Comments

Commented 2 months ago2020-04-26 13:38:50 UTC in journal: I modded my robovac Comment #102688
Woah hover-able robot vacuum !! It made me crazy like Back to the future ^^
Commented 3 months ago2020-03-14 21:52:16 UTC in vault item: UnitMeasurer Comment #102583
Oh yes my friend, but I release with Dotnet 3.1 soon. I will create for Linux, Windows and macOS include self extracted context
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Commented 4 months ago2020-02-28 13:27:45 UTC in journal: 0x0012 Comment #102557
Happy birthay I am sorry I forget date because I am busy... My best friend
Commented 5 months ago2020-01-28 20:34:53 UTC in vault item: TWHL Cubicles Comment #102528
Hello I have downloaded cubicles from moddb by PenguinBoy and I have tested. It happens why does it crashes if I press New Game and easy and press Play than it kills Half-Life Launcher and goes back to Desktop. :o What does it happen? What do I should remove if hl.exe crashes ....
Commented 5 months ago2020-01-17 13:14:21 UTC in vault item: Map2Curve v0.7 Comment #102516
Thanks for explanation. I have readden it. Proton is custom wine with Vulkan of DirectX and OpenGL like under native Windows 7/8/10
Proton is big deal for non-linux or non-mac apps like Windows-only executable *.exe and libraries *.dll and works under Steam for Non-Windows ( Mac and Linux Users play with Windows-only games or tools. m2c executable has not problem with wine location like Windows 7/8/10.
If I use posix unix to m2c executable than m2c doesn't work for generating brushes. I know that. Don't worry!

Of course I know that. I have not problem now. Thanks for resolve! I use Ubuntu. No problem with me.
Commented 5 months ago2020-01-16 12:28:37 UTC in vault item: Map2Curve v0.7 Comment #102514
Thanks for updating version, Totac! I will try out. If I am back at home. I check out.

// EDIT Nice job if I use proton of Steam:
1. Create CompatData Directory for custom Proton-Directory
export STEAM_COMPAT_DATA_PATH=/Applications/Steam-Proton ( It is my own directory for Ubuntu 18.04 )
2. Run cmd with proton
cd ~/.steam/steamapps/common/Proton\ 4.11
./proton run cmd
C:
cd Map2Curve
map2curve_x64.exe Templates/Hallway/hallway.txt

Result:
User posted image
Sorry it is my directory for my own C:\Program Files\Map2Curve ( Linux-Directory /Applications/Steam-Proton/pfx/drive_c/Program Files/Map2Curve )
User posted image
Why does it show only crazy skip brush.
It works fine but I don't know why does it generate with impossible skip brush.

Is it buggy or not?
// EDIT 2:
Lol why does it show check-problem dialogue :biggrin: :P
User posted image
I remember that before old version was successful without problem. Sorry I found documentation rmf 0, map 1 I resolve thanks. But Check-problem-dialogue shows up with invalid faces :/
Commented 5 months ago2020-01-08 21:21:21 UTC in journal: What do you know? Comment #102496
Thanks @TJB, sorry for late...
Commented 6 months ago2019-12-30 19:26:18 UTC in journal: What do you know? Comment #102491
Thanks my best friends of The World Half-Life Friends :) :heart:
Commented 6 months ago2019-12-29 22:41:24 UTC in vault item: Map2Curve v0.7 Comment #102485
NOTE 0.6 has bug if map2curve generates brushes into _arc.map than I load map file into J.A.C.K. or VHE than it seems nothing for 0.6

PLEASE DOWNGRADE TO Map2Curve 0.5 !!! Because It works as well for me! Check my latest "// Edit 3" in Sven Coop Forum And scroll to "// EDIT 3" and read it. Thanks and i am sorry for double posts...
Commented 6 months ago2019-12-29 21:25:06 UTC in journal: What do you know? Comment #102484
Thanks my friends It is okay .... :)

I really want respect everyone..
Commented 6 months ago2019-12-29 16:58:58 UTC in journal: What do you know? Comment #102480
lol thanks, @Stojke!
Commented 6 months ago2019-12-28 18:43:05 UTC in journal: What do you know? Comment #102476
Thanks my best friend @UrbaNebula.
That is correct because I am 36 years old. :D - You are fast :D
Commented 6 months ago2019-12-27 23:39:49 UTC in journal: The chance is 15% Comment #102474
Wow do you learn German? Good luck!

