Comments

Commented 20 years ago2003-09-04 15:25:55 UTC in vault item: Triggers Comment #160
Was that using the included BSP??
Commented 20 years ago2003-09-04 15:23:48 UTC in vault item: Triggers Comment #159
that's very odd, Vassy - you using the LIGHTS.RAD I gave you? I think you must've made a leak there summow.
Commented 20 years ago2003-09-03 09:59:57 UTC in vault item: Scripting Comment #150
Anyway, this covers sentences too!=
Commented 20 years ago2003-09-03 09:57:20 UTC in vault item: Scripting Comment #149
You hadn't announced it when I made this, pepper :)
Commented 20 years ago2003-09-02 14:47:33 UTC in vault item: ENIGMA 7 Comment #147
Nice custom texures! Marvellous brushwork, lots of work and it shows. You'll prolly want to make the pipe-pit deeper as I could easily see the bottom :)
The brushwork is an example for us all :)
Lighting's slightly bland. Five stars, though.
Commented 20 years ago2003-08-26 03:01:16 UTC in vault item: Scripting Comment #135
Thanks :)
Found the "Exit"?
Commented 20 years ago2003-08-26 02:56:40 UTC in vault item: Path Corners Comment #134
I know, that's why you wander around above him :)
Commented 20 years ago2003-08-12 02:54:31 UTC in vault item: Exceeded MAX_MAP_PLANES (cti_code_red for Firearms) Comment #124
Didn't upload properly - file doesn't exist on the server. Helpful 404, though :)
Commented 20 years ago2003-07-30 05:58:41 UTC in vault item: de_escher19 Comment #95
DAMN! (downloads) Guess I'll have to try 'Relativity' instead :( - any way to have gravity pull people upwards in certain places?
Commented 20 years ago2003-06-07 12:01:57 UTC in vault item: Cs_Canbunk Comment #1
Well done, Marwood. I like this map a lot - very nice rock face. I'm still making my first map (lighting problems), and I envy you making a map of an imaginary place (I'm making my school - very difficult, 'cos I have to make it exactly like it is, even if that means mapping problems).

Three things though - one, I think you need to change the timing of the waterfall sprites; at the moment they all glow at the same time. Looks odd. Secondly, A few of the doorframes have very odd textures, and finally, just make a few of the corridors a bit lighter - some of them are pitch black.

Keep mapping!