Comments

Commented 20 years ago2004-04-03 12:00:40 UTC in vault item: fy_something Comment #1490
Just that fy_maps are not very popular. I'm downloading it now, though, I will give it a try in 12 minutes. Very slow server!
Commented 20 years ago2004-04-01 02:56:05 UTC in vault item: HE grenade error Comment #1468
That's far too big. Also, the texture you're using is very small. Use a proper texture and make the map much smaller. Remove the env_explosion too.
Commented 20 years ago2004-03-27 06:50:18 UTC in vault item: Ka_KnifeWorld Comment #1425
I actually did write a tut on texture lighting too :P
Commented 20 years ago2004-03-23 14:04:52 UTC in vault item: Timefall (SP Mod) Comment #1392
Very nicely made but I found it kinda irritating after awhile. Jump on a tiny thin brush, jump up on the next, slip down, get stuck where four brushes meet. Quickload.
Commented 20 years ago2004-03-23 13:56:23 UTC in vault item: The Lobby v2 Comment #1391
Well, the cameras work on standard HL; probably just me forgetting my use key binding on Steam.

Front doors: let them start to open, then run against the steel frame. The glass will lag behind an inch or two.
Commented 20 years ago2004-03-22 03:54:51 UTC in vault item: Lost Valve intro Comment #1381
Classic.
Commented 20 years ago2004-03-21 17:16:29 UTC in vault item: The Lobby v2 Comment #1361
Oh, btw, the cameras didn't work for me.
Commented 20 years ago2004-03-21 17:16:09 UTC in vault item: The Lobby v2 Comment #1360
Dodgy lift. You jump down onto the rail and it goes crazy. I tore apart the front doors by jamming the metal rim :) and a little metal door somewhere leading into the lobby needs a lip. Very nice architecture. Texturing's good. 4/5.
Commented 20 years ago2004-03-21 09:52:40 UTC in vault item: PacManHL Comment #1351
A good idea but sense of space wasn't there 'cos've the lack of lighting. Maybe push them faster through the teleporting tunnel?
Commented 20 years ago2004-03-17 14:06:20 UTC in vault item: The Barcelona Gig [w/ source] Comment #1294
Ah, I understand now I read the post.
Commented 20 years ago2004-03-17 14:04:50 UTC in vault item: Hotel_unfinished Comment #1293
Me neither.
Commented 20 years ago2004-03-16 13:32:35 UTC in vault item: The Lobby Comment #1266
The near end is a bit dodgy and it's not long enough. It's a nice map in its own right but a rather poor replica of the Matrix lobby I'm afraid.
Commented 20 years ago2004-02-06 04:20:08 UTC in vault item: fy_aztecworld Comment #933
Sounds like a description of de_dust to me.
Commented 20 years ago2004-01-26 15:50:38 UTC in vault item: fy_obvious Comment #834
Nice colour scheme. That actually makes me wish I had HL! Good going!
Commented 20 years ago2004-01-20 15:45:47 UTC in vault item: aim_smg Comment #790
I corrected the mod for you.
Commented 20 years ago2004-01-04 14:53:58 UTC in vault item: Null Textures 1 Comment #690
Well, the screenie sums it up I guess.
Commented 20 years ago2004-01-02 06:10:40 UTC in vault item: Castle Comment #657
I would, but my Windoze XP is dead atm so I'm on ME without any proggies :(
Commented 20 years ago2004-01-01 16:04:38 UTC in vault item: de_chasm Comment #648
It does look excellent :)
Don't have access to any form of HL right now, tho :(
Commented 20 years ago2003-12-27 07:41:09 UTC in vault item: cs_ties Comment #606
Fun, well-made map. Maybe fewer crates would be nice ;)
Commented 20 years ago2003-12-25 16:50:34 UTC in vault item: jax_twhlxmas (A Tribute to TWHL) Comment #603
lol, how were you meant to get up there? I changed gravity! Mwahahaa I AM OMNIPOTENT. Or high or drunk or summat. Oh well, lol. The snowflakes were nice :) little coarse, though.
This comment was made on an article that has been deleted.
Commented 20 years ago2003-12-14 10:03:53 UTC in vault item: The Box Comment #570
Hehe, estoy estudiando el espanol a colegio :)
Commented 20 years ago2003-12-14 06:36:23 UTC in vault item: big_city Comment #568
This is pretty good. Agree entirely with ZombieLoffe. Slightly odd scales on a few things (they're too big).
This comment was made on an article that has been deleted.
Commented 20 years ago2003-11-15 04:07:13 UTC in vault item: fy_taken Comment #431
Yeah; I'd read the In The Beginning #3, Ash. In fact, I've read every single tut, even for stuff I know how to do :)
Commented 20 years ago2003-11-10 04:42:49 UTC in vault item: Intake Comment #419
Well, it looks very nice. I'm gonna reinstall Steam again again :(
Commented 20 years ago2003-11-05 18:15:39 UTC in vault item: Intake Comment #409
Got a 404 on the site; still can't use Steam :(
Commented 20 years ago2003-11-05 18:15:03 UTC in vault item: cs_steel_inn_pub_usp Comment #408
Well, I reckon the setting sounds pretty good :)
I'd have a look if swears, abuses Steam, tails off
Commented 20 years ago2003-10-25 02:04:49 UTC in vault item: Scripting Comment #364
:)
Commented 20 years ago2003-10-25 02:01:32 UTC in vault item: atrium3 Comment #363
I made my school for my first map; I had to give up in the end because the layout caused lighting problems.

