Comments

Commented 6 years ago2018-01-09 05:27:45 UTC in vault item: rc_Roundabout (Ricochet) Comment #21197
Ricochet is weird. I can judge neither the gameplay (because who'd be crazy enough to play Ricochet) nor the looks (because Ricochet maps don't have looks). So... it sure is a map!
Commented 6 years ago2018-01-09 05:26:36 UTC in vault item: fy_aztecworld Comment #21196
Not too bad, but not good enough to justify the fy_ title.
Commented 6 years ago2018-01-09 05:25:59 UTC in vault item: Eskimobob1 Comment #21195
Jump onto the ice at the edge and be punished eternally.
Commented 6 years ago2018-01-09 05:25:29 UTC in vault item: de_kse Comment #21194
Very dark, and a good example of how real world locations don't necessarily make the best maps. A fine effort, but I wouldn't want to play it.
Commented 6 years ago2018-01-09 05:24:33 UTC in vault item: jax_mansionraid Comment #21193
Fullbright and glaring. An alright starter map.
Commented 6 years ago2018-01-09 05:23:38 UTC in vault item: cs_well Comment #21192
Servicable, but some flaws. Also almost certainly doesn't work very well for CS.
Commented 6 years ago2018-01-09 05:23:12 UTC in vault item: commander_keen_testlevel Comment #21191
An interesting transposition concept map. I've always liked the idea of turning 2D games into 3D maps, but it's not easy...
Commented 6 years ago2018-01-09 05:22:05 UTC in vault item: lift_WAR Comment #21190
Gimmicky maps like this tend to not be fun for long.
Commented 6 years ago2018-01-09 05:20:24 UTC in vault item: es_azteck Comment #21189
Fullbright, unfinished, and bad.
Commented 6 years ago2018-01-09 05:19:58 UTC in vault item: Mkay Comment #21188
You can't see the ladders, assuming you can see anything.
Commented 6 years ago2018-01-09 05:19:37 UTC in vault item: dm_arena Comment #21187
Muzz is wrong. The flashing HL logo is great. The rest of the map seems perfectly serviceable! Nothing too special, but not bad by any means.
Commented 6 years ago2018-01-09 05:17:54 UTC in vault item: Armoury Comment #21186
It sure is an armoury.
Commented 6 years ago2018-01-09 05:17:36 UTC in vault item: de_lush Comment #21185
This was probably pretty ambitious for the day. Unfortunately it just doesn't hold up anymore. Far too blocky and/or strangely shaped.
Commented 6 years ago2018-01-09 05:16:19 UTC in vault item: aim_smg Comment #21184
Some nice details, some bad details, but still just an aim map.
Commented 6 years ago2018-01-09 05:15:35 UTC in vault item: Crap Map Comment #21183
Aptly named!
Commented 6 years ago2018-01-09 05:15:09 UTC in vault item: fy_obvious Comment #21182
I mean, it's not the worst idea, but by the time I'm looking at it, it's been done before. Not much individuality in this idea these days.
Commented 6 years ago2018-01-09 05:14:02 UTC in vault item: Space-ship Comment #21181
There's some nice details and entity work in here. I wonder if you ever used it.
Commented 6 years ago2018-01-09 05:12:36 UTC in vault item: Null Textures 2 Comment #21180
I nice little example map showing you exactly what you'd expect.
Commented 6 years ago2018-01-09 05:11:50 UTC in vault item: Suit on = Barney should open gate (escape_1) Comment #21179
Little map snippets like this always are a good point to wonder about what could have been.
Commented 6 years ago2018-01-09 05:10:41 UTC in vault item: Mario.wad Comment #21178
Not sure what you were trying to do here.
Commented 6 years ago2018-01-09 05:10:23 UTC in vault item: Mario Killbox Comment #21177
Interesting, though one of the least reminiscent of actual Mario 64. Probably fun though?
Commented 6 years ago2018-01-09 05:09:16 UTC in vault item: Camp Aign Comment #21176
I'm not going to say there's nothing good about this, but spelling errors, no plot and, obviously, an abrupt end mean nothing good. Hard to judge it, being unfinished, but hey.
Commented 6 years ago2018-01-09 05:07:19 UTC in vault item: Mario Madness Comment #21175
A decent recreation, but maybe doesn't translate into Half-Life particularly well.
Commented 6 years ago2018-01-09 05:06:14 UTC in vault item: Mario Air Comment #21174
This map seems like an odd mish-mash of ideas. Probably not your strongest Mario-themed map.
Commented 6 years ago2018-01-09 05:05:28 UTC in vault item: Sinister Comment #21173
Simple. Not many more words for it.
Commented 6 years ago2018-01-09 05:04:55 UTC in vault item: shotgun_canyon Comment #21172
I mean, there's nothing particularly wrong with this map, but the use of maybe three textures throughout and providing very little variety of weapons, I could see this getting old after about 20 seconds.
Commented 6 years ago2018-01-09 05:03:12 UTC in vault item: ma_factory Comment #21171
You've got the sun streaming in on both sides of the house. When the sun isn't out.
And your map is full of boxes.
Commented 6 years ago2018-01-09 02:08:10 UTC in journal: #8898 Comment #53038
Unfortunately I only have pack #2, which has neither. Pack #3 has Tee-KO, and I'd be all the way down for that if I could get it.

As it stands, we'd be playing Quiplash, Fibbage and Earwax, which are all good to great.


Nevermind! Tetsu0 has generously contributed to moi Jackbox Party Pack 3, so I guess there's a whole bunch of options!