Guten Morgen, mein Freund :D
Commented 6 months ago2019-12-26 20:08:02 UTC in vault item: Map2Curve v0.7 Comment #102473
I have big problem with map2curve why does it not work for me :( I am very disappointed...
Commented 7 months ago2019-11-03 18:41:18 UTC in journal: Hello - I am back.... Comment #102423
Updated
With Segments and Arcs
User posted image
Commented 7 months ago2019-11-03 17:37:24 UTC in journal: Hello - I am back.... Comment #102422
And I resolve not-working public methods for C# like dead public methods - if XLib/X11 developers hesitate... Hahaha! I resolve it.
I am very excited to resolve like one shape = OK but multiple shapes = not working with public methods

Like this:
XDrawArcs(....)
XDrawLines(...)
XDrawRectangles(...)

And other like this
XFillArcs(...)
XFillRectangles(...)


Successful method:
User posted image
Result: 4 rounded rectangle without segments
User posted image
Like example multiple rectangles from C with XLIb/X11:
Link here
User posted image
Yeah C# = works fine :D
Commented 8 months ago2019-10-28 11:29:36 UTC in journal: Hello - I am back.... Comment #102403
Yeah it is tricky. Like Unity or Unreal compiles before static light or vis light generates. I understand that. You mean. But I will try out.
Commented 8 months ago2019-10-27 12:00:42 UTC in vault item: Scooby_Rats Comment #102396
Hmmm you forget to add libgam.gam

Thanks!
Commented 8 months ago2019-10-26 22:36:06 UTC in journal: Hello - I am back.... Comment #102394
Thanks

I am working SharpHL with XLibSharp - Why do I not use SDL2-CS? I would like to try for Linux and FreeBSD. Because I want make realtime of look in camera viewport of SharpHL on SharpHammer or XHammer ( alternative to Sedge Editor or Valve Hammer Editor under Linux ) PS I am porting full HL-SDK to C# - But SoloKikker's structure I see like it seems forgettable methods but I make all like [MarshalAs(UnmanagedType.ByValArray)] and cmdlib.cs and bsplib.cs are static classes and I make sure.

What does "realtime of look" in SharpHammer or XHammer?
It looks like runnable mode of Unity or Unreal Editor without after compilation if everyone want create and optimize map faster than everyone thinks and looses time. That's why I really want make easy for GoldSource Engine Fans like Twhl.info or MapCore and other websites.

Sharp Half-Life supports only 64 Bit but single executable ( I will look for 2 files for client and server with executable like original structure. ) but I am making like SharpQuake - I know it looks wrong but I want add any external assemblies in protected packages than they can't decompile loaded plugins or external functions so like SoloKiller's idea but I make safe. If I am ready release under Linux than I will support for Windows, MacOS, Android and Nintendo Switch ( possible )
Commented 8 months ago2019-10-25 19:21:41 UTC in journal: Atomic Number 28 Comment #102387
Happy birthday :D
Commented 8 months ago2019-10-24 19:31:16 UTC in wiki page: VERC: Linux Half-Life Mapping Comment #102379
Wait wait! Did you not read my tutorial in Svern Coop Message Forum?

I am ready to make sure with JackHammer ( native windows version or Linux version )
Than It works as well for Linux with Proton too.
Commented 8 months ago2019-10-24 12:09:03 UTC in journal: Huh Trinity Render 3.08f hasn't crash under Linux with Proton since change level???? Comment #102378
Updated:

Result with NS 3.,2 with navigate menus :D
User posted image
Commented 8 months ago2019-10-24 10:53:27 UTC in journal: Huh Trinity Render 3.08f hasn't crash under Linux with Proton since change level???? Comment #102377
@Admer, correctly!
Because I do not know, though Trinity Renderer usually crashes on the next level under Windows. My belly feeling says about incompatible game-mods of Half-Life like Natural Selection 3.2 - I don't know if they work as well under Linux. I will see - if it crashes or doesn't crash yet...

