"Yeah, I noticed that the box kills the compile time but I must have seams somewhere on the map and as a result not having the box means that the map will be in full-bright. I have tried fixing it many times but I can not find this seam."
It's not a seam. It's a leak. I got a tutorial on GameBanana, "How to fix those leaks", which covers some possible causes and solutions. I'll have to port it over to TWHL some day...
"And as for consistency, I do acknowledge the issue however I am afraid that I am not entirely sure how to resolve it."
Transparent vent with texture ABC -> breakable Vent with black background, texture XYZ -> unbreakable, inaccessible. Also, Deus Ex for example has all metal crates unbreakable, but slightly pushable, while all its wooden crates are pushable and breakable.
I got your birthday on my calendar (apart from others, so I don't forget xd). I was expecting this journal when I logged in here, and as such, I'm not disappointed. Happy birthday, Shepard!
Would've modeled the cake by myself instead of stealing from the Internet, but it would've taken a day longer. With that said, better late than never, and happy belated birthday, TJB!
I can simply port it over to HL:DM. :3 Wouldn't be hard. Though, I'd need to talk about weapon placement for that one. Or just give everyone all weapons except the tau cannon. thinks
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 4 years ago2019-05-27 21:44:48 UTC
in journal: Resident AlcoholComment #102020
He's not a prick. He's just got a no-bullsh** attitude. Some people don't like that, but whatever. (I'm basically the opposite, sugar-coating the hell out of everything)
Screamernail, he just wants to say a Mac isn't optimal for making that kinda content. If you hate PC, then learn to love it.
Commented 4 years ago2019-05-27 18:40:51 UTC
in journal: Resident AlcoholComment #102015
I think you misunderstood me. It is not about making a port of the mod. The mod itself will feature a part where you gotta homebrew some stuff. =3
And assets like textures, models and whatnot are pretty much universal, so a Mac will do as fine as anything else. (the only problem is, I got no idea how to compile the HL SDK for Mac, so there's probably no easy way for you to play the mod xd)
Commented 4 years ago2019-05-27 16:09:39 UTC
in journal: Resident AlcoholComment #102013
I am working on a project I believe is gonna be one of the most ambitious HL mods ever.
So yeah, I'd like to see you in the team because of homebrewing consultation (does not involve porting the mod to a console, but rather h.b. within the mod), and making some assets if you'd like to.
Commented 4 years ago2019-05-21 19:04:40 UTC
in journal: Resident AlcoholComment #102003
"but why would you spend the time and effort developing for something that is arguably dead" Maybe he's doing it just for himself. Alternatively, maybe he's doing it because there's no competition if it's already dead. Kinda like I took over the GameBanana Far Cry section - a good chunk of the page was nothing but my submissions, rofl.
But yeah, Screamernail, he's saying that you are developing for a dead platform (the original Xbox). Nobody's gonna play that.
Commented 4 years ago2019-05-17 11:59:47 UTC
in journal: Resident AlcoholComment #101992
I knew it. I so knew it. It was an obvious reference to homebrewing. But yeah, good luck on that. Hopefully if GoldSrc goes OpenSrc one day, a proper Xbox sourceport could be made.
Commented 5 years ago2019-04-05 19:32:49 UTC
in journal: optional objectivesComment #101942
I like that concept. My mod will be more like "do whatever you want whenever you want", so it's all optional but still linear, sort of like GTA: San Andreas.
Make a CS:GO map. You'll get attention and you'll be happy.
Cats are amazing creatures that mastered world domination.
Did you use Blender 2.79 or 2.80?
Well, I suppose the table of contents would still be okay. This just reminded me, I still gotta translate some Croatian magazines, lol.
Vent with black background, texture XYZ -> unbreakable, inaccessible.
Also, Deus Ex for example has all metal crates unbreakable, but slightly pushable, while all its wooden crates are pushable and breakable.
> Alien grunt
Fascinating combination. I'd love to read that. uwu
Welcome to TWHL and keep up the mapping work. ^^
40th. XD
Happy birthday, Shepard!
(sorry for being a bit late)
Wouldn't be hard. Though, I'd need to talk about weapon placement for that one. Or just give everyone all weapons except the tau cannon. thinks
Screamernail, he just wants to say a Mac isn't optimal for making that kinda content. If you hate PC, then learn to love it.
It is not about making a port of the mod. The mod itself will feature a part where you gotta homebrew some stuff. =3
And assets like textures, models and whatnot are pretty much universal, so a Mac will do as fine as anything else.
(the only problem is, I got no idea how to compile the HL SDK for Mac, so there's probably no easy way for you to play the mod xd)
So yeah, I'd like to see you in the team because of homebrewing consultation (does not involve porting the mod to a console, but rather h.b. within the mod), and making some assets if you'd like to.
Fortunately wrong.
It's quite inspiring to see that such communities are still active.
Maybe he's doing it just for himself.
Alternatively, maybe he's doing it because there's no competition if it's already dead. Kinda like I took over the GameBanana Far Cry section - a good chunk of the page was nothing but my submissions, rofl.
But yeah, Screamernail, he's saying that you are developing for a dead platform (the original Xbox). Nobody's gonna play that.
Mapping is like riding a bicycle. You never forget it.