-20 07:48:10 UTC in vault item: aim_akcolt_smores Comment #8176
Fullbright!
Commented 18 years ago2005-07-20 07:37:23 UTC in vault item: Liberation Comment #8175
Looks great but i can't download it couse I don't have seven co-op!
Commented 18 years ago2005-07-19 02:45:22 UTC in vault item: aim_mp5_smores Comment #8155
Well it looks like you did it in a few minutes!
Commented 18 years ago2005-07-18 15:54:36 UTC in vault item: HL2 tunnelend-effect for HL1 Comment #8152
Well it doesn't look that good and I answered your email!
Commented 18 years ago2005-07-18 14:48:37 UTC in vault item: aim_mp5_smores Comment #8151
Mmmm...thats all?
Commented 18 years ago2005-07-17 17:50:56 UTC in vault item: Broken Comment #8140
Place an origin!
Commented 18 years ago2005-07-10 20:10:55 UTC in vault item: dm_RavenholmPort Comment #8098
Looks great altough I don't have hl2 but I can still tell that!
Commented 18 years ago2005-07-07 21:12:08 UTC in vault item: H.E.V Suits Required Comment #8074
Mmmmm...it's not as simple as it sounds!
Commented 18 years ago2005-07-07 21:10:39 UTC in vault item: Attacking Beams Comment #8073
You may but if you will write player it may work like in scripted_sentences with the listener type!
Commented 18 years ago2005-07-07 21:07:04 UTC in vault item: H.E.V Suits Required Comment #8072
Whoops...and the scripted_sequance opens the door!
Commented 18 years ago2005-07-07 21:05:48 UTC in vault item: Example rides Comment #8071
It can't be rated! And check out what seventh told me in my first example map-destroyable mines-allmost every commet says that it's the most usefull example map!
Commented 18 years ago2005-07-07 20:49:18 UTC in vault item: H.E.V Suits Required Comment #8070
No the door targets a trigger_changetarget that changes a trigger once that after the change will target a scripted_sequance! Download it it's usefull!
Commented 18 years ago2005-07-06 00:07:28 UTC in vault item: Example rides Comment #8052
Who rated this map it's forbbiden to rate example maps! Anyway seventh said so! And this map is stupid and not helpfull! Try posting examples on more complex stuff! And of course if you didn't make it hurt you then it wont hurt you!
Commented 18 years ago2005-07-05 19:12:30 UTC in vault item: Attacking Beams Comment #8050
To make it target the player just write player in the target end or start value!
Commented 18 years ago2005-07-05 19:11:24 UTC in vault item: Attacking Beams Comment #8049
It isn't that difficalt to do that! Just in the end targt value write the name of the monster! It's easy to do it and thats why I wont download it! Try making examples on harder stuff!
Commented 18 years ago2005-07-05 00:35:57 UTC in vault item: Its a Trap Comment #8041
Too bright in some places and the wall that the grunt breaks through it breaks too fast!
Commented 18 years ago2005-07-03 15:26:21 UTC in vault item: H.E.V Suits Required Comment #8028
Thanks!
This comment was made on an article that has been deleted.
Commented 18 years ago2005-07-02 03:03:08 UTC in vault item: Lights Comment #8014
Quite nice for I know How to do that! But nice example!
Commented 18 years ago2005-07-02 00:54:41 UTC in vault item: Game Ending Comment #8013
Thanks seventh it's realy helpfull. I'll be using this for an example map.