I update thread.
Commented 8 months ago2019-10-24 07:38:36 UTC in wiki page: Vlatitude: Advanced Doors Tutorial Comment #102375
Please don't forget to referee with zhlt_usermodel or zhlt_copybrush like move-with system example window glass inside door than you touch door and door moves or rotates with glass. Thanks!
Commented 8 months ago2019-10-23 09:08:52 UTC in journal: Hello - I am back.... Comment #102373
I found problem with ushort. It doesn't mean 65535 and it just use with 15.
Result:
User posted image
It works fine. But I tried like this Convert to byte or float and it seems wrong. // EDIT It works as well...
Commented 8 months ago2019-10-22 21:43:35 UTC in journal: Hello - I am back.... Comment #102370
@Admer welcome my friend <3 - Do you know how do I convert pixel ( ulong , unsigned long ) to 3 color-properties like r, g, b as ushort?

And I have tried to resolve current color as red like XColor(65535, 0, 0);
But it seems wrong color as low green like It explained stackoverflow - 15 to 13 is low green, 12 to 8 is blue, 7 to 3 is red and 2 to 0 is high green.

I really want know how do I get R, G and B from Color/Pixel.

If I use "0xFF0000" than it means red color.
User posted image
And I tried to set red in XColor() like Gdk.Color()
User posted image
But I can't find where is real R, G, B from pixel or color of Gdk.Color ( Gtk+3.0 or Gtk+2.0 )

Thanks if you have experience of Color / Pixel as ulong and R, G, B are as ushort.
But I know about byte no problem.
Commented 1 year ago2019-03-20 06:10:23 UTC in journal: Hello friends .... Comment #101917
Yes come soon I will prepare triangles. Don't worry me!
Commented 1 year ago2019-03-19 22:24:07 UTC in journal: Last nail in the old coffin Comment #101914
Yeah Stojke, correctly!
Internet has a lot of liars because they always use money than true love. That is why I have Filipina girl friend and I found since from hard serious website like b-messenger and I got and call video chat and she shows me truth and me too and that is seriously. I know it is really hard to find.

My best Bosnian friend you can find safe like online dating or meet in your place. Good luck to find your dream wife :D
Commented 1 year ago2019-03-19 22:13:31 UTC in poll: French Bread Showdown Comment #101913
And my neighbour country France and I am standing for and I vote Croissant Crew. Because I am German.

Oh they are from Australia! Please don't hit us, kangaroos!

How many are Europeans and use on THWL?
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Commented 1 year ago2018-11-23 18:31:32 UTC in vault item: Tunnel Vision Comment #101634
Great excellent work! WOW! You made from Sweden ^^!

I have tested to game. Nice job but it seems issue if I see common texture you should make sure for "Priority of Overlapping Faces" for laser canon

But It is awesome work. Congratulation!
Commented 1 year ago2018-11-22 12:50:36 UTC in vault item: Access Point Comment #101632
Great job Dr. Orange!!!! Nice job - It looks like simple. :D - Most mappers love it like Sven Coop and Half-Life typical styles :D
Commented 1 year ago2018-10-30 00:50:45 UTC in news: Official TWHL Discord Server Comment #101585
Hello I am back because I don't know before my old account was banned from Discord. Now I have new other account. You know my real personal name in Discord. I am sorry for argues with my old banned account. I think Sven Coop Team explained me - I try other account. It works fine.
Commented 1 year ago2018-09-08 08:43:23 UTC in news: Official TWHL Discord Server Comment #101503
@potatis_invalid, Yes I knew my password but my account was limited of ban - But I didn't say bad. I feel innocent I am new for Discord but my deafness has problem of native Language. But they think I am bad human from wrong world.
Commented 1 year ago2018-09-07 16:07:18 UTC in news: Official TWHL Discord Server Comment #101500
Oh my god.... PS: Why do you love Discord? I really don't understand why are people naive? I will respect you. But I don't care Discord. I have not discord now since Unity Community throws me out Discord - I can't access it. I think that Discord is owner of Unity Team. That is why - Please find other like Twitch or Signal private messenger ( safest messenger in whole world ) PS: No problem for Signal Private Messenger with Windows, MacOS, Linux and Android.

Thanks for understanding ...
Commented 1 year ago2018-09-04 15:08:46 UTC in journal: Im so happy because im very productive these days. Comment #101496
I recommend you upload to moddb.com or mapcore - gamebanana is reloaded :/
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Commented 1 year ago2018-08-28 08:21:55 UTC in vault item: moneytrain Comment #101481
Nice jib!
Commented 1 year ago2018-08-27 05:36:42 UTC in vault item: phlt_copy_brush example Comment #101477
Same vhlt: But it uses only zhlt_usemodel and func_wall or func_illusionary

Room 1: 55 poly

Room 2: 51 poly

Used vhlt latest version.