Commented 1 year ago2022-05-26 17:39:03 UTC
in vault item: dmc_cabininthewoodsComment #104439
Thanks It looks like you forgot the .bsp, too. Things are moving in the right direction, though Does the map have any relation to the film with the same name?
Commented 1 year ago2022-05-24 20:13:12 UTC
in vault item: mg_quake_dmc_b5Comment #104435
This Vault item was originally for mg_quake_dmc_b2. The download died and I was unable to find an exact replacement, so I replaced it with a link to mg_quake_dmc_b5 which is a later version of the same map and I updated the title. I hope that's okay, Fi3nD?
Commented 1 year ago2022-05-24 19:29:57 UTC
in vault item: DM_LevitationComment #104434
This is in fact a map for HLDM (Half-Life Deathmatch - in other words, the multiplayer mode of regular Half-Life). I have read other comments from HLGenius and they thought HLDM or Half-Life Deathmatch meant Deathmatch Classic, which this map is not for. It's a common mistake.
Commented 1 year ago2022-05-22 18:17:44 UTC
in vault item: de_cabbageComment #104423
According to RESGen, smoe_cm2.wad was one of the WADs you used. However, RESGen got it wrong. I think the problem is caused by RESGen being a little simple and by the old compile tools you used not removing references to WAD files you were not using (but were loaded in Hammer when the .map was saved).
Sorry about that mistake. I have removed that WAD now. I have restored a lot of broken downloads over the last year and a half and many of the downloads from sites like GameFront have crashed when I test them, because of missing WADs or models. So I started running RESGen to detect missing WADs, but I stopped soon after when I noticed this issue.
By the way, why did you call the map Cabbage? The map feels like a Deus Ex level
Commented 1 year ago2022-05-09 18:33:36 UTC
in journal: Taking FlightComment #104398
Different standards in different companies or countries I suppose.
Flying seems so fun. I wonder if I could fly a little private plane despite being afraid of heights (I don't mind traveling by commercial airplane but Ferris wheels scare the life out of me)
Commented 1 year ago2022-05-07 11:11:19 UTC
in journal: Taking FlightComment #104387
Best of luck to you! It seems like an interesting job. Make sure you vision is good enough if you haven't thought of that already, I understand the requirements for commercial pilots are quite strict. An old acquaintance had to get laser eye surgery before he could get his license.
Commented 1 year ago2022-04-27 10:54:54 UTC
in journal: Missing remoteComment #104354
Are you specifically interested in that remote, or could you use a universal remote?
LIRC has configuration files for a bunch of Sony devices with similar names. Not RM-S5 specifically but I think the manufacturers reuse a lot of codes so they could be largely compatible https://www.lirc.org/
AFAIK we don't have a lot of electronics nerds here, but Stojke might know about these things
Commented 2 years ago2022-04-04 00:35:56 UTC
in vault item: ANTI-SkyboxComment #104307
The basic idea is correct but the "also better" example is flawed: If you jump up (in low gravity for example) then some of the cliffs you should be able to see are behind a sky brush. You should never allow the player to get in a position where brushes are positioned on the other side of the sky. It's illogical and often causes visual glitches
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-04-03 04:01:45 UTC
in vault item: fun_pitch-blackComment #104300
The map is not completely black. It's almost fullbright. False advertising.
That rainbow sign in the middle in the screenshot? It doesn't load. I think you included the wrong version of your WAD. WARNING: texture lump "-!?.-_m6" not found
I added download links to ZHLT and VHLT but I think it would be better to have articles written about each compiler set and we could link to those articles instead. That way we could provide more information and keep the downloads in one place whenever we need to refer to ZHLT or VHLT
Commented 2 years ago2022-03-22 15:19:21 UTC
in vault item: de_distComment #104260
The textures are nice, except for that wooden texture that I think is from cstrike.wad or halflife.wad - it and the New Mexico skybox ruin the feel. The rendering distance is too short, so parts of the map aren't rendered from a distance. The terrorists can plant the bomb too early.
Commented 2 years ago2022-03-22 14:48:22 UTC
in vault item: rkr_undergroundComment #104258
T spawn has two glass windows you need to destroy to enter or exit. You need to empty several magazines to get out. The map has an odd layout that I don't think works
Commented 2 years ago2022-03-22 13:38:01 UTC
in vault item: CanyonComment #104257
Play his Canyon 2 instead, that is perhaps the best TFC map I have ever played. This one is grenade spam hell. Dr Orange's mapping has improved like crazy since he made this
Commented 2 years ago2022-03-21 23:16:12 UTC
in vault item: Surf Map ExampleComment #104255
When playing surf maps, remember these things:
sv_airaccelerate 100 is a must. Practically all surf servers use that or a similarly high value to allow the players more control in the air.
Don't set fps_max too high, even if you have a good monitor and want those FPS. GoldSrc physics are sensitive and you will get stuck in ramps if you have too many FPS.
W/Forward and S/Back are never used. Only press A or D depending on which side of the ramp you're on, keep it pressed, and use the mouse to steer.
I think this has the finished BSP: https://gamebanana.com/mods/61955 You could add it to the download if you want, slipi. TWHL has an upload size limit of 16MB these days.
Edit: Added one for you
Does the map have any relation to the film with the same name?
Sorry about that mistake. I have removed that WAD now. I have restored a lot of broken downloads over the last year and a half and many of the downloads from sites like GameFront have crashed when I test them, because of missing WADs or models. So I started running RESGen to detect missing WADs, but I stopped soon after when I noticed this issue.
By the way, why did you call the map Cabbage? The map feels like a Deus Ex level
Flying seems so fun. I wonder if I could fly a little private plane despite being afraid of heights (I don't mind traveling by commercial airplane but Ferris wheels scare the life out of me)
and
https://youtu.be/frBNnNWEbyk
I will get around to updating this article eventually. Or will you 🫵 beat me to it?
LIRC has configuration files for a bunch of Sony devices with similar names. Not RM-S5 specifically but I think the manufacturers reuse a lot of codes so they could be largely compatible https://www.lirc.org/
AFAIK we don't have a lot of electronics nerds here, but Stojke might know about these things
It's not bad for only an hour's work.
- sv_airaccelerate 100 is a must. Practically all surf servers use that or a similarly high value to allow the players more control in the air.
- Don't set fps_max too high, even if you have a good monitor and want those FPS. GoldSrc physics are sensitive and you will get stuck in ramps if you have too many FPS.
- W/Forward and S/Back are never used. Only press A or D depending on which side of the ramp you're on, keep it pressed, and use the mouse to steer.
Mariowned here invented surf mapsYou could add it to the download if you want, slipi. TWHL has an upload size limit of 16MB these days.