Comments

Commented 1 year ago2022-05-26 18:04:52 UTC in vault item: dmc_cabininthewoods Comment #104443
If you click the "Download" button, the ZIP file contains a .map, a .txt, a couple of .wads and a video. But no .bsp for playing the map
Commented 1 year ago2022-05-26 18:00:22 UTC in vault item: Only the server may changelevel problem Comment #104441
Did you play it in single-player or multi-player mode?
Commented 1 year ago2022-05-26 17:57:37 UTC in vault item: Guardian Comment #104440
Hi! More people will take a look at your map if you add a screenshot or two, assuming it looks okay

Edit: Added one for you
Commented 1 year ago2022-05-26 17:39:03 UTC in vault item: dmc_cabininthewoods Comment #104439
Thanks :D It looks like you forgot the .bsp, too. Things are moving in the right direction, though :P
Does the map have any relation to the film with the same name?
Commented 1 year ago2022-05-26 14:46:33 UTC in vault item: De Fizzy Comment #104436
Try OpenTTD (Open Transport Tycoon Deluxe) :P
Commented 1 year ago2022-05-24 20:13:12 UTC in vault item: mg_quake_dmc_b5 Comment #104435
This Vault item was originally for mg_quake_dmc_b2. The download died and I was unable to find an exact replacement, so I replaced it with a link to mg_quake_dmc_b5 which is a later version of the same map and I updated the title. I hope that's okay, Fi3nD?
Commented 1 year ago2022-05-24 19:29:57 UTC in vault item: DM_Levitation Comment #104434
This is in fact a map for HLDM (Half-Life Deathmatch - in other words, the multiplayer mode of regular Half-Life). I have read other comments from HLGenius and they thought HLDM or Half-Life Deathmatch meant Deathmatch Classic, which this map is not for. It's a common mistake.
Commented 1 year ago2022-05-24 18:05:11 UTC in vault item: HL:FL Mission01-02 (Flat-Life) Comment #104432
What the hell is wrong with you.
I am not sure where to start, Albert :)
Commented 1 year ago2022-05-23 17:48:35 UTC in vault item: de_twhl Comment #104428
I want your map. Could you fix the download, please?
Commented 1 year ago2022-05-23 17:43:56 UTC in vault item: ZM_Dream_Up_RT Comment #104427
ZombieMod, a server-side mod for Counter-Strike: Source
Commented 1 year ago2022-05-23 17:20:25 UTC in vault item: Mario_World Comment #104425
Link was dead :)
Commented 1 year ago2022-05-22 18:46:58 UTC in vault item: Saving Private Barney ACT 1 Comment #104424
Hero!
Commented 1 year ago2022-05-22 18:17:44 UTC in vault item: de_cabbage Comment #104423
According to RESGen, smoe_cm2.wad was one of the WADs you used. However, RESGen got it wrong. I think the problem is caused by RESGen being a little simple and by the old compile tools you used not removing references to WAD files you were not using (but were loaded in Hammer when the .map was saved).

Sorry about that mistake. I have removed that WAD now. I have restored a lot of broken downloads over the last year and a half and many of the downloads from sites like GameFront have crashed when I test them, because of missing WADs or models. So I started running RESGen to detect missing WADs, but I stopped soon after when I noticed this issue.

By the way, why did you call the map Cabbage? :) The map feels like a Deus Ex level
Commented 1 year ago2022-05-15 17:14:57 UTC in vault item: c1a0 & c1a0d Comment #104408
c1a0 works but Hammer 3.5 and JACK fail to load c1a0d for me, all I get is a couple of lockers. Am I missing something?
Commented 1 year ago2022-05-09 23:12:16 UTC in journal: Taking Flight Comment #104401
Right. It is a shame nobody here knows anything about children.
Commented 1 year ago2022-05-09 18:33:36 UTC in journal: Taking Flight Comment #104398
Different standards in different companies or countries I suppose.

