Comments

Commented 2 years ago2021-12-30 02:07:24 UTC in vault item: Exceeded MAX_MAP_PLANES (cti_code_red for Firearms) Comment #103934
This is the log Scott posted in an attachment (TWHL used to let you attach files to comments):
hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe CTI_CO~1.map

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering CTI_CO~1.map
CreateBrush:
Error: Exceeded MAX_MAP_PLANES
Description: The maximum number of plane definitions has been reached
Howto Fix: The map has grown too complex


-----   END   hlcsg -----



hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -notjunc CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.

-----   END   hlbsp -----



hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlvis -----
Command line: hlvis.exe -fast CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.

-----   END   hlvis -----



hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-----  BEGIN  hlrad -----
Command line: hlrad.exe CTI_CO~1.bsp
>> There was a problem compiling the map.
>> Check the file CTI_CO~1.log for the cause.

-----   END   hlrad -----
Commented 2 years ago2021-12-29 22:37:24 UTC in vault item: surf_city Comment #103933
When I was 13, I used to play CS with my online crush. She was almost two years younger than me and British, and I was so awkward. But we had a lot of fun on this map :) The map is not pretty but so, so much fun or at least 13-year-old me though it was. So here's the five stars I should have given 16 years ago! 👏
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-29 21:26:43 UTC in vault item: Clash_b1 (Beta version) Comment #103929
I didn't record anything but Admer said he might upload something from the night we played this and other maps. Are you on TWHL's Discord? If I knew your name there I would have pinged when we started playing
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-29 20:48:57 UTC in vault item: cs_concert Comment #103926
Archie, the download contains a file LOLHACKED.txt which refers to (I think) the user SUPERMATT . What's that about, some old treasure hunt I guess?
Commented 2 years ago2021-12-29 00:14:11 UTC in vault item: CS Surf Map Pack Comment #103921
I added the missing sound file and skybox to the download
Commented 2 years ago2021-12-29 00:03:14 UTC in vault item: Respite Comment #103920
Download fixed, Bob.
Commented 2 years ago2021-12-28 23:52:40 UTC in vault item: Momentum Comment #103919
re upd, fortressfiles
Commented 2 years ago2021-12-28 23:48:46 UTC in vault item: Winter City Comment #103918
Download fixed. Enjoy, xerxes__.
Commented 2 years ago2021-12-28 21:52:28 UTC in vault item: wλrehouse_cλrgo Comment #103917
Not bad for a first map - not bad at all! I tried it with 10+ players, and it was a little small for that but not by much! So I'd say the max player size recommendation could actually be higher. I camped the teleport exit and that worked a little too well
Commented 2 years ago2021-12-28 21:05:47 UTC in vault item: Clash_b1 (Beta version) Comment #103916
Tried it with 6+ players, it looks fantastic! but it needs... something to make it more fun. Thought crossbow was OP at first but since it lacks ammo it's fine.
Commented 2 years ago2021-12-28 21:04:52 UTC in vault item: dm_courtyard Comment #103915
Tried it with 8+ players, it was fun! but I sometimes got a little lost and the map could use more variety of textures
This comment was made on an article that has been deleted.
Commented 2 years ago2021-12-28 20:08:46 UTC in vault item: The Sydney Harbour Bridge Comment #103913
AJ, I hope you don't mind that I replaced your external download ( http://scrub-studios.com/downloads/shbcompomapfinal.zip ) which was broken, with the files from the competition page.
Commented 2 years ago2021-12-28 19:48:30 UTC in vault item: rw_pitts Comment #103912
Satchmo, I uploaded screenshots for you. Sorry you had to wait so long. As you can see, this map is obviously a map, and if it's fun it's fun. It has... textures.
Commented 2 years ago2021-12-28 19:42:34 UTC in wiki page: SKY texture Comment #103911
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs?
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Commented 2 years ago2021-12-28 19:41:40 UTC in wiki page: Tutorial: Custom Skyboxes for Goldsource Comment #103910
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs?
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Commented 2 years ago2021-12-28 19:39:49 UTC in wiki page: RUST: Skies Comment #103909
Me: When you have a custom GoldSrc skybox, is there any reason to include BMP files? Are they used anymore? Or just the TGAs?
Admer: Yeah, software mode I think
func_cambreaKable: software mode uses tga's too though
func_cambreaKable: i have only tga skyboxes in WAR and they work on software mode
Mikko: software mode falls back to tgas if bmps can't be found
Mikko: bmps can be used by gl too if you have an old graphics card that supports those paletted texture extensions
Commented 2 years ago2021-12-19 20:50:02 UTC in wiki page: Vlatitude: Monster_generic and Monster_furniture Comment #103889
About the "special syntax": backslash followed by any character other than the letter "n" should work. The reason an extra character is needed is that backslash is a special escape character ( see https://github.com/id-Software/Quake/blob/bf4ac424ce754894ac8f1dae6a3981954bc9852d/WinQuake/pr_edict.c#L693-L717 ). Or, to make it easy for yourself, just write a forward slash instead! "models/kingpin.mdl" should work just fine! Thanks to Solokiller for this info
Commented 2 years ago2021-12-19 19:24:48 UTC in vault item: 2kill Comment #103888
The WADs have been added, Soup & FAR.
Commented 2 years ago2021-12-19 11:32:55 UTC in vault item: cs_uber_militia Comment #103886
The download has been restored with the .wad, Monkey.
Commented 2 years ago2021-12-19 10:42:29 UTC in vault item: de_nimbus Comment #103885
Download fixed, but with v1.02 instead of v1.01. I took the liberty of updating the change log in the description.
Commented 2 years ago2021-12-12 22:40:34 UTC in vault item: de_azy Comment #103871
I've added as_tundra.wad to the download
Commented 2 years ago2021-12-12 21:52:17 UTC in vault item: De_-=BP=-_closecombat Comment #103870
Klan is the Norwegian spelling of clan, so it was probably innocent :)