Best of luck!
Commented 20 years ago2003-09-30 01:32:21 UTC in vault item: Cutscene Comment #271
The screenie also features my reskinned scientists. E-mail me if you want them, seventhmonkey0@icqmail.com
Commented 20 years ago2003-09-28 11:26:03 UTC in vault item: Help? Comment #259
Fewer than eight letters is good too. Farewell, good companions.
Commented 20 years ago2003-09-24 15:29:17 UTC in vault item: Xen Jumping Thingy Comment #249
Nice description :D
Commented 20 years ago2003-09-21 01:34:07 UTC in vault item: ENIGMA 7 Comment #242
Nice site, too - why not post Intake?
Commented 20 years ago2003-09-21 01:29:19 UTC in vault item: ENIGMA 7 Comment #241
I'd like to see the SP...
Commented 20 years ago2003-09-21 01:28:58 UTC in vault item: ENIGMA 7 Comment #240
Well done :)
Commented 20 years ago2003-09-14 06:45:49 UTC in vault item: D4rKM4tcH Comment #226
Um, please don't vote for your own map! It's a good start, read a few more tutorials like Render Properties and you'll be well on your way :)
Commented 20 years ago2003-09-14 02:09:59 UTC in vault item: Scripting Comment #224
Wouldn't work for the "talk" one when I tried. Why not do it yourself? :)
Commented 20 years ago2003-09-13 01:58:26 UTC in vault item: Greek Comment #218
Try the pottery again :)
Commented 20 years ago2003-09-13 01:53:03 UTC in vault item: Greek Comment #217
Even better! Two things: maybe slightly less squared-off bushes? Also, a few env_sound's'd make the cave bits feel more, uh, cavey :) with echoes etc.
Commented 20 years ago2003-09-13 01:46:26 UTC in vault item: Greek Comment #216
/me downloads it :)
Commented 20 years ago2003-09-12 17:42:46 UTC in vault item: Greek Comment #212
Wow! Really really nice! Definitely could do with statues and other decoration, that's all methinks. I'll look at the updated version when I remember to - what about the ladders underground? They were all fullbright, which looked very odd.
Commented 20 years ago2003-09-12 17:36:43 UTC in vault item: Greek Comment #209
As I promised, I'm just trying it - beautiful screenie, good first impression!
Commented 20 years ago2003-09-10 01:44:53 UTC in vault item: Minimicus Comment #191
Yeah, my favourite bits were the microwaving (rofl) and the "The End" :)
Commented 20 years ago2003-09-09 02:03:59 UTC in vault item: Minimicus Comment #177
Whoa! NICE! This map is amazing! Get it! !
Great, getting that idea and actually connecting it in some way, as opposed to lots of other similar CS maps :)
Commented 20 years ago2003-09-09 01:20:38 UTC in vault item: Minimicus Comment #176
/me (starts) trying it...
Commented 20 years ago2003-09-07 12:31:19 UTC in vault item: Black Mesa Pre-Disaster Comment #170
Uh, didn't actually work on mine, just stopped as a can suddenly appeared on the floor next to the two scis standing :S
Commented 20 years ago2003-09-07 02:16:19 UTC in vault item: Triggers Comment #168
Very wierd. Try using the BSP I put in the zip. Must be your compiling, although r_speeds are pretty high for such a simple map, think it's the glass.
Commented 20 years ago2003-09-05 17:31:41 UTC in vault item: Level Change Comment #164
/me will look...
Commented 20 years ago2003-09-05 17:31:21 UTC in vault item: fy_iceworld_5x Comment #163
Looks amazingly similar to iceworld ;)
Keep it up, most people start with fy_maps :)