Commented 11 years ago2012-06-22 12:03:32 UTC
in journal: #7853Comment #43612
I see, well i wish you luck with that, it sucks that they fire people just like that. Hopefully they will accept you based on your interview. I dont really know what is your filed of work, so cant say much.
Commented 11 years ago2012-05-21 11:29:41 UTC
in journal: #7804Comment #43562
That sucks big time man, maybe you should take a week off? Dont have any intelligent comment, except maybe revising your schedule to assign time better.
Commented 11 years ago2012-05-20 09:55:56 UTC
in vault item: ToughworksComment #19989
Downloading!
[E]
Awesome map! Really big and wide, good FPS and good atmosphere, and well placed weapons and power ups. A bit of not fit in textures, and some hard to actually control atmospheric sound glitches, but thats all in the acceptable limits.
Awesome map, 5 stars.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 11 years ago2012-05-10 08:27:48 UTC
in journal: #7784Comment #66437
Lol. Dreaming of TWHL? Are the admins subliminally programming us with various things
Any way, speaking of dreams, ive dreamed of a friend of mine, who is always cocky and such, falling into mud with his face forward with a tricycle he stole from a little kid. I laughed my ass off in the dream. Whats interesting, ive heard from him for the first time yesterday after around 6 months. The entire dream was filled with parties and dark woods with ghosts and what not, who i was not afraid at all, but an other friend of mine was scared as hell. I remember going all "Hell yeah ghosts \m/" in the dream. If only i could see the forest scene again. It was like, from one part where the houses are to other there is this dark forest with lots of spooky shit.
Commented 11 years ago2012-05-08 19:56:19 UTC
in vault item: de_baghdadComment #19965
Ok, the maps geometry is broken, textures rotated badly, bad textures, you are not using null nor bevel, nor any kind of optimization process. You are also using the default compiler. But ok, you're a beginner, so here are some tips.
1. When you map, use null or bevel to remove object faces from the game that the player wont naturally be able to see (roof, bottom of the floor, between wall joints) 2. Use the texture apply tool to rotate and mod the textures 3. Dont use carve 4. Practice vertex manipulation more and search for bad parts in the map 5. Keep in mind and focus on actually sizes and atmosphere around the player
6. Keep practicing and always have fun when mapping. Everything you make is an addition to your experience. If you make a bad map, doesnt matter, finish it. It will just improve your skill. Also don't ignore critiques, they will help you improve and point you to what could be changed/improved.
Commented 11 years ago2012-05-08 19:47:57 UTC
in vault item: ridge_highComment #19963
A classic style CS map, back where there were no fancy textures or external components. I liked this map, it was like a trip to the past, really put a smile on my face.
But, judging this map from aspects of game play and looks wouldn't be quite logical. The game play is ok to some level, but its not perfect. I will give you 4 starts for effort. Keep on mapping
I dont really know what is your filed of work, so cant say much.
Stay optimistic!
Keep on teaching him the art of 3D modeling, he has some talent
Also, lol, i used to rage when Archie links 720p, now i have better internet :>
"but photoshopping with Gimp is hard"
"photoshopping with Gimp"
Tar and feathers - check
And cats xD
That looks pretty cool.
Cute
Finding ways to solve hard things is also fun if you're ready for the challenge
Its not interesting and it is tiring to do something if it isn't enjoyable
As for me, I'm gonna do what I'm gonna do, not planning anything
Detected legal software that could be spyware
Or something like that. Neutralized it yesterday, didn't appear since.
Also you probably find it scary because you can only see its emotionless face, there is no good looks on the eyes.
I have an uncle who destroyed my family because of drugs.
I never tried smoking, and never will.
I did once ask for the last Sobrania from my friends just to chew it and spit it out, they were so pissed off :>
Edit
As in Registry values for Hammer, dont touch anything else, lol.
Get out there and show em who's boss!
I loved Chrono Trigger, and kingdom of Zeal had amazing music. Really cool stuff
Thanks.
Dont have any intelligent comment, except maybe revising your schedule to assign time better.
If it starts emitting bad noise, such as clicking and loud cracking in random intervals, you should get worried.
Do a health scan with Hard Drive Sentinel. Full scan.
[E]
Awesome map! Really big and wide, good FPS and good atmosphere, and well placed weapons and power ups.
A bit of not fit in textures, and some hard to actually control atmospheric sound glitches, but thats all in the acceptable limits.
Awesome map, 5 stars.
Are the admins subliminally programming us with various things
Any way, speaking of dreams, ive dreamed of a friend of mine, who is always cocky and such, falling into mud with his face forward with a tricycle he stole from a little kid. I laughed my ass off in the dream.
Whats interesting, ive heard from him for the first time yesterday after around 6 months.
The entire dream was filled with parties and dark woods with ghosts and what not, who i was not afraid at all, but an other friend of mine was scared as hell. I remember going all "Hell yeah ghosts \m/" in the dream.
If only i could see the forest scene again. It was like, from one part where the houses are to other there is this dark forest with lots of spooky shit.
Strange how we all got into some dream state.
You are also using the default compiler. But ok, you're a beginner, so here are some tips.
1. When you map, use null or bevel to remove object faces from the game that the player wont naturally be able to see (roof, bottom of the floor, between wall joints)
2. Use the texture apply tool to rotate and mod the textures
3. Dont use carve
4. Practice vertex manipulation more and search for bad parts in the map
5. Keep in mind and focus on actually sizes and atmosphere around the player
6. Keep practicing and always have fun when mapping. Everything you make is an addition to your experience. If you make a bad map, doesnt matter, finish it. It will just improve your skill. Also don't ignore critiques, they will help you improve and point you to what could be changed/improved.
You should focus on reducing poly count with various techniques.
But, judging this map from aspects of game play and looks wouldn't be quite logical. The game play is ok to some level, but its not perfect.
I will give you 4 starts for effort. Keep on mapping