Comments

Commented 18 years ago2005-12-31 04:20:27 UTC in vault item: summer_house Comment #10301
*is it
Commented 18 years ago2005-12-31 04:20:02 UTC in vault item: summer_house Comment #10300
That's odd...si it in valve/sound?
Commented 18 years ago2005-12-28 20:33:40 UTC in vault item: summer_house Comment #10285
Sorry for that Kasperg, but I had to use that wad because of the carpets in the living room...I think I'll include those few in the csomag.wad, 'cause I don't tihink that I could zip that 7 megs wad file into less than 2 megs...
Btw, copper, that stereo has a song to it, I included it in the zip, you should copy the sound files to the sound folder too. Oh yea, I'm thinking on the rmf thing...but I like it how it is right now, I'll fix a few bugs on it (the cliff sides and stuff, and the weapon placements are a bit crappy too) and upload the updated in a few days...or weeks I don't know:-P
Commented 18 years ago2005-11-20 02:42:41 UTC in vault item: Headcrab Revenge Comment #9922
It can use more detail, but that hammer makes it excellent!:))
Commented 18 years ago2005-11-12 23:57:10 UTC in vault item: as_lajosmizse_ultimate Comment #9858
Allright, ya guys got me convinced, I will work on the map, but will probably take 1 or 2 weeks, cos' I gotta learn like hell...

@Daubster: It isn't fullbright, this time vis and rad ran perfectly...it might look like it is, but it's not...I'll work on it!
Commented 18 years ago2005-11-08 05:47:19 UTC in vault item: as_lajosmizse_ultimate Comment #9795
I don't really think that clipping is always unnecesarry, because if you're up on the top of the bar (with the Heineken sign on the side), and if you're not clipped away, you would fall out of the map and on the other rooftop (shoestore) also. Maybe I'll consider upgrading it, and building more streets, but I think that could be too much detail for HL.
Commented 18 years ago2005-11-07 14:18:41 UTC in vault item: as_lajosmizse_ultimate Comment #9776
Thanks, but this is not my first map, this is the third REMAKE of the first map that I ever made. As I wrote, the first version is so crap, that I didn't upload it. And yeah, I think that models would look better, but I don't know how to make some...
Commented 18 years ago2005-10-15 19:41:41 UTC in vault item: de_vice Comment #9439
+sewers: I was happy to compile this much in one map, I think that if I put more things in it, wc would shit in its pants...
I dont know why that palm texture can be missing, because before I uploaded it I fixed this bug, because I had it too.

And vis...easy to say "Compile VIS." If ya have any idea what to do with the compile error I mentioned, write it down, Im outta ideas.
Commented 18 years ago2005-10-10 02:42:25 UTC in vault item: de_vice Comment #9393
It finished the vis, and after that when the rad was supposed to finish, it wrote out an error: vis faces:unmatched, or something like that...it wrote this message out about 50 times, and then the whole program exited (worldcraft, compiler, everything!) back to the desktop. Without vis, I didn't had this error.
Commented 18 years ago2005-10-09 13:33:00 UTC in vault item: de_vice Comment #9390
The vis process didn't run at all! When I made that, the editor exited, and the rad was still running (I've seen it in the taskmanager) but it ate up the whole system memory! So, I only checked the csg, bsp and rad boxes. No vis at all! If you don't make vis, but make rad, the map still has normal lights (not fullbright!) but its a bit slower.
Commented 18 years ago2005-09-30 19:39:27 UTC in vault item: cs_destruction Comment #9289
Thanks, I've put some work in it (especially the inside of the building), my classmates told me that its crap (they don't even build maps, waheva') but I'm happy, that some people do like it
Commented 18 years ago2005-09-30 19:16:12 UTC in vault item: Canyon Warehouse Comment #9288
I know about those lights, sorry, but I've tried 5 different positions and probably 20 different brightness levels for those lights in the column room, and they were still black...Sorry I got no idea what could be the problem:(
Commented 18 years ago2005-09-12 03:52:22 UTC in vault item: Canyon Warehouse Comment #8964
I've used a few func_walls to have less r_speeds, but those hills still eat a lot of polys. And the main problem was, that I couldn't make the vis process, because when I made that, te editor crashed. So I only made csg, bsp and normal rad. Sorry, but that was the onmly way to make it work...
Commented 18 years ago2005-09-06 03:57:31 UTC in vault item: Canyon Warehouse Comment #8895
Attention people, I fixed the link bug. I've uploaded the map on this site!
P.S.:FUCK UW.HU!!
Commented 18 years ago2005-09-03 19:01:19 UTC in vault item: The Great Deathmatch Times Comment #8845
I think the concept was real good, and you put it togeather quite nicely. But the surrounding mountains are a bit the same...
Commented 18 years ago2005-08-30 18:16:06 UTC in vault item: cs_destruction Comment #8791
Thanks for your comments Onslaught, by the way, I tought that the layout is crap...I'm happy that you think it's not. And I used the night sky for it, at least I typed it in the map properties, but it dosen't seem to work, I don't know what's the problem with it.
Commented 18 years ago2005-08-29 01:05:00 UTC in vault item: cs_destruction Comment #8735
Sorry Hrny if you couldn't download it for the first time, my link was fucked up. 3 minutes later I fixed it...
Commented 18 years ago2005-05-31 11:17:34 UTC in vault item: Canyon Warehouse Comment #7521
I don't know what can be the problem, because I downloaded it to test, that it would work or not, but I did manage to unzip it...