Comments

I'm interested in hearing the music you're making for this.
Commented 4 years ago2020-04-05 02:05:22 UTC in journal: HL Model packs by me Comment #102637
Looks great!
Commented 4 years ago2020-04-03 10:43:39 UTC in journal: I modded my robovac Comment #102625
I'm being a sad sack.
Commented 4 years ago2020-01-16 06:48:39 UTC in vault item: A really boring hallway Comment #102512
YOU ARE WRONG
Commented 4 years ago2020-01-11 02:46:08 UTC in journal: #8404 Comment #102499
poor ATDestroy
Commented 4 years ago2019-12-22 06:40:59 UTC in journal: Life update and promo Comment #102470
fuck yeah, that's awesome dude
Commented 4 years ago2019-11-28 20:51:04 UTC in vault item: Crossedwire Comment #102456
I have to echo mostly everyone's sentiments here regarding the visuals, but gameplay-wise, the map feels a little awkward. There's a few places that feel a bit too cramped or that are easy to get stuck on. The aforementioned HL2-esque pipe is one of those. Some of the layout changes make things a little bit more complicated than they were in the original, like the the main area with the parked Archie truck. Right where the I-Beam is on the top left, something that used to require just one jump before now requires two. Maybe I'm just a little too used to the old crossfire, but I'm not sure. Either way, this map is a real treat visually, and my chances of actually playing it in HLDM are very low anyhow! If I could rate 4.5 stars I would, but alas, it's going to be 4.
Commented 4 years ago2019-11-22 16:19:22 UTC in journal: How many years ago?! Comment #102440
I'm surprised you remembered your password! When I try to log into stuff I made over a decade ago I can usually never ever remember what password I used.
Commented 4 years ago2019-11-22 05:50:31 UTC in vault item: Toggleable Ladders Comment #102439
this sounds really interesting... can't really think of a singleplayer use for something like this but a multiplayer use i can definitely see
Commented 4 years ago2019-11-06 22:11:00 UTC in vault item: CONTENTWATER Demonstration Comment #102427
this will be extremely useful for light cones
Commented 4 years ago2019-10-28 03:44:42 UTC in journal: Atomic Number 28 Comment #102400
Happy birthday, GeoffMOD!
Commented 4 years ago2019-10-28 03:43:07 UTC in vault item: Scooby_Rats Comment #102399
This map is really cute. It brings back warm and fuzzy memories of watching the show on Cartoon Network and later on Boomerang. I can't vouch much for the gameplay because I haven't / don't really play(ed) HLDM much anymore so I just loaded it up on my own MP server, but visually the map looks quite good. Some textures vary in quality though, like the Mystery Machine itself looks rather odd. Some textures look as if they may have been ripped directly from the show itself without much effort to clean them up, and others look really good. I have to admit, I was rather disappointed that the Scooby model wasn't brush based, otherwise it would've been much more impressive. :P The model doesn't really look that great as a model; smoothing looks messed up. My biggest complaint though comes from the villains. This map needs more of them! The Spooky Space Kook is great but I would've loved to see the Green Ghost and the Tar Monster, or any other classic monsters as well. Oh, one more thing, what's up with the Spooky Space Kooks being the teleporters? I feel like you could've used something else as a teleporter rather than images of him. Other than all that and my wall of words, this map is great, I love it!~
Commented 4 years ago2019-10-28 00:11:39 UTC in vault item: Scooby_Rats Comment #102398
is that a brush based scooby doo?
Commented 4 years ago2019-10-21 15:00:30 UTC in journal: I got my braces removed. Comment #102363
i completely forgot you had braces
Commented 4 years ago2019-10-21 05:19:02 UTC in journal: What a time to be alive... Comment #102361
Happy birthday, asshole!
Commented 4 years ago2019-10-07 01:00:06 UTC in journal: Need to leave Comment #102306
You really should stop depending on other people for validation that your work is interesting or amazing or whatever. Do the things you want to do because you want to do them, you never should feel like you need to do something simply for the attention from doing it.
