Comments

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Commented 18 years ago2005-06-30 21:05:53 UTC in vault item: Laser example Comment #8002
As I said it's nice and usefull but you should move it to the example section!
Commented 18 years ago2005-06-30 21:04:42 UTC in vault item: War! Comment #8001
Been done like a million times but with out the headcrabs!
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Commented 18 years ago2005-06-29 21:09:29 UTC in vault item: tower Comment #7989
Boxey!
This comment was made on an article that has been deleted.
Commented 18 years ago2005-06-29 16:27:51 UTC in vault item: mp_den_castle Comment #7982
As you said it's rude to comment on screenies! Anyway I aint downloading it till you add some lights!!!
Commented 18 years ago2005-06-29 15:13:47 UTC in vault item: de_dustcool Comment #7981
Change the Hl1 sign into a sign CS!
Commented 18 years ago2005-06-29 15:12:18 UTC in vault item: de_dustcool Comment #7980
Well then I seggest they will get WINACE it's a great program that can open all most every arcive and of course the .ACE arcives!(I think it can't open a .UHA arcive but you can always use WINUHA which can only open .UHA arcives)
Commented 18 years ago2005-06-28 23:09:41 UTC in vault item: sand_01 Comment #7963
The lightning was boring and simple!
Commented 18 years ago2005-06-28 19:59:36 UTC in vault item: New Medkit Comment #7961
My comment is gone! It's nice!
Commented 18 years ago2005-06-28 18:54:51 UTC in vault item: sand_01 Comment #7960
Mmmm...the comments are gone! Well I said it's a nice map and reviewed it a little!
Commented 18 years ago2005-06-27 20:44:37 UTC in vault item: sand_01 Comment #7958
I'm chacking it but if you don't want people to edit your map then post only the BSP! You posted the RMF!
Commented 18 years ago2005-06-26 08:10:25 UTC in vault item: Unfinished Comment #7930
Well it is sepposed to look like that. Look at the back of blue-shift's disk!
Commented 18 years ago2005-06-25 19:06:43 UTC in vault item: City Prefabs Comment #7919
He ment to say it aint speciel and intriesting!
Commented 18 years ago2005-06-25 19:03:04 UTC in vault item: tower Comment #7918
No screeni->No go
Commented 18 years ago2005-06-23 21:23:23 UTC in vault item: City Prefabs Comment #7897
I prefer making my own stuff!
Commented 18 years ago2005-06-23 20:16:28 UTC in vault item: Alien Warp-in Effect + 16 presets for 3 different monster sizes Comment #7896
Man it's even easier then I thought you don't nead an end to the beams!!!
Commented 18 years ago2005-06-23 14:35:46 UTC in vault item: Alien Warp-in Effect + 16 presets for 3 different monster sizes Comment #7892
Thanks! A few little changes like light and a diffrent sprite and it will be exactly as I wanted it!!(So I'm going to change that a bit,okey)
Commented 18 years ago2005-06-22 12:42:49 UTC in vault item: Moving laserbeams Comment #7876
Yes but both were moving!
Commented 18 years ago2005-06-22 07:21:59 UTC in vault item: Moving laserbeams Comment #7873
Muzzleflash you had a map on that already! The one on rings made out of Env_beams! For some reason the ring effect doesn't work for me and it should for I know they did it in the game!
Commented 18 years ago2005-06-21 18:56:52 UTC in vault item: aim_roundacorner Comment #7871
Give the map a discription or else no body will download it!
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Commented 18 years ago2005-06-21 12:34:44 UTC in vault item: epscout's map pack Comment #7864
38 now and the reason is that the map and the screeni suck!
Commented 18 years ago2005-06-19 03:53:33 UTC in vault item: Teleports Comment #7824
Like the effect that you see when you get teleported into xen? You can see nothing exept to flicering green with green electricty! I think I know how to make this but tell me how you made it(if you made it at all)
Commented 18 years ago2005-06-17 16:05:56 UTC in vault item: Laboratory Comment #7805
Change the screeni!!
Commented 18 years ago2005-06-17 08:50:08 UTC in vault item: Laboratory Comment #7795
Fullbright=BAD

Add some lights!!!
Commented 18 years ago2005-06-16 19:10:58 UTC in vault item: Scripted conversations Comment #7787
Yes but if the last script doesn't stop when the next one starts then Hl1 will try to preform the seconed script again after a secound!!! If I'll post my map(with out detailing it) you will see what I meen!!!
Commented 18 years ago2005-06-16 16:00:58 UTC in vault item: Domino for HL1 Comment #7784
Whats dominoe?
Commented 18 years ago2005-06-16 09:30:35 UTC in vault item: Switchable Texture Lights with ZHLT 3.2 Comment #7778
Only one thing it's funny to see my desktop on a TV screen!!
Commented 18 years ago2005-06-16 06:11:56 UTC in vault item: Switchable Texture Lights with ZHLT 3.2 Comment #7774
Thank, Muzzleflash!!
Commented 18 years ago2005-06-15 14:23:30 UTC in vault item: ChickenMix Comment #7768
great costum textures,chickenfist!!!
Commented 18 years ago2005-06-15 08:00:38 UTC in vault item: ChickenMix Comment #7762
It was nice!! Only whay did you create shadows with a func_illousenery below each lamp?
Commented 18 years ago2005-06-14 10:08:41 UTC in vault item: ChickenMix Comment #7752
Thats why I couldn't play your map!!
Commented 18 years ago2005-06-14 08:53:27 UTC in vault item: ChickenMix Comment #7748
Great,someone is still mapping for Hl1!! Lately there were only cs maps and Hl2 maps!
Commented 18 years ago2005-06-13 13:58:10 UTC in vault item: Do what you want to Comment #7731
I hate these guys thet start saying staff like that, stchmo!! I said to a kid in school that he is brainless(or something like that) then he told me that he couldn't live without a brain, which is true but it was a curse what I said so it's stupid to say so!
Commented 18 years ago2005-06-12 13:29:36 UTC in vault item: Scripted conversations Comment #7714
About that zombie I've done it in a map before so I can post it in a few minutes(if I wont make a nice terrein)
Commented 18 years ago2005-06-12 05:10:52 UTC in vault item: Scripted conversations Comment #7703
Mmmm...I can post a map on how to make an eating zombie that gets up nicely! Any one wants me to post it!!

As for the delay with the flinch try making it 0.2/0.1!
Commented 18 years ago2005-06-09 00:14:10 UTC in vault item: Running water Comment #7659
Damn it why do people always take your ideas away! Any way if there is a turn in the water's path and it looks great(no seam)then it's a great example map!!!(I just don't know how to do it)
Commented 18 years ago2005-06-05 06:03:38 UTC in vault item: Torture a Scientist Comment #7605
Wait...if he makes the weapon on the left side does that meen I can't play in it? Any way is it Hl1?
Commented 18 years ago2005-06-04 13:19:12 UTC in vault item: Torture a Scientist Comment #7597
Save the picture as a jpeg file using photo shop!
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 18 years ago2005-05-30 14:31:03 UTC in vault item: Operation Rainbow Comment #7511
And that room after the electrified pipes?
Commented 18 years ago2005-05-30 13:48:01 UTC in vault item: Operation Rainbow Comment #7509
Well, the outside of the elevator is textured with lamp texture.The elevator doors kave no lip.The pipes with the electricity doesn't break at all,in opposing force they did it better then you did!And the room after those elctrified pipes is it the end of your level?
Commented 18 years ago2005-05-30 11:44:53 UTC in vault item: Operation Rainbow Comment #7505
Is it Hl1?