Flying seems so fun. I wonder if I could fly a little private plane despite being afraid of heights (I don't mind traveling by commercial airplane but Ferris wheels scare the life out of me)
Commented 1 year ago2022-05-07 11:11:19 UTC in journal: Taking Flight Comment #104387
Best of luck to you! It seems like an interesting job. Make sure you vision is good enough if you haven't thought of that already, I understand the requirements for commercial pilots are quite strict. An old acquaintance had to get laser eye surgery before he could get his license.
Commented 1 year ago2022-05-07 10:57:19 UTC in journal: 17 :D Comment #104386
Sounds like it's time for a diet, Andy. Have a good one, Cambreaker!
Commented 1 year ago2022-05-04 22:18:12 UTC in journal: #5787 Comment #104381
Hi! I am just here to replace the hat that got destroyed 🎩
Commented 1 year ago2022-05-02 12:52:48 UTC in wiki page: HDR Comment #104368
HDR in the Source games does not (or did not? It's been a while since I messed with Source) work the same way as HDR in modern games and movies, see https://www.reddit.com/r/buildapc/comments/67bby1/eli5_if_hdr_was_a_thing_featured_in_halflife_2/

and

https://youtu.be/frBNnNWEbyk

I will get around to updating this article eventually. Or will you 🫵 beat me to it?
Commented 1 year ago2022-04-27 10:54:54 UTC in journal: Missing remote Comment #104354
Are you specifically interested in that remote, or could you use a universal remote?

LIRC has configuration files for a bunch of Sony devices with similar names. Not RM-S5 specifically but I think the manufacturers reuse a lot of codes so they could be largely compatible https://www.lirc.org/

AFAIK we don't have a lot of electronics nerds here, but Stojke might know about these things
Commented 2 years ago2022-04-16 16:27:10 UTC in journal: Copper Comment #104333
Happy birthday!
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-04-04 00:35:56 UTC in vault item: ANTI-Skybox Comment #104307
The basic idea is correct but the "also better" example is flawed: If you jump up (in low gravity for example) then some of the cliffs you should be able to see are behind a sky brush. You should never allow the player to get in a position where brushes are positioned on the other side of the sky. It's illogical and often causes visual glitches
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-04-03 04:01:45 UTC in vault item: fun_pitch-black Comment #104300
  1. The map is not completely black. It's almost fullbright. False advertising.
  2. That rainbow sign in the middle in the screenshot? It doesn't load. I think you included the wrong version of your WAD. WARNING: texture lump "-!?.-_m6" not found
  3. I don't get it. Why? What? Why? Again, why?
Commented 2 years ago2022-04-03 03:44:09 UTC in vault item: sk_death Comment #104299
It's a simple AK/M4A1 aim map but with buy zones, grenades and stairs. Climbing the stairs is very risky but I like some verticality in an aim map.
Commented 2 years ago2022-04-03 03:27:46 UTC in vault item: CS:S Arena (remake) Comment #104298
You can find the same gameplay in most aim_ maps. When your map is a cube, the most obvious way to make it more interesting is to make it not a cube.
Commented 2 years ago2022-04-01 12:04:54 UTC in wiki page: path_corner Comment #104293
New train rot. Speed (yaw_speed) was listed as an attribute but that doesn't seem to be implemented, so I removed it
Commented 2 years ago2022-03-30 00:50:26 UTC in poll: Tis the Season Comment #104285
Never again. Winter is cancelled.
Commented 2 years ago2022-03-28 14:24:04 UTC in wiki page: Entity Flag: Not in Deathmatch Comment #104277
I think we can add this to every GoldSrc entity's list of flags, even though it's not included for most entities in the standard .FGD files
Commented 2 years ago2022-03-28 02:41:42 UTC in wiki page: Goldsource Error: "MAX_TRI_EDGES", "MAX_TRI_POINTS", or "MAX_TRI_TRIS" Comment #104276
I added download links to ZHLT and VHLT but I think it would be better to have articles written about each compiler set and we could link to those articles instead. That way we could provide more information and keep the downloads in one place whenever we need to refer to ZHLT or VHLT
Commented 2 years ago2022-03-27 22:15:53 UTC in vault item: cs_napal2 Comment #104275
In case anyone is wondering, naoko actually was an alt account for simehong2000. See the contact details at https://gamebanana.com/members/227983 , the email address simehong posted here https://twhl.info/vault/view/5385 (same as the one in naoko's profile), and the identical spelling and grammatical mistakes.
Commented 2 years ago2022-03-27 01:35:05 UTC in vault item: We got work to do...! Comment #104273
You couldn't upload the screenshot because it was a BMP with a .jpg file extension.
Commented 2 years ago2022-03-26 21:11:33 UTC in wiki page: Goldsource Error: "Line ... is incomplete (did you place a " inside an entity string?)" Comment #104270
That's why we have the Edit button, Megan. Fixed :)
Commented 2 years ago2022-03-22 15:25:17 UTC in vault item: Error - de_destroy Comment #104261
See what?
Commented 2 years ago2022-03-22 15:19:21 UTC in vault item: de_dist Comment #104260
The textures are nice, except for that wooden texture that I think is from cstrike.wad or halflife.wad - it and the New Mexico skybox ruin the feel. The rendering distance is too short, so parts of the map aren't rendered from a distance. The terrorists can plant the bomb too early.

