Comments

Commented 12 years ago2011-10-13 18:13:29 UTC in journal: #7437 Comment #50721
It's fine Arch , thanks for remembering i'm a fellow Scotsman.
I'm just waiting for crollo to finally realise how much of an asshole he's being.
Commented 12 years ago2011-10-13 18:01:47 UTC in journal: #7437 Comment #50720
Crollo , shut the fuck up please.
You don't know a single thing about our drinking habits so don't come in here claiming the moral high ground.

I'd like to hear you say those exact same words if you were in my situation.
Commented 12 years ago2011-10-13 16:54:39 UTC in journal: #7437 Comment #50719
what? I don't know about you crollo but I don't really "know" people whilst i'm a child. He's not 16 , I just knew him from quite a young age.

Don't even dare try and blame this on anyone but him.
Commented 12 years ago2011-10-13 15:48:37 UTC in journal: #7437 Comment #50718
The drunken mess was one of our best mates who in the whole 16 years of knowing him , he has never done anything like that. That's why he wasn't killed. He did get the shit kicked out of him.

I know , I've already told her that everybody is supporting her and if she needs a chat at any time that i'm here for her.
Commented 12 years ago2011-10-13 14:38:06 UTC in journal: #7437 Comment #50717
It's even worse when you can see it happening with your own two eyes.
I had no clue what to say to her afterward , I'm usually quite a socially awkward person but I genuinely had no idea what to say. Everyone else was about to beat the shit out of the drunken mess who did it , and one person , if it weren't for a small group of us , would've stabbed him.
Commented 12 years ago2011-08-21 15:23:28 UTC in vault item: dm_snowy Comment #19300
Filesmelt - "File not found"
Get another link up please!
This comment was made on an article that has been deleted.
Commented 12 years ago2011-06-10 15:54:29 UTC in journal: #7272 Comment #50701
It's scott kirkwood , he's a ledge but he has an awful habit of breaking his synths at every gig.
Commented 12 years ago2011-05-27 14:57:35 UTC in vault item: Doors + trigger_relays Comment #19166
Yeah the cube's collision is really bad, no idea why goldsrc is having such a problem with it.

Right now , on my "more-like-a-cube-button" button , it will only go into the actually button if I place it right at the edge. Not in the middle where there is a huge space , oh no , but actually clipping in to the side.

I must be making it too detailed
Commented 12 years ago2011-05-26 13:03:50 UTC in vault item: Doors + trigger_relays Comment #19163
I think your mentioning of the change target could be a good idea..

I'm thinking of the up / down triggering a multimanager which would initially change the target to something nonexistant , do it's shit , and then change the target back when everything has been opened / closed.

only problem I see is that the cube could be taken off within this period and the button would be stuck on.

This is getting harder than I originally thought

Why is the cube's collision so shit? gah!
Commented 12 years ago2011-05-24 23:58:54 UTC in vault item: Doors + trigger_relays Comment #19157
Thanks.
There's A LOT more to come , once I get this and a few other things sorted out
Commented 12 years ago2011-05-24 23:49:18 UTC in vault item: Doors + trigger_relays Comment #19155
Nope. It's MEANT to be a cube button ( blame the mixture of my lack of time & goldsrc's crap collision detection).

Should work , works fine for me.
are you running Sven 4.5?
Commented 12 years ago2011-05-24 23:39:28 UTC in vault item: Doors + trigger_relays Comment #19153
It's supposed to be ran in Sven-Coop , which enables the ability to lift cubes.
holding E on the cube will enable you to pick it up and move it about. Not exactly the gravity gun , but at least it's there.
Commented 12 years ago2011-05-24 23:22:00 UTC in vault item: Doors + trigger_relays Comment #19151
Updated the BSP so it shouldn't inculed custombuttons & untitled1

the sounds also have no use

and the map is just updated in general.

and yes , I did cordon compile
i love cordon compiling
obviously not final however
Commented 12 years ago2011-05-24 23:07:25 UTC in vault item: Doors + trigger_relays Comment #19149
Weird.. No textures in those wads are in it...

I'll fix that right up.
Commented 12 years ago2011-05-24 21:48:10 UTC in vault item: Doors + trigger_relays Comment #19147
HOT DAMN
Commented 12 years ago2011-05-10 17:33:02 UTC in journal: #7208 Comment #52218
Sup , bro
Commented 12 years ago2011-05-09 17:44:28 UTC in journal: #7207 Comment #50691
I know this , however even though it wasn't actually the theme , I could still hear it in my head. It's too catchy.
Commented 13 years ago2011-03-02 14:30:45 UTC in journal: #7075 Comment #50680
Yep , 4th year hunter. I know , i've seen the rest of my family work their ass off ; i've been watching my brother basically going insane over his university dissertation , spending more time in the library than at home...
Revision is horrible yet despite how annoying it may be , it is one of the most vital things you can do.
This comment was made on an article that has been deleted.
Commented 13 years ago2010-11-29 08:46:07 UTC in vault item: Metroid Prime Hunters: Combat Hall Comment #18657
It's a bit... simple?
Commented 14 years ago2009-10-16 18:59:43 UTC in wiki page: Tutorial: Basic Voice Acting Comment #100791
You forgot something that got me on hold for ages.
If you are doing it from the beginning , you need to download the MICROSOFT SPEECH SDK

