Comments

Commented 14 years ago2009-06-27 15:27:37 UTC in journal: #5911 Comment #59525
Yeah, i'll totally see it, but i'm not expecting too much outta that either..

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Commented 14 years ago2009-06-26 18:51:41 UTC in journal: #5912 Comment #50368
congrats man! enjoy your victory beers! YOU DESERVE IT

)

Commented 14 years ago2009-06-26 18:48:57 UTC in journal: #5913 Comment #50021
if you continue this project it, your code will become the self-aware AI that will seek to destroy all humankind.
Commented 14 years ago2009-06-26 18:24:48 UTC in journal: #5911 Comment #59524
wish i could agreee with you tito, but transformers 2 was easily the most pointlessly-bad movie i've seen at the theater all summer, probably all year. (i left halfway through)

I could right a whole, long rant about why it was so bad, but that wouldn't change the fact that this movie was still made, and people are still wasting their money to watch it. So i'll try and keep it short:

i was wholly disappointed how this transformers bears almost zero continuity to the original tv show--not like the first one really did either--, and what they do manage is done horribly. None of the original concepts or plot devices that made the original series interesting and fun are utilized, for a second time. To me, the movie comes off as a commercial for GMs shitty, styleless cars; an orgy of pointless, haphazard cgi, where the robots all look shittily the same; and some really bad, stupid comic relief thrown in: the robot with the gold tooth that talks like jar jar binks and says he "he doesn't read much" ARE YOU FUCKING KIDDING ME?! IT'S JAR JAR BINKS FOR THE TRANSFORMERS! GTFO!

oh and one last thing: whoever wrote the movie should go out to the gun store, buy a gun, and shoot themselves in the face.
Commented 14 years ago2009-06-25 15:19:13 UTC in journal: #5906 Comment #60351
nice stuff! I've always wanted to try reskinnin stuff... = )
Commented 14 years ago2009-06-25 15:16:38 UTC in journal: #5911 Comment #59523
i'm seein it tonight... Not really expecting much since i really didn't like the first one, but whatevs hopefully it will pleasantly surprise...

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Commented 14 years ago2009-06-25 15:14:43 UTC in journal: #5911 Comment #59522
watching it tonight...
Commented 14 years ago2009-06-24 15:52:42 UTC in journal: #5910 Comment #51898
it's actually pretty good i will put it on my iPod doday..
(seriously)
Commented 14 years ago2009-06-24 15:18:45 UTC in journal: #5908 Comment #35210
nice. = )
Commented 14 years ago2009-06-22 17:30:37 UTC in journal: #5896 Comment #50014
Wow that is super cool!
Commented 14 years ago2009-06-22 17:20:25 UTC in journal: #5901 Comment #47604
how do you confirm if you really have it? can you/did you test yourself for it?

anyway hope you get better soon, i'm sure you will!

)

Commented 14 years ago2009-06-20 20:31:08 UTC in journal: #5891 Comment #51890
any hott farm gurls like laura ingalls or her blind sister?? (hot ingalls girls are hott)
Commented 14 years ago2009-06-20 20:29:47 UTC in journal: #5892 Comment #38290
nice! i made those out of duct tape and cardboard when i was a kid...

)

rim: hahahahahahahahah = )
Commented 14 years ago2009-06-20 20:28:37 UTC in journal: #5893 Comment #35195
i'll try that shit thanks for reminding me! = )
Commented 14 years ago2009-06-20 05:27:36 UTC in journal: #5884 Comment #53303
yay hotdog are back in the game

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Commented 14 years ago2009-06-20 05:19:26 UTC in journal: #5891 Comment #51889
yeah GTFO
Commented 14 years ago2009-06-19 17:20:59 UTC in vault item: Flat-Life IP - Operation Iceflow Comment #17596
I have not played this game, but from smidges seen in the motm reviews, it looks absolutely gorgeous imo. 5-stars easy for a very well-built, great-looking flat-life level!

(thought it very cool too how you replaced the player model with a grunt)
Commented 14 years ago2009-06-13 17:23:59 UTC in vault item: Blue Paradise Comment #17583
Wow! this looks like a rimrook map to me (that's a big compliment in case you were wondering). I always love your layouts and how clean/smooth/rounded your brushwork is... it's always so pretty.. = )

++lighting looks nice and contrasty, just how i like maps.
++effects (transitions through those little doorways are soooo cool.)
+/-texturing is fine, but repeatative having the same one on all the toweres. Plus those neat jutting trims you have should be textured differently imo to make them stand out--you can't appreciate nice brushwork if it blends in and you can't see it!)
++your layouts are always so nicely complex and good
+/-ambience: the rushing sound is good but it needs more imo
++no fps lag at all for me for such a complex/big map.... great work!

Lets get this on the server and play!

I only ran through quick, but if we get it on a server i'll provide more comments, plus i see there is a lot more cools stuff in this map i didn't see on my run-through from the other comments... again, great work!