The map can be played in regular Counter-Strike, not just CZ, if anyone is wondering.
Commented 2 years ago2021-12-04 22:01:07 UTC in poll: Tis the Season Comment #103859
Make winter stooooop
This comment was made on an article that has been deleted.
Commented 2 years ago2021-10-29 11:14:18 UTC in journal: Oh no Comment #103802
I thought this was a celebration of Half-Life's "birthday", but Gordon's day isn't yet. Late happy birthday wishes to you Notewell
Commented 2 years ago2021-10-25 14:33:49 UTC in journal: Cryptic Journal Comment #103793
Nah Satchmo, Andy's gonna get a letter on his hundredth from the monarch. Might even get to play Half-Life 3
Commented 2 years ago2021-10-20 09:24:36 UTC in journal: My Whole Half Life Comment #103781
Woah, we are twins from different parents
Commented 2 years ago2021-10-19 19:12:29 UTC in journal: My Whole Half Life Comment #103778
I remember when I was your age. People talked to each other without staring at their phones all the time. They still do, young Thomas, because that was four days ago.
Commented 2 years ago2021-10-18 10:20:03 UTC in journal: Cryptic Journal Comment #103769
Happy Brthday
Commented 2 years ago2021-10-10 09:05:24 UTC in vault item: Surprise! Comment #103756
Unfortunately Unbreakable, Mike Daigle Verret, died the 1st of November 2011. This was his last map.
This comment was made on an article that has been deleted.
Commented 2 years ago2021-10-10 08:32:01 UTC in vault item: Subcompo entry Comment #103754
I wonder which competition this was for
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2021-09-27 23:30:18 UTC in vault item: Compile fails (clunkconc) Comment #103728
The error log describes the problem and how to fix it:
hlrad: Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
Commented 2 years ago2021-09-27 23:21:06 UTC in vault item: fy_wartown Comment #103727
The download has been fixed
Commented 2 years ago2021-08-30 01:23:52 UTC in journal: #1 Comment #103690
Hai thar NineTnine
Commented 2 years ago2021-08-10 15:22:52 UTC in journal: #6666 Comment #103662
I think it was The Number of the Beast by Iron Maiden. Here you are:
Commented 2 years ago2021-08-02 00:38:25 UTC in journal: #2 Comment #103644
Commented 2 years ago2021-05-13 21:59:20 UTC in vault item: Canyon 2 Comment #103565
It's well-balanced and looks good while sticking to the classic TFC style. It was really fun to play
Commented 2 years ago2021-05-07 22:23:56 UTC in journal: Birthday! Comment #103558
360 degrees is 1 full rotation or approximately 6 radians. Happy 16th birthday!
Commented 3 years ago2021-04-16 06:17:00 UTC in journal: A nickel but no dime Comment #103513
It is also a birthday journal, NineTnine :) Happy 28th Striker!
Commented 3 years ago2021-04-12 01:10:56 UTC in journal: Sooo... I got a new side job Comment #103495
Congratulations! This is your first job in game development, isn't it? I hope it will be a good one, and I am sure you will do great!
Commented 3 years ago2021-04-03 02:59:27 UTC in vault item: Scanning Light That Will Open Door Comment #103487
I don't know. The description makes it sound like there is:
Anyhow can I get the 'Scanning Light' to appear and disappear
I use env_render to make that disappear, but it cannot re-appear
Commented 3 years ago2021-04-01 15:06:47 UTC in vault item: Scanning Light That Will Open Door Comment #103484
Is this an example map or a problem map?