Comments

Commented 9 years ago2014-06-15 13:14:51 UTC in vault item: de_excelsior Comment #20629
You ought to finish this map, it looks and feels amazing!

The meeting point of the two teams, the central rocket hall needs more atmosphere. Make it somehow that the players really feel that some engines are being tested in that room.

There's a lot of untextured walls and this shouldn't be hard work now that your map is almost finished. I played with bots and it felt like some nice action.
Commented 9 years ago2014-06-09 22:41:11 UTC in journal: #8386 Comment #51031
I think it's pretty good.
Commented 9 years ago2014-06-02 22:39:48 UTC in journal: #8383 Comment #43981
And bear sim.
Commented 9 years ago2014-06-01 12:32:50 UTC in journal: #8382 Comment #42302
That's about the closest I was when a lighting hit near my apartment. Well, let that be 10 more meters. A lightning rod is put on a tower that's near the bathroom window.
I was on the toilet.
Commented 9 years ago2014-05-30 21:50:07 UTC in journal: #8381 Comment #45979
Felt the same when 2 of my dogs I spent the childhood with passed away. The thing is, I still remember them vividly.

Sorry for your loss.
Commented 9 years ago2014-05-20 20:30:49 UTC in journal: #8376 Comment #48352
Well, I disagree with that logic. I have a printed keyboard and I don't look at it. I always had.

I had my first computer( a Pentium 2) when I was 6. Nobody forced me to learn to type fast. It was a natural process :).
Commented 9 years ago2014-05-20 16:06:24 UTC in journal: #8376 Comment #48351
Wait, is that a blank keyboard? That's odd, never seen one before.
What's that useful for? (I suspect not looking at it when typing, but it's not that... logical imo).
Commented 9 years ago2014-05-14 17:11:38 UTC in vault item: gauss_god_hldm Comment #20583
Very fun map, zeeba! I think it's a good challenge for everyone to try an instant-kill while mid-air. The aesthetics are inspiring.
Commented 9 years ago2014-05-14 15:58:26 UTC in journal: #8375 Comment #50148
You need to implement a Favorite feature on TWHL so I can favorite this journal.
Commented 9 years ago2014-05-12 09:47:11 UTC in vault item: Altdel Comment #20567
This map left me in awe. I have to praise you for the clean-looking style of the whole map, and for architectural design that keeps the gameplay flow.
I love how nothing was left untouched when speaking of detail, and you put a lot of effort in the secondary areas too, not just the big arena.

For example, this transit zone for trucks, or whatever, gives me a warm feeling of security. Simple shapes efficiently create the impression of detail.
User posted image


The engine room, or whatever those wheels represent, is a bit more clumsy but it still allows for some serious action. The hard-to-get RPG will surely frustrate a lot of players while making it fun for others. Again, simple shapes define an incredible detail, and I absolutely love each time I see the ceiling polished in Half-Life maps, as it is the most difficult one to think about imo.

User posted image


You gotta love Archie for his inspiring ideas for detail. I'm going to steal this one from you, bro'. When I sit hours thinking about what the heck I should use to detail a simple hall, this guy slaps a whole new room with some windows. Simple, effective, realistic.

User posted image


Archie diligently explores new ideas of lighting in maps, probably a consequence of his training with cameras. I have to ask, are those sprites set to "glow" or something? They look awesome! It just feels interesting when exploring a map and you actually learn just by observing.

User posted image


User posted image


Last, but not least, the mothership: the central arena. This is a carefully crafted place. Although it seems like it didn't take painstaking effort to design it, I sure know it was a challenge for r_speeds. I've detected r_speeds of up to 7000 wpolys in this area, so now I can rest assured that I optimized the shit out of dm_researchvessel, which is an open space map. I think this has to do with higher resolution textures, but also because, like me, you like to add detail in unexpected places. I call this "bump map compensation" - the doors have a subtle bevel. Speaking about the doors, it is a bit misleading to have so many doors that are false, yet I like that you put a "no-access" sound.
I think somebody already told you about the blue bridges in the forums. They are a weird addition and don't really flow in the map design. Maybe construct them differently or give them a different purpose?

User posted image


Nevertheless, this map is crazy beautiful. Valve would be vexed.
One question remaining: what textures are you using? Are those specifically designed for the Core?
Commented 9 years ago2014-05-11 14:30:16 UTC in journal: #8374 Comment #51013
Stojke, I don't get to choose my subjects. They're all compulsory.
Commented 9 years ago2014-05-10 09:48:06 UTC in journal: #8374 Comment #51012
I'm sure you live in another dimension where you can put time on pause. Most of us don't have the ability to focus that easily.
Commented 9 years ago2014-05-09 19:05:32 UTC in journal: #8374 Comment #51011
I think part of engineering is screwing some things up. Including your exams. There are things I studied last year that have simply vanished from my mind.
Also, I found out that most of engineering is not about hard math. It's about knowing a lot of things, and combining those things.