Many thanks, Tet!
Commented 6 years ago2017-12-24 06:12:29 UTC in news: TWHL4 Public Beta Comment #100315
Same case. Whatever is stopping it is not obvious (to me). I’ve tried using different passwords and emails. It all seems to have no effect and yet keeps forcing any navigation back to it.
Commented 6 years ago2017-12-24 03:03:34 UTC in news: TWHL4 Public Beta Comment #100313
Trying to log in seems to be getting me stuck on the "/auth/convert" page. Filling out the fields as requested and hitting continue seems to just reload the page to no effect.
Commented 6 years ago2017-12-17 10:37:55 UTC in vault item: cs_big_city Comment #21168
A couple of enhancements (though you messed up the water feature in a different way), though largely still the same big ol' city. I'd like to see you reattempt this map now.
Commented 6 years ago2017-12-17 10:34:13 UTC in vault item: Castle Comment #21167
Hey, Ant? This isn't terrible. Excluding the fact this isn't finished, my main issue is that this castle is actually an elaborate cupboard.
But, really. Test your own maps.
Commented 6 years ago2017-12-17 10:32:36 UTC in vault item: jax_marioworld Comment #21166
That Mario is in the ground! This invokes SM64, but certainly doesn't evoke it. This is a hollow shell of Mario candy coating with no chocolate inside. Oh, and it looks terrible.
Commented 6 years ago2017-12-17 10:30:13 UTC in vault item: de_chasm Comment #21165
This is a fairly simple map in its design, but I think I quite like it. Nicely laid out, atmospheric sounds, and that pipe! If it plays well (and I can't test that), this is a pretty well-made map.
Commented 6 years ago2017-12-17 10:28:26 UTC in vault item: Leak (ns_below) (Natural Selection) Comment #21164
Your problem is a one-star problem. Why is this rateable?
Commented 6 years ago2017-12-17 10:27:36 UTC in vault item: Null Textures 1 Comment #21163
This belongs in a thread, not in the map vault.
Commented 6 years ago2017-12-17 10:26:58 UTC in vault item: de_deep1 Comment #21162
This is... almost cool. There's some good mapping in here, but invisible walls, unremarkable hallways and lack of direction make the taste sour.
Commented 6 years ago2017-12-17 10:25:52 UTC in vault item: jax_assaultworld Comment #21161
Maybe make your own map.
Commented 6 years ago2017-12-17 10:25:10 UTC in vault item: jax_twhlxmas (A Tribute to TWHL) Comment #21160
I shot a snowman and it bled. If it weren't for the "TWHL" scrawled on the wall (and the readme), this would not be notable as a TWHL tribute map at all. There's a floating, non-opaque sprite hovering in the air, the hostages can't be reached and you wouldn't want to if you could, and much of the details were very obviously scratch jobs in Wally (or paint).
Commented 6 years ago2017-12-17 10:22:48 UTC in vault item: Boxed in hell! Comment #21159
The wall was missing. There's also some straight up odd design choices, from oddly emphasizing lights to not-quite-two-way paths. In general, just another of many boxes in which Half-Life stuff happens. Not really remarkable when put that way.
Commented 6 years ago2017-12-17 10:21:02 UTC in vault item: Kotiteollisuus Comment #21158
This is an odd one. Pretty well mapped, in general. A neat little romp through Half-Life stuff. Shame there was no plot to it at all, and had a cop-out ending. Would be a lot easier to recommend otherwise.
Commented 6 years ago2017-12-17 10:19:35 UTC in vault item: cs_facility_k Comment #21157
It's hard to suggest things to improve about a map when you CAN'T SEE IT
Commented 6 years ago2017-12-17 10:19:02 UTC in vault item: JN_CBricks Comment #21156
Aaand a step down. Dark box rooms aren't fun. Controversial, I know.
Commented 6 years ago2017-12-17 10:18:30 UTC in vault item: JN_CBuildings Comment #21155
Certainly a step up from your last map, though still awfully simple. Getting better.
Commented 6 years ago2017-12-17 10:17:58 UTC in vault item: JN_DustG Comment #21154
This has first map written all over it. What more can one say?
Commented 6 years ago2017-12-17 10:15:50 UTC in vault item: cs_ClseQ Comment #21153
Dude, it is! It's also claustrophobic, incredibly easy to get lost in, unimaginatively textured and... well, that's about it. This map is in desperate need of some landmarks and some variation in the textures.
Commented 6 years ago2017-12-17 10:14:13 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #21152
I quite liked this, but it was almost just an interactive version of that screenshot above. If all of a sudden no-one could play this map, I could relate that it was just that except you run around in that room.
Still, a very nice reproduction of that particular area. Though you disappointed me that nothing happened when you jump down the hole.
Commented 6 years ago2017-12-17 10:12:25 UTC in vault item: HLywood Comment #21151
My problem with this is that I don't know how much of this was the map itself being funny or of it was just the lines that you poured into it. I had the odd chuckle here and there, but those actors sure did die easily.
Still, was mapped pretty well on the whole, so can't complain too much.
Commented 6 years ago2017-12-17 10:10:14 UTC in vault item: a01&a02 Comment #21150
This looks pretty neat, insofar as a mess of missing textures in a editor can look neat. I kinda wish you'd kept this going.
Commented 6 years ago2017-12-17 10:09:07 UTC in vault item: cs_mountain Comment #21149
I don't know how you possibly cocked this map up so badly. Why was the maximum view distance five feet in front of you? That's not something the average newbie messes up. The average newbie wouldn't even know how to change that. Then there's the ghost lights, the glass cube elevator, the pitch black rooms and a complete disregard for the grid and its snapping capabilities.
Maybe look at some more of those tutorials.