Comments

Commented 18 years ago2005-09-07 10:08:45 UTC in vault item: ApartmentRats Comment #8918
Come on people!!!. Stop talking about the quality of the map and download it to see if it?s or ain?t worth. That?s the only way to judge a map.
Commented 20 years ago2003-12-30 21:27:45 UTC in vault item: Dream1_ver3 Comment #632
This guy is Dani Filth from Cradle of Filth. It?s clear.
Commented 20 years ago2003-12-14 20:06:05 UTC in vault item: Operation Marlboro Comment #575
So sad :(.
Commented 20 years ago2003-12-08 12:53:27 UTC in vault item: Operation Marlboro Comment #536
And don?t forget to also download the addon... It?s the file next to this in the vault. Sadly it won?t run without it.
Commented 20 years ago2003-12-08 12:48:24 UTC in vault item: Operation Marlboro Comment #535
Hmmmm... It seems that you only have Counter Strike installed... The maps runs from Half Life only, I mean, it?s made for Half Life Single Player... Try to install the Mod in the Half Life folder, that is, copy the Zip to the Half Life folder and just unzip it :)... Of course, I assume you executed the Install.bat file provided with the mod. That batch will get the needed Hl dlls copied so try also that, it?s in the Danimod folder.
Tell me if you can run it and, of course, if you liked it. By the way, sorry if lightining is too dark sometimes, it?s been worked on currently, I?ll look better when all is fully iplemented.
I hope you like it :).
Commented 20 years ago2003-12-08 12:48:19 UTC in vault item: Operation Marlboro Comment #534
Hmmmm... It seems that you only have Counter Strike installed... The maps runs from Half Life only, I mean, it?s made for Half Life Single Player... Try to install the Mod in the Half Life folder, that is, copy the Zip to the Half Life folder and just unzip it :)... Of course, I assume you executed the Install.bat file provided with the mod. That batch will get the needed Hl dlls copied so try also that, it?s in the Danimod folder.
Tell me if you can run it and, of course, if you liked it. By the way, sorry if lightining is too dark sometimes, it?s been worked on currently, I?ll look better when all is fully iplemented.
I hope you like it :).
Commented 20 years ago2003-12-02 19:57:17 UTC in vault item: Operation Marlboro Comment #516
I thank you as much as I thank everyone who plays and gives his opinion :). It means much to me that people give value to my work.
Some work wnet into this, my first attempt to do something and, well, still is unfinished and there is some more work to do (more maps and so...).
And well, I?m gonna answer to your ideas :):
-Everyone seems to miss the ligthning. It looks fine on my computer, there are dark areas and light areas but, hmm, if everyone misses it there must be something wrong with me!. Have you tried the gamma correction and so?. I?m asking for help at this ?cos I can?t test my map in other computers.
-Yes, it?s true... But i did it in purpose hehe. It has some story and, well, if you?re dropped you may suffer. There is a medikit in a crate that can recover you, but just a little, it?s intended to be hard but not impossible.
-Yes, it happens, the stair in the floor must be placed below the hole in the roof so you can jump into it and then into the stair. I?m gonna put a walktrough with the final version for things like this :).
-Oh :D!!!. A chopper dropped you, but it?s still not implemented. There are sentences and things that are still coming in these maps. In fact, there may be an introductory period where you jump off that chopper.
-Hehe... I thought about that, but was a little difficult to me (I?m not good at this) and I liked those paintings on the wall showing you how deep into the ground you are.
Great you liked the puzzles :). Thank you very much JB.
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This comment was made on an article that has been deleted.
Commented 20 years ago2003-11-29 00:22:30 UTC in vault item: Operation Marlboro Comment #505
Oh!!!, Thank you very much Jester!!!!. I?m so happy with all the good feedback I?m getting from you. I?m a little worried about the lightning thing. I see it nice but maybe in other computers needs some gamma boost from the video options. Well, thank you!, more is coming soon!.
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Commented 20 years ago2003-11-27 12:28:05 UTC in vault item: Dream1_ver2 Comment #496
I'll play it, be sure of it. I liked this one.
Commented 20 years ago2003-11-27 10:35:37 UTC in vault item: Dream1_ver2 Comment #493
I played it and rated it with 3 stars... And these are 3 stars for your first map ever.
