"dude your 10 years old and youre bi? come on. tl;dr" "He's 16, [...]"
17, friend. 10 in the mind, 17 in age, 24 in the looks (according to some). Also, I include a TL;DR with some journals. I simply didn't write one for this one. It happens.
Commented 5 years ago2019-02-13 23:06:13 UTC
in journal: When high school rocksComment #101815
I will. I'm currently thinking whether I should pursue electrical engineering and have programming as a hobby, or pursue programming and have EE as a hobby. I believe the former will be a bit harder and leave me with less free time than the latter, but still, it's pretty fun. :3
"Learn, read, play and experiment as much as you can while you're young - it gives you lots of doors you can choose from."
This is very true and I'm already seeing it. I've toyed around with video editing since the age of 8, then there's level design/mapping, audio editing, music production, programming, texturing and I've got at least several months of experience in each of those, but mostly mapping (5 years), video editing (6 years basic, 1 year advanced + compositing - but never done very serious projects) and programming (3 years if we count QB in 7th grade, otherwise 2).
I've never thought I'd reach this far, especially to the point of being interested in electronics and tinkering with them. It's that feeling of combining science and calculations with practical stuff, the result of which will actually do something, and it'll feel rewarding.
It all definitely opens a bunch of doors, but the real question is which door to open, where to specialise... :/ I'll likely pick programming. I just love programming, and I have a passion for creating/developing things. It seems like a nice type of job, even in my country.
Do it instead. Nolens volens, willy-nilly, make yourself do it, really. Don't just try. And whatever you decide to do, good luck.
Also, keep doing one project, and no matter how bad it may come out, just finish it. Getting stuff done is one of the best life skills you can have, and develop. Make a draft with placeholders there and there. Then improve it later, maybe. Start out with a plan, too. The big picture. Write down exactly what you'll do, and do that, no more, no less.
Commented 5 years ago2018-12-06 14:39:34 UTC
in journal: Nice for a changeComment #101671
That is what essentially happened to me yesterday, and it's the point of the journal. I'd normally just stand on one place and wait for the bus for an hour or two, but I came back instead. :3
Commented 5 years ago2018-11-30 23:31:55 UTC
in journal: Video editing softwareComment #101647
I use HitFilm. The Express version is free, and it's got the basic stuff that you need (and from what I see, plenty of tutorials). It seems simple on the surface, and it is simple if you use it for basic stuff. (can be advanced only if you wish)
The only thing I'm not fond of is its way of doing text. You make a composite shot, add a text layer, edit it with the Text Tool, find the Text tab, edit the parameters, and then place the composite shot in the video. Sony Vegas does text in a much much more straightforward way in comparison.
If you're interested in pre-displacement-era terrain (which is not just fake displacements), take a look at my Advanced Terrain Creation tutorial, precisely the last few sections under "Toward Gearbox-style terrain".
It should serve as an introduction to these old (but gold) terrain-making methods. I covered only a few terrain types that you can make with each technique, but I am planning to write a part 2 for tne tutorial.
Commented 5 years ago2018-11-03 09:20:17 UTC
in journal: Sp00ky math...Comment #101603
In my country, we use dots for multiplication and colons for subdivision. Nobody uses × or ÷ here. Though in my country, we just prefer using fractions instead of colons (starting from 6th grade or so), so we don't run into colons that often anyway.
10 in the mind, 17 in age, 24 in the looks (according to some).
Also, I include a TL;DR with some journals. I simply didn't write one for this one. It happens.
But yeah, 31 is a good-looking number IMO.
But, what I forgot to say is that the books look cool! ^^
I've toyed around with video editing since the age of 8, then there's level design/mapping, audio editing, music production, programming, texturing and I've got at least several months of experience in each of those, but mostly mapping (5 years), video editing (6 years basic, 1 year advanced + compositing - but never done very serious projects) and programming (3 years if we count QB in 7th grade, otherwise 2).
I've never thought I'd reach this far, especially to the point of being interested in electronics and tinkering with them. It's that feeling of combining science and calculations with practical stuff, the result of which will actually do something, and it'll feel rewarding.
It all definitely opens a bunch of doors, but the real question is which door to open, where to specialise... :/
I'll likely pick programming. I just love programming, and I have a passion for creating/developing things. It seems like a nice type of job, even in my country.
Stay safe, JeffMOD.
*hugs you*
You never have time for anything, man.
Seriously, when will we do something? I'm up for it, but you always cancel it. Why?
Join the TWHL Discord and maybe we can arrange something soon enough.
Edit:
The mod is HappyFaces from the vault, right?
Also, keep doing one project, and no matter how bad it may come out, just finish it. Getting stuff done is one of the best life skills you can have, and develop. Make a draft with placeholders there and there. Then improve it later, maybe. Start out with a plan, too. The big picture. Write down exactly what you'll do, and do that, no more, no less.
@Alberto
WOAH, that sounds good. Actually, that made me realise, I completed Half-Life twice without ever listening to its soundtrack. D:
But yeah, games tend to feel a bit better on the PS2 than they do on the PC, like GTA: San Andreas.
Just pointing out we've reached over 9000 journals.
Also, journal number.
"IT'S OVER 9000"
The Rebellion has started!
Edit: double posts, they're back. :0
https://i.imgur.com/h5GPT6h.png
https://i.imgur.com/S4INmzJ.png
The Express version is free, and it's got the basic stuff that you need (and from what I see, plenty of tutorials). It seems simple on the surface, and it is simple if you use it for basic stuff. (can be advanced only if you wish)
The only thing I'm not fond of is its way of doing text. You make a composite shot, add a text layer, edit it with the Text Tool, find the Text tab, edit the parameters, and then place the composite shot in the video.
Sony Vegas does text in a much much more straightforward way in comparison.
link
It should serve as an introduction to these old (but gold) terrain-making methods. I covered only a few terrain types that you can make with each technique, but I am planning to write a part 2 for tne tutorial.
Nobody uses × or ÷ here.
Though in my country, we just prefer using fractions instead of colons (starting from 6th grade or so), so we don't run into colons that often anyway.
Oh wow, it's also a power of 2. 32-unit grid.
Oh no no, I'd never get rid of it. I always want to utilise it somehow.
For now, it'll be useful for performance evaluation in maps etc.
I've also got a 2005 HP Compaq which I'm planning to use as a small home server. :3