Commented 4 years ago2019-10-06 23:05:49 UTC in journal: Birthday? Comment #102304
It actually was! I saw my new psychologist on the day of my birthday and she's already looking into endos in my area which means HRT soon! eeeeeeee
Commented 4 years ago2019-10-05 15:53:14 UTC in journal: Birthday? Comment #102296
I'm late by a day, but so what?
Commented 4 years ago2019-10-05 15:52:48 UTC in journal: :) Comment #102295
we share the same birthday
Commented 4 years ago2019-07-08 18:08:07 UTC in journal: Strictly speaking, this is two minutes too late. Comment #102151
Happy 27th!
Commented 5 years ago2019-02-25 06:00:37 UTC in journal: #7673 Comment #101836
please dude i need this
This comment was made on an article that has been deleted.
Commented 5 years ago2018-11-02 18:42:09 UTC in journal: Sp00ky math... Comment #101601
Your birthday is on Halloween? lucky!
Commented 5 years ago2018-08-12 18:15:33 UTC in journal: Mapping while napping Comment #101448
mapping while fapping
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 6 years ago2017-12-09 02:44:06 UTC in journal: #8892 Comment #67224
HELLO
Commented 6 years ago2017-11-05 02:26:16 UTC in journal: #8888 Comment #68458
Dammit. I wanted this journal number.
Commented 6 years ago2017-10-24 22:59:18 UTC in vault item: roadmotel Comment #21050
There's a Nipper map that's very similar to this one. I think the map looks nice visually but it's a bit cramped.
Commented 6 years ago2017-10-18 22:10:29 UTC in vault item: roadmotel Comment #20462
Is this inspired by Nipper in any way?
Commented 6 years ago2017-09-29 23:30:00 UTC in journal: #8872 Comment #44131
lol
Commented 6 years ago2017-09-26 14:17:04 UTC in journal: #8870 Comment #49776
Happy birthday!
Commented 6 years ago2017-09-22 16:15:08 UTC in journal: #8867 Comment #46239
Happy 26th!
Commented 6 years ago2017-09-11 15:23:41 UTC in journal: #8862 Comment #42455
Glad to hear you're okay!
Commented 6 years ago2017-07-15 14:11:21 UTC in journal: #8828 Comment #46224
Well, Black Mesa is an equal opportunity employer after all...
Commented 6 years ago2017-06-25 18:18:36 UTC in journal: #8823 Comment #67873
I am using IQM lol. Though my project is using an improved version of it.
Commented 6 years ago2017-06-24 20:11:20 UTC in journal: #8823 Comment #67872
It depends on the project you're trying to do really. I'm using id Tech 3 and it's great. Call of Duty still uses it too, they really only changed the model format AFAIK.
Commented 6 years ago2017-06-23 14:09:27 UTC in journal: #8823 Comment #67871
id Tech 3 and 4... not flexible?! You have the engine source code for christs sake! Those engines are a hell of a lot more flexible than Source or GoldSource ever was.
Commented 6 years ago2017-05-26 22:54:52 UTC in journal: #8810 Comment #68235
i want to die
Commented 6 years ago2017-05-25 15:36:21 UTC in journal: #8810 Comment #68234
Just gonna drop in to say hello.
Commented 6 years ago2017-05-11 01:58:29 UTC in journal: #8804 Comment #39691
Condolences. I know the feeling way too well.
Commented 6 years ago2017-04-28 03:44:17 UTC in vault item: 789custom Comment #20957
uhhh
Commented 7 years ago2017-03-09 21:04:51 UTC in journal: #8779 Comment #68113
Amazing.
Commented 7 years ago2017-02-28 16:55:04 UTC in vault item: Floating City Comment #12186
Poor map made by poor loser
Commented 7 years ago2017-02-27 22:36:52 UTC in journal: #8781 Comment #54663
Hooray! 10 years old.
Commented 7 years ago2017-02-22 04:21:20 UTC in vault item: Hydrophobia Comment #20843
These are some really dark screenshots.
Commented 7 years ago2017-01-20 16:37:55 UTC in journal: #8774 Comment #67975
I love that page.
Commented 7 years ago2017-01-11 01:05:22 UTC in journal: #8177 Comment #65810
this
Commented 7 years ago2016-12-01 19:12:22 UTC in news: Competition Drought Ends Comment #100282
I might actually try to participate in this compo this year...