And now I?m commenting ?cos we all like to have comments on our maps.
I downloaded it half and hour ago and played through it. My first impression was quite good, I like the way you use the texts to tell the story, it?s nicely written and gets you in the mood to play.
As I started the map and killed the rat :) I saw something that would be seen in some other places... Well, we all know that carving is evil and well, it really can do something bad to your map as it did here. The pipe from which you come out is carved and white lines are seen everywere (leak warning :P!)... But let?s skip that.
I liked the Barney thing and that giant robot, as well as I enjoyed the fight with the apache (you know, started with the mp4 and ended up with the missile launcher). There is good lightining stuff and shadow effects out there.
The inside sections are also good. You show quite original ideas. It doesn?t look much like Black Mesa (in my opinion) but the scenery is great!!. The first grunt encounter was really enjoyable (the scenery there is really perfect for combat).
I enjoyed less the flickering light part (those lights really get my out of my mind) but the rest was good, specially the ending.
One thing I liked about your map is how you planned it. Player moves trough a relatively small area but it?s a long level, I mean, you are in and then out and you see places you?ve been before, but you?re always making it forward, it?s really good.
I saw some texture problems and the carving thing that would be the most important problems. The rest is good but I?d have made architecture a little more complex by adding barrels, pillars and different ceiling styles... And that?s why I give it 3 stars.
I?m willing to see more work from you.
Commented 20 years ago2003-11-27 10:05:21 UTC in vault item: The Box Comment #492
Err... I also speak spanish... Quiero decir, hola!!!. Por lo que veo de la imagen parece que el mapa est? muy bien. Intentar? descargarlo cuando tenga un poco de ancho de banda libre porque ahora mismo como que est? un poco petado... Lo que te quer?a comentar de todos modos, hmmm... Si no hablas ingl?s nadie te entiende aqu? as? que si es posible intent?lo, m?s que nada por solidaridad, porque hay gente de todas partes (Daneses, Fineses, Brit?nicos, Escoceses...) que hablan idiomas y dialectos diferentes pero todos intentan entenderse entre ellos. Puede que les resulte un poco molesto que hablen en un idioma desconocido como a t? podr?a parecertelo si hablaran ellos en alem?n... Y eso. Paz!!.
Commented 20 years ago2003-11-24 19:13:01 UTC in vault item: Operation Marlboro Comment #481
Errr... How did you know there were labs???!!!!... I spoiled it in the forum :P???... Well, my friend, the lab maps are in process now. I?ll tell when I update the thing in the Maps & Mods forum.
Did you like it?. Thanks for playing!!!..

PS: Got 4 star!!! :D!.
Commented 20 years ago2003-11-24 13:01:37 UTC in vault item: Operation Marlboro Comment #479
Hmmm... When Grunts block doors I usually blow them up :D... But I set the grunts to dissapear after dead so I don?t know what your problem could be... Maybe I?ll set some blockers so they can?t be behind doors.
And the scientist opens the elevator, yes, he does. Did you take him to the front door?. A scripted sequence would take place and he?ll open the door, I don?t know, it works for me... Try again... Did you like it?.
Commented 20 years ago2003-11-21 10:37:28 UTC in vault item: Operation Marlboro Comment #462
Thank you very much :D. I?ll take in to consideration the Config.cfg thingy (I thought it was good to include it :P) as well as the scientist room (maybe I?ll make the door open to the other side)... And lightning... Guess I?ll play it again on order to find what goes not as I imagined. By the way, anyone noticed how I reduced the size by not including the dll files and getting them with a .bat??.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2003-11-20 12:27:52 UTC in vault item: Operation Marlboro Comment #453
Fixed.
Commented 20 years ago2003-11-20 12:27:34 UTC in vault item: Operation Marlboro Comment #452
Yehah, ME!.
Commented 20 years ago2003-11-20 12:13:53 UTC in vault item: Operation Marlboro Comment #450
If my monster behave strange... Forgive them ;).
Commented 20 years ago2003-11-11 10:25:15 UTC in vault item: Pendulum Comment #422
I'm interested ;)
Commented 20 years ago2003-10-03 21:22:46 UTC in vault item: Detention Comment #289
Cool architecture, I?d love to see it filled with monsters since I don?t play multiplayer at all :P.