This test doesn't look that hard, but because I forgot most of Physics and AP from last year it looks crazy.
Commented 9 years ago2014-05-07 18:37:09 UTC in journal: #8373 Comment #45966
I kid. I know how productive you are and how awesome the mod will be.
Commented 9 years ago2014-05-07 18:23:09 UTC in journal: #8373 Comment #45965
Me too.
Commented 9 years ago2014-05-07 09:12:11 UTC in journal: #4629 Comment #54195
Then you should really get a haircut. Hmm.. I also should have a haircut now, it starts to get warmer outside.
Commented 9 years ago2014-05-07 05:25:33 UTC in journal: #8371 Comment #58430
Actually I have 6.8GB on dropbox right now. Nothing beats the dropbox folder integration in Windows, I know, but dropbox is more personal, that's why I asked.
Commented 9 years ago2014-05-07 05:20:34 UTC in journal: #8372 Comment #49554
Now thanks to you, thousands of bartenders across the world will loose their jobs.

Nah, I kid. Very nice project there. I didn't quite understand in the video, what control module were you using? Also what does "CETA" stand for?
Commented 9 years ago2014-05-06 14:46:39 UTC in journal: #8371 Comment #58429
Ohhhh Captain Terror I totally forgot about Gamebanana :)). The thing is that it's not just hosting there, I only wanted to expose those maps here...
Commented 9 years ago2014-05-05 09:13:54 UTC in journal: #8371 Comment #58428
I've heard about MEGA and its awesome features, but I also want something that is persistent across the years. Give me an example of downloading on mediafire, if any of you have a file or something. I want to reupload some old maps that have been deleted from gamefront, and well... I want to choose wisely.

[EDIT] Or another seemingly cool one that I discovered: Firedrive.
Commented 9 years ago2014-05-05 08:24:01 UTC in journal: #8371 Comment #58427
No, Google Drive is too... personal. I don't know how to explain this.
Commented 9 years ago2014-05-04 17:54:30 UTC in vault item: Twelve Absent Men - Beta 2 Comment #20557
Hey doodle, I think you've got some really great action going here, it only needs some tweaking. Although without voices, the character dialogue is interesting and quite unique among so many EP2 mods.

Your brushwork is inspiring and I love how you went that extra mile to round off even difficult corners. The props blend in beautifully.

The downside is that the lighting is too dim. There are too many areas where I have to use the flashlight. Try putting more lights, or increase the intensity in some areas, it's too dark.

Also, try tweaking a bit the timing and action in the arena where I can use the 2 friendly turrets. It just feels like the combine are pouring without any effect on intensifying the action.

I give you 5 stars for terrific work, especially this being a beta.
Commented 9 years ago2014-05-04 08:07:23 UTC in journal: #8370 Comment #61609
I find being able to read, to have the patience to read, an exceptional ability. I've started Mermoz last summer, but did not finish it although I'm past half of it.
Commented 9 years ago2014-05-04 08:03:49 UTC in vault item: dm_researchvessel BETA Comment #20555
Well DiscoStu, your decent computer might not be that decent. It runs fine on my specification at 1920x1080:

Intel Pentium Dual Core E6500
AMD Radeon HD4850 512mb
4Gb of RAM

This is a PC I've built between 2007-2010, with the motherboard being the oldest. It was a decent computer for the time, but now modern gaming is simply not possible with it, only at ridiculously low details.
When I designed the map I was aware that people with slower computers are going to go crazy, so I accept your criticism.
(I understand the others gave me 5 stars for encouragement, or maybe sincerely, but for my own pride this map is not a 2 star-map, it's a not detailed box :P
I will be motivated though to optimize the shit out of it)
Commented 9 years ago2014-05-03 22:53:43 UTC in vault item: dm_researchvessel BETA Comment #16039
That's odd, I've only used zhlt.wad, halflife.wad, submerged.wad, ns.wad and a custom wad. They're all in there, and I could bet those decals are from halflife.wad.
Thanks for the review, I will once again take into consideration the advice.
Commented 9 years ago2014-05-03 22:50:59 UTC in vault item: DM_Rust [Beta] Comment #18425
The architecture is clean and nice, it's faithful to the Half-Life feel.
Things you can improve are the sound atmosphere though. It's too depressive, it uses most of those mysterious industrial backgrounds HL has to offer.
Also, the outside lighting is a bit too greenish for my taste.

Otherwise, this map has the potential of beerfort in terms of a hot deathmatch fight.