It's not bad for only an hour's work.
Commented 2 years ago2022-03-22 15:10:27 UTC in vault item: "bad surface extents" error Comment #104259
TWHL used to have file attachments in the comments. dandyli0n` attached an RMF and I've added that RMF to the download.
Commented 2 years ago2022-03-22 14:48:22 UTC in vault item: rkr_underground Comment #104258
T spawn has two glass windows you need to destroy to enter or exit. You need to empty several magazines to get out. The map has an odd layout that I don't think works
Commented 2 years ago2022-03-22 13:38:01 UTC in vault item: Canyon Comment #104257
Play his Canyon 2 instead, that is perhaps the best TFC map I have ever played. This one is grenade spam hell. Dr Orange's mapping has improved like crazy since he made this
Commented 2 years ago2022-03-22 00:46:20 UTC in vault item: firing_range Comment #104256
Those WADs are included with CS CZ (this map was not labeled as a CS CZ map)
Commented 2 years ago2022-03-21 23:16:12 UTC in vault item: Surf Map Example Comment #104255
When playing surf maps, remember these things:
  1. sv_airaccelerate 100 is a must. Practically all surf servers use that or a similarly high value to allow the players more control in the air.
  2. Don't set fps_max too high, even if you have a good monitor and want those FPS. GoldSrc physics are sensitive and you will get stuck in ramps if you have too many FPS.
  3. W/Forward and S/Back are never used. Only press A or D depending on which side of the ramp you're on, keep it pressed, and use the mouse to steer.
Mariowned here invented surf maps
Commented 2 years ago2022-03-21 23:12:10 UTC in vault item: Repercussions Comment #104254
If anyone is wondering, Habboi was obviously using machine translation
Commented 2 years ago2022-03-21 23:01:06 UTC in wiki page: Goldsource Error: "miptex >= loadmodel->numtextures" Comment #104253
Originally this article suggested that this error may be caused by the use of too many textures, 100 to be precise, but I believe that to be incorrect
Commented 2 years ago2022-03-21 22:32:54 UTC in vault item: Carousel [source files only] Comment #104252
I think this has the finished BSP: https://gamebanana.com/mods/61955
You could add it to the download if you want, slipi. TWHL has an upload size limit of 16MB these days.
Commented 2 years ago2022-03-21 22:15:42 UTC in vault item: stfu_and_climb Comment #104250
Dim you have to reply, man!
Commented 2 years ago2022-03-21 21:44:10 UTC in vault item: dm_coastland Comment #104249
The download is back online. TWHL has 16MB uploads since a few years back
Commented 2 years ago2022-03-21 21:35:59 UTC in vault item: awp_squrel Comment #104248
*squirrel