*****
Commented 14 years ago2009-06-10 23:56:06 UTC in wiki page: Tutorial: Changing Levels Comment #100619
great tutorial thanks! i set up everything the way you said, but i get "stuck" when i arrive at map2, that is, i can't move, even with noclipping!
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This comment was made on an article that has been deleted.
Commented 14 years ago2009-06-09 17:28:01 UTC in journal: #5857 Comment #59451
OH SHI i didn't know that1 = )
Commented 14 years ago2009-06-09 17:26:35 UTC in journal: #5860 Comment #53296
sure you will good luck! = )
Commented 14 years ago2009-06-09 17:26:02 UTC in journal: #5861 Comment #58833
SOUNDS GOOD CHARLIE! = )
Commented 14 years ago2009-06-09 04:49:59 UTC in journal: #5859 Comment #51883
maybe you'll get to have 1 sexy time with a cute farm girl?
Commented 14 years ago2009-06-09 00:07:41 UTC in wiki page: path_corner Comment #101117
weird bug i had once regarding path corners. I grouped 4 pathcorners together, and somehow the fire on pass value i had for only 1 out of 4 paths, was copy/pasted to all 4 path_corners!

afaik, it's only happened once, but something to keep in mind if you're having trouble with path corners.
Commented 14 years ago2009-06-08 15:54:27 UTC in journal: #5857 Comment #59450
that's pretty cool but pengy's mention of the ds lite and flash reader seem better cuz you get all the ds games too.

i mean you wouldn't be able to play can't play the nes/snes/neo-geo/genesis games but i'd rather have the ds games personally..
Commented 14 years ago2009-06-08 15:28:48 UTC in journal: #5846 Comment #59002
"Now you can play every single DS and GBA rom on your DS!"

NO WAI
Commented 14 years ago2009-06-08 15:18:39 UTC in journal: #5850 Comment #56453
so is mine they're bringin it in on the plane HAHA

seriously how do you bring up those stats?
Commented 14 years ago2009-06-08 15:17:21 UTC in journal: #5851 Comment #48801
very cool can't wait to plai it!
Commented 14 years ago2009-06-08 15:12:28 UTC in journal: #5855 Comment #61449
what is "quake III"?
Commented 14 years ago2009-06-08 15:11:10 UTC in journal: #5856 Comment #47553
awww
Commented 14 years ago2009-06-08 15:08:09 UTC in vault item: Game Ending Comment #17558
Thanks for this i used it a couple times. I always seem to have trouble configuring env_fade and the trigger_endsection, and this cleared it up for me.. THANKS
= )
Commented 14 years ago2009-06-06 18:52:30 UTC in vault item: MAR: JeffMOD's observation centre V2 Comment #17545
kk i'll try compiling in a sec. no pm so far..
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This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 14 years ago2009-06-01 18:10:09 UTC in journal: #5835 Comment #56440
yeah isn't that impossible under xp32 striker? I thought the maximum memory xp could address was 2 gb?
Commented 14 years ago2009-06-01 16:26:48 UTC in journal: #5835 Comment #56439
ya jeff so many good goldsource mappers have fell to to ATI's sword...
Commented 14 years ago2009-06-01 16:23:11 UTC in vault item: cs_sarajevo beta 0.86 Comment #17537
* * * * *

(speechless)

this is an amazing real-world representation done in an old-as-balls engine and it looks perfectly realistic to me. No pertinent details are left out from the road stripes to the curbs, to any kind of trim or other detail you can think of. If i ever do a top 5 best-looking goldsource maps i've ever seen, this would certainly make it.

Did you do the textures yourself? (i didn't see credits/reamdme). Textures are amazing. World props are amazing: that trolly car i though was a model it's so perfectly done. The atmospheric effects are absolutely gorgeous and just make everything look so real, it's eerie.

There are minor visual glitches i noticed like whole sides of buildings not being rendered and some of the model back faces don't render, but i didn't see anyone else mention it so maybe the problem is on my end.

I can't comment from a gameplay perspective, but it seems rather interesting to see how it would play.

R_speeds are quite high in areas, but i couldn't say how that would effect a multiplayer game nowadays with speedy new comps and gfx cards.

At any rate, a masterpiece of the first order in my book. An inspiration to all who still goldsource map.
Commented 14 years ago2009-06-01 15:20:53 UTC in journal: #5835 Comment #56438
Very nice! post some bencmarks to see how it impacts your performance!

wow i didn't think ddr2 ran at that fast bus speed but i don't really know a lot about ram.. when i got my ddr3 1066 with the matching data bus last year i felt like hot shit..

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Commented 14 years ago2009-06-01 09:30:30 UTC in journal: #5834 Comment #53292
MAKIN MEE ARE FUN

and yeah wee would be better if it was also vcd/mp3 player too. (does it play mp3? i don't even know, but i kno it doesn't do vcd)
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Commented 14 years ago2009-05-31 05:19:20 UTC in journal: #5825 Comment #50355
Congrats! cheers mate! <raises a beer>

Oh and hunter av was superior by far = )
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Commented 14 years ago2009-05-28 07:22:07 UTC in journal: #5828 Comment #51873
that sucks keep reuping until you get a drunk instructor... he'll think your driving is great = )
Commented 14 years ago2009-05-28 07:19:05 UTC in vault item: de_outlaws Comment #17530
multiple screenshots doesn't work

looks neat i'll play it when i get css installed again
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Commented 14 years ago2009-05-27 01:19:13 UTC in journal: #5820 Comment #35174
no you got ati NO NO NO = (

take it back now and get a sweet nvidia card like pb... = )