[EDIT] Just read in the forums that you made this in a day. I don't consider myself a good mapper, because I casually delve into this act, but it's hard for me to believe you! :o
Commented 9 years ago2014-05-01 17:23:03 UTC in journal: #8369 Comment #40375
Rufee, how do you do that? :o
Commented 9 years ago2014-04-30 15:39:53 UTC in journal: #8369 Comment #40374
Yes but it's used only by the BIOS and other specialized attention messages(like the incredibly cute 5xSHIFT key press).
Commented 9 years ago2014-04-30 14:49:11 UTC in journal: #8369 Comment #40373
You have a speaker integrated in your PC case?
Commented 9 years ago2014-04-29 18:26:06 UTC in vault item: dm_researchvessel BETA Comment #20542
I have Opposing Force... but how do I compile for Opposing Force? Do I need to simply add an opFor FGD in hammer?
Commented 9 years ago2014-04-27 13:03:33 UTC in vault item: X-Half-Life: Deathmatch (XDM) 3.0.3.8 Comment #20535
This is incredible. I must ask about the custom weapons, are they designed in Hammer?!
Commented 9 years ago2014-04-26 19:14:57 UTC in vault item: Rocket accident Comment #20533
Very nice! Even though it's simple, I thought it was amazing ;).
Commented 9 years ago2014-04-26 16:06:30 UTC in vault item: dm_researchvessel BETA Comment #20530
Because it's not the final version, I'm counting on the TWHL mapping community to help me discover the map bugs, optimization flaws and other "nitpicks" ;) :D. Then I will upload the final version on fpsbanana.

[EDIT] Ok, here's an effect which is mostly hidden from the one that causes it. There's a valve in one of the engine rooms in the ship that when used will cause a short quake and some sounds coming from outside. Tip: sv_cheats 1, noclip and then use the valve, get outside quickly, look towards the ship antenna and then watch what happens.
Commented 9 years ago2014-04-25 08:54:10 UTC in vault item: Aquatos: Aqua Labs (Remake) Comment #20528
This is one of the most colorful and interesting maps I've seen in a while. Great job!
Commented 9 years ago2014-04-22 14:15:35 UTC in journal: #8366 Comment #45952
Wait a minute, who regulates freelancing? How does the government know you are getting money for freelance work?
Damn it I didn't know capitalism is so hard. I'm still a noob when it comes to finances.
Commented 9 years ago2014-04-22 11:14:02 UTC in journal: #8366 Comment #45951
£900 for taxes? What the actual fuck?

Do IT and similar sector companies from UK hire people based on their past or based on a technical test? If it is the latter, how do they treat immigrants?

I'm asking for a personal opinion because in the past months we've been all witnesses to an unreasonable hatred towards the eastern block of Europe, and I'm just curious how is the situation perceived now.
This comment was made on an article that has been deleted.
Commented 9 years ago2014-04-16 07:39:12 UTC in journal: #8363 Comment #58413
Well, my guys insisted on me drinking a mongolian.

I have almost no regrets.
Commented 9 years ago2014-04-16 00:01:05 UTC in journal: #8363 Comment #58412
HAHA! the habitual cake! :))
Commented 9 years ago2014-04-15 08:13:32 UTC in journal: #8363 Comment #58411
It's a wikipedia image =)), but thanks :)).
Commented 9 years ago2014-04-15 06:42:25 UTC in journal: #8363 Comment #58410
I am from EU.
@Scotch: 80 is a number representing the alcohol percentage in the Stroh product line.
Commented 9 years ago2014-04-08 23:14:40 UTC in journal: #8360 Comment #58396
Well, apparently the new update that I got today did not bring back the old start button. It's perhaps meant for Windows 9.

link

Some nice optimizations which I don't care about have been done though, like better integrating the metro apps with the desktop. The only problem - I never used any metro apps, aside from the weather one.
Commented 9 years ago2014-04-08 13:02:22 UTC in journal: #8360 Comment #58395
Thank you Penguinboy, that worked!

I use Windows 8.1 Pro because I got it free from the university. I use windows 7 on the desktop, but after the april update that should come after today from what I remember, I'm thinking of switching to windows 8 there too.
The new update brings back the old-style Start button.

Archie, shutting down windows 8 is a child's play. Right-click on the start button. It's... really that easy. Those who adapt, survive.
Commented 10 years ago2014-03-21 23:04:39 UTC in journal: #8352 Comment #58380
That gif is disturbing.
Commented 10 years ago2014-03-05 21:53:22 UTC in journal: #8346 Comment #60082
TJB is the Cakeman.
Commented 10 years ago2014-03-05 16:09:48 UTC in journal: #8346 Comment #60081
Happy birthday rufee!
Commented 10 years ago2014-03-05 09:36:32 UTC in journal: #8345 Comment #50982
I can never grow long hair. It looks like an afro from the front and the tail like a mullet. I think it suits you.
Commented 10 years ago2014-03-03 11:34:34 UTC in journal: #8344 Comment #42291
Holy shit this game is awesome! I always wanted to be able to make a game with this kind of style. Can you make a tutorial on something basic?
Is this entirely coded in flash or something, or some other language and then transformed to flash? ( kind of a noob at this part).

Will there be an Android version for this?
Commented 10 years ago2014-02-26 19:14:39 UTC in journal: #8342 Comment #50970
*like
Commented 10 years ago2014-02-25 19:29:47 UTC in journal: #8341 Comment #62622
Happy birthday mate ;)!