Comments

Commented 18 years ago2005-12-18 11:42:09 UTC in vault item: Example Moving Ladder V.4 Comment #10099
I like it very much :D Would proove very good in other places other than on a book case :)
Commented 18 years ago2005-12-17 23:30:57 UTC in vault item: Moving sign example Comment #10094
Thanks all for the good comments everyone, but i have to ask comment from 3 people and only 2 downloads ?
Commented 18 years ago2005-12-16 10:09:17 UTC in vault item: Moving sign example Comment #10079
The reason i dident get a screenshot is because some of the textures get stuffed in game because of some of my lights. So its kind of no point if it looks really bad but it still works.

Fixed the problems there were and added a screenshot. :D
Commented 18 years ago2005-11-27 06:21:14 UTC in vault item: Apprehension Comment #9986
Um, i kind of got some problems with it, just alot of vis problems, i could see through doors many times so i knew where to go and what was behind them and i kept running into stuff when i couldent see it
Commented 18 years ago2005-11-26 07:32:33 UTC in vault item: Black Mesa work area B-105 Comment #9980
Hmmm yea i could, That gives me an idea, i could give my pre-disaster labs map a bit of a make over with some extra stuff join it with this and then join it with my dead labs map (The enhanced one im making) then ive got an easy map pack :D
Commented 18 years ago2005-11-19 11:40:06 UTC in vault item: Black Mesa work area B-105 Comment #9920
Rating?????
Commented 18 years ago2005-11-18 09:27:03 UTC in vault item: Torture that Alien - V2 Comment #9913
Yay , im happy that you made number 2 of torture that alien, The origional brought me to TWHL so yeah, i say 4 stars, there were a few errors but oh well
Commented 18 years ago2005-11-01 07:56:54 UTC in vault item: Black Mesa work area B-105 Comment #9703
Hmm yes my desks are never good makes :(
Commented 18 years ago2005-10-29 09:24:23 UTC in vault item: Train Comment #9655
Ok well i just tryed it and yes its alright, and i know its unfinished.

I think you need some more detail into the map like hand rails on the train , and when the train goes up it just floats and id put the place where you get off the train closer to it to make it look more realistic.
Commented 18 years ago2005-10-29 03:41:17 UTC in vault item: Mappy Comment #9650
Yea youve got some nice little gadgets in there :D

I like it
Commented 18 years ago2005-10-28 20:04:47 UTC in vault item: Train Comment #9649
Take out.wad out of your hammer wads then recompile and update it please, i would really like to see what youve done
Commented 18 years ago2005-10-24 06:44:26 UTC in vault item: Black Mesa work area B-105 Comment #9526
supports where would they fit i dont see where they would go proply
Commented 18 years ago2005-10-24 06:06:06 UTC in vault item: Black Mesa work area B-105 Comment #9524
Yea i have put some arcitecture work into it
Commented 18 years ago2005-10-23 07:47:37 UTC in vault item: Black Mesa work area B-105 Comment #9516
Fixed
Commented 18 years ago2005-10-23 06:35:03 UTC in vault item: Black Mesa work area B-105 Comment #9515
dam dident work
Commented 18 years ago2005-10-23 06:34:43 UTC in vault item: Black Mesa work area B-105 Comment #9514
Heres the barney wad from blue shift you will need
Commented 18 years ago2005-10-23 02:30:06 UTC in vault item: cs_penetration Comment #9513
Looks good, shame i cant have a look in it dont have cs :(
Commented 18 years ago2005-10-20 04:58:37 UTC in vault item: Nightmare: A horror map Comment #9484
i know this is old but ive just tryed it and i love it, the first door scared me a little bit and the face was an awsome scare, i loved those zombies and the headcrabs hologram effect, very nice

i'll give you a big 5
Commented 18 years ago2005-10-11 04:23:05 UTC in vault item: Pre-disaster labs Comment #9402
yea i fixed it ill put the fixed one up once i put in some more stuff so it looks good :D
Commented 18 years ago2005-10-09 08:57:02 UTC in vault item: Pre-disaster labs Comment #9386
nope not yet its just the scripting hasent been working for people
Commented 18 years ago2005-10-09 08:50:58 UTC in vault item: Pre-disaster labs Comment #9384
did the scripting work fine for you?
Commented 18 years ago2005-10-09 07:16:58 UTC in vault item: Pre-disaster labs Comment #9380
shit really the scripting still isent working this is crap i had it all working they should be walking around pondering at stuff

and yea ill fix the dark room (its going to be for lockers and the empty one with the door will be the hev suit room) and the dead ends