Honestly , I want around a few tutorials before I learned you needed it
Commented 14 years ago2009-09-27 15:48:30 UTC in vault item: Barack Obama's Grenade: Source Level 1 Comment #4535
Just an acronym.
Less pro-obama , more constructive criticism / comments
Commented 14 years ago2009-09-21 02:54:03 UTC in journal: #6080 Comment #50674
Okay.
Commented 14 years ago2009-09-20 08:48:41 UTC in journal: #6076 Comment #50671
Possibly because it's my MSN , STEAM , Facepunch username ..
And I have you on MSN habboi.
Commented 14 years ago2009-09-20 04:30:07 UTC in journal: #6076 Comment #50670
Sorry?
Commented 14 years ago2009-09-19 14:07:46 UTC in journal: #6076 Comment #50669
Oh wait , you scallywag.
Arr. I understand ye know ye scurvy dog.
Commented 14 years ago2009-09-19 14:07:11 UTC in journal: #6076 Comment #50668
I did not forget the great habboi , o shitter of MSN chats.
I still remember that!
Commented 14 years ago2009-09-19 06:19:30 UTC in journal: #6074 Comment #50657
Yeah , it is pretty cool to be back here.
And , yep , it is pretty weird to also look back on the things you have posted..
And yes Tetsu0 , that is the Flak Cannon. And hopefully , with a bunch of other people helping , It'd be a SWep in Gmod.
Commented 14 years ago2009-09-18 17:51:09 UTC in journal: #6068 Comment #58890
Christ... how long would that take to fully cook?
Commented 16 years ago2008-02-18 19:14:35 UTC in vault item: B.O.G Comment #16421
SHIT , this sucks fucking major balls.
Blocky , leaks and no light sources. Dumb AI and only one decent room.

Fuck,
This comment was made on an article that has been deleted.
Commented 16 years ago2007-10-14 06:00:17 UTC in vault item: TipOver Comment #15774
and I thought I was bad.....
Commented 17 years ago2007-01-28 11:27:02 UTC in vault item: Blow out light Comment #14083
O yeah! you blow up the pipes near it and the game_counteractivates , and drains the water.. Pretty boring actually
Commented 17 years ago2006-09-28 15:27:12 UTC in vault item: Large Turrets Comment #13047
i think a better sound for rockets and machine gun , but else its ace.
Commented 18 years ago2006-01-21 11:56:44 UTC in vault item: Blow out light Comment #10591
theres a game counter?
I don't think there's one...
Commented 18 years ago2006-01-05 15:40:02 UTC in vault item: Blow out light Comment #10365
it's based on something that my bro mapped.That was mainly the pipe , water and the grating.Still i think my design on a wreck of an old pumping building, i like it.
Commented 18 years ago2006-01-01 07:55:33 UTC in vault item: Blow out light Comment #10313
The Screenie went crazy blurred abnd all funny , if you want to see the Wonky screenshot http://img393.imageshack.us/my.php?image=halfl00e6dx.pnghot (done by typing in 'screenshot' in console)it's here /|
Commented 18 years ago2005-12-31 19:23:59 UTC in vault item: Blow out light Comment #10311
For godds sakes SOMEONEDOWNLOADTHEFREAKINMAP
Commented 18 years ago2005-12-11 17:59:42 UTC in vault item: Env_beam - Ring Comment #10053
Well , Muzz did tell me to download it..
Commented 18 years ago2005-09-27 11:43:02 UTC in vault item: TWHL Dedication Project Comment #9221
This probably is good but it's FUCK co's its HL2 .. so it's useless to some people.
Commented 18 years ago2005-09-22 15:05:46 UTC in vault item: B.O.G Comment #9125
Nodes?NODES! I've tried but thier crap..
Commented 18 years ago2005-09-22 03:22:31 UTC in vault item: B.O.G Comment #9106
Thnx , But i ment HL To end when you get to the tunnel.I'll improve
Commented 18 years ago2005-07-17 10:48:20 UTC in vault item: l33t: Conclusive Analysis Comment #8137
And how did you make the sound like the chamber thingie was chargin' up?
Commented 18 years ago2005-07-17 10:46:55 UTC in vault item: l33t: Conclusive Analysis Comment #8135
Hey, It's the 17th of July and you havent put the RMF in.Also Rowleybob You need to polish up your BBCode.That quote didn't work.Ps, What the hell was that face at the end supposed to be.You...Are...Strange....
Commented 18 years ago2005-06-19 12:37:36 UTC in vault item: Fan Light Trick Comment #7828
What????? That is crap!All it is a fan at he top and a small greyish fan at the bottom what a loada crap
Commented 18 years ago2005-06-19 12:30:01 UTC in vault item: Unfinished Comment #7827
HOW DID YOU GET THE M16?I thought you could only get the 'new looks' on The ps2's and the dreamcast's Half life? anyway the maps good!
Commented 18 years ago2005-06-02 03:31:59 UTC in vault item: Tracktrain Comment #7537
cool
Commented 18 years ago2005-05-29 10:54:56 UTC in vault item: l33t: Conclusive Analysis Comment #7492
Looks cool, hey, that looks like the test lab areea, you may try and make Black mesa cooler, by making(or should i say Advancing)the whole of HL1!