Comments

Commented 18 years ago2005-11-24 03:32:14 UTC in vault item: fk_glasspit_2 Comment #9960
is it a first map? if so its just like evetyone elses first map - so who cares!? You'll (is that spelt right?) get better
Commented 18 years ago2005-11-20 09:51:48 UTC in vault item: The Arena - Room 1 Comment #9926
you can skip the hammer bit and just jump on the poles holding them. Next few might need a bit of work
Commented 18 years ago2005-11-20 06:53:16 UTC in vault item: The Arena - Room 1 Comment #9923
need ourhouse.wad
Commented 18 years ago2005-11-13 10:38:34 UTC in vault item: Problem with Lights Comment #9874
is the ground displacment mapped - if so there in lies the problem, the lighting scale needs to be adjusted because its picking up light from the other side of the wall, i get that shit all the time. Sink the wall further into the ground or use smaller displacments - kinda hard to explain really
Commented 18 years ago2005-11-12 09:05:08 UTC in vault item: Justice Comment #9841
oh... right!
Commented 18 years ago2005-11-11 03:34:45 UTC in vault item: Justice Comment #9822
does it look any better than the hl2 singleplayer version? if not - no download - i've seen this map WAY too much
Commented 18 years ago2005-10-30 07:37:30 UTC in vault item: Xaves Comment #9669
are you in year 12 alex?
Commented 18 years ago2005-10-26 04:00:19 UTC in vault item: Sancefar Comment #9593
just try and imagine what a hl2 map would look like if rimrook made it...
Commented 18 years ago2005-10-26 03:53:04 UTC in vault item: Deus Ex Machina Comment #9592
deus ex machina = god within the machine (correct me if im wrong). Would it be wrong to assume this map has machines in it?
Commented 18 years ago2005-09-27 01:06:19 UTC in vault item: TWHL Dedication Project Comment #9206
why... bother...?
Commented 18 years ago2005-09-24 09:38:43 UTC in vault item: surf_bymurdarule Comment #9145
what exactly is a surf map? what's the principle behind them?
Commented 18 years ago2005-09-17 00:43:29 UTC in vault item: mad_gravbox1 Comment #9044
boring
Commented 18 years ago2005-08-31 08:05:27 UTC in vault item: Justice Comment #8797
yes... old. ive played like 3 versions of this map and noticed only subtle differences. just make a new map
Commented 18 years ago2005-08-24 04:00:06 UTC in vault item: Palace Comment #8667
i remember that stage - nice
This comment was made on an article that has been deleted.
Commented 18 years ago2005-08-16 06:32:14 UTC in vault item: Halo UNSC Scorpion Tank Comment #8586
looks good but it's useless
Commented 18 years ago2005-08-16 06:22:18 UTC in vault item: BM Explorer And Pickup Comment #8585
look at the texture at the top, its all wrong the whole thing looks crap
Commented 18 years ago2005-08-11 05:43:37 UTC in vault item: Ubar Maep Comment #8555
ive seen the film. What kind of answer did you want - its behind the truck? No COZ WHERE ON A WEBPAGE
Commented 18 years ago2005-08-07 05:04:37 UTC in vault item: Ubar Maep Comment #8480
How should we know?
Commented 18 years ago2005-08-06 07:21:59 UTC in vault item: BM Explorer And Pickup Comment #8471
yeah i agree, the textures dont line up and its scale is... strange
Commented 18 years ago2005-08-06 07:18:20 UTC in vault item: Alternate HEV suit Comment #8470
Master cheif has wandered onto the wrong game
Commented 18 years ago2005-08-06 07:15:17 UTC in vault item: dm_helipad_small Comment #8469
big box walls... i hate big box walls...! Aaaaaargh
Commented 18 years ago2005-08-06 07:11:14 UTC in vault item: Habitat 2 Comment #8468
SC:SOURCE is a must get! Fo'shaw
Commented 18 years ago2005-08-06 07:04:30 UTC in vault item: Ubar Maep Comment #8467
ubar map = ubar crap
Commented 18 years ago2005-08-05 03:36:04 UTC in vault item: Ubar Maep Comment #8431
mmmmmmmmmmmmmm...
Commented 18 years ago2005-08-02 03:59:53 UTC in vault item: Habitat 2 Comment #8388
yeah seems like you have made some nice Sc maps but noone really has it!
Commented 18 years ago2005-07-23 09:03:34 UTC in vault item: Day 13 Comment #8225
im also talking about the antlions in the hev chamber, AAARGH
Commented 18 years ago2005-07-22 04:24:42 UTC in vault item: Day 13 Comment #