but this scripting is really pissing me off
Commented 18 years ago2005-10-09 06:19:17 UTC in vault item: Pre-disaster labs Comment #9377
ok i had the old one uploaded but ill change that after i compile
Commented 18 years ago2005-10-09 05:45:29 UTC in vault item: Pre-disaster labs Comment #9376
yes very true its still at early stages though the old version had the scientist typing at somthing but it look very sucky
Commented 18 years ago2005-10-09 05:28:01 UTC in vault item: Pre-disaster labs Comment #9374
should work now :D
Commented 18 years ago2005-10-08 19:45:53 UTC in vault item: Pre-disaster labs Comment #9373
i took gerbil out i think thats the only one you wouldent have
Commented 18 years ago2005-10-08 19:42:37 UTC in vault item: Pre-disaster labs Comment #9372
which wads do you need for it sorry, and the other texture is a subway tunnel
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 18 years ago2005-10-03 22:40:17 UTC in vault item: Threatening Skies Pre-Demo Comment #9317
no what i meant by the tram spinning out of control its my computers fault i got a really old video card and yea i got stuck in the tram a few times as well
Commented 18 years ago2005-09-21 08:32:35 UTC in vault item: Scripted Sequence Example Comment #9089
Thanks for that
Commented 18 years ago2005-09-19 00:41:17 UTC in vault item: Jasons Rock, My First Real Map Comment #9069
include the bsp i cant dl it now i will later tho
Commented 18 years ago2005-09-18 03:20:37 UTC in vault item: Threatening Skies Pre-Demo Comment #9054
ok it was alright for a start but i dident get to see much due to you not running vis and my own troubles wil the tram (spins out of control) i would like to see an update soon
Commented 18 years ago2005-09-16 03:18:16 UTC in vault item: Dead labs Comment #9019
i would be making better but i have a few problems like im trying to get a gonome in and a machine sound but it stuffs up every time after compileing
Commented 18 years ago2005-09-15 12:00:15 UTC in vault item: barrel_o_grunts Comment #9005
you should take a look at my second one dead labs sample
Commented 18 years ago2005-09-15 05:15:12 UTC in vault item: Dead labs Comment #9003
there will be a 2nd update after i resolve a problem in the map
Commented 18 years ago2005-09-15 02:03:19 UTC in vault item: Dead labs Comment #9001
omg dident you the map is full of em
Commented 18 years ago2005-09-14 11:22:31 UTC in vault item: Dead labs Comment #8998
yea the scientists with headcrabs on the heads
Commented 18 years ago2005-09-14 10:23:50 UTC in vault item: Dead labs Comment #8996
did the sec pull out his gun when he tryed to shoot the zombie?
Commented 18 years ago2005-09-14 10:19:06 UTC in vault item: Dead labs Comment #8995
wow thanks :)
Commented 18 years ago2005-09-13 21:25:29 UTC in vault item: Dead labs Comment #8989
oh and i forgot to add the big door going into the big room would anyone have a good texture to fit that or do you think its fine the way it is
Commented 18 years ago2005-09-13 21:21:14 UTC in vault item: Dead labs Comment #8988
im going to make a story for this soon and a goal its just very hard to keep testing it it takes around 10mins to compile for some reason
Commented 18 years ago2005-09-13 04:53:26 UTC in vault item: Dead labs Comment #8979
UPDATED!!!
Commented 18 years ago2005-09-12 20:59:12 UTC in vault item: Dead labs Comment #8976
ok well soon this will be updated and the bodys will be turned i just learnt how to do that after i put this up it will be longer :D
Commented 18 years ago2005-09-12 09:44:49 UTC in vault item: Dead labs Comment #8968
try to ignore th halls im not very good with them
Commented 18 years ago2005-09-12 09:24:49 UTC in vault item: barrel_o_grunts Comment #8966
:) ive got a sample of my new one dead labs try it out
Commented 18 years ago2005-09-11 12:13:39 UTC in vault item: barrel_o_grunts Comment #8960
was going to update the map but i had to scrap it , it had a leak i couldent find it
Commented 18 years ago2005-09-11 11:32:42 UTC in vault item: barrel_o_grunts Comment #8959
yea elon pointed that out before about the flickering i just thought that would add to the challenge kinda part and im fixing most other parts at the moment
Commented 18 years ago2005-09-11 11:07:59 UTC in vault item: barrel_o_grunts Comment #8957
oh yea i remeber forgot to fix the aaatrigger texture to sumthing else
hopefully my next map will be better
Commented 18 years ago2005-09-11 11:01:45 UTC in vault item: barrel_o_grunts Comment #8953
oh ok thanks
with the rooms do you think they are tall enough or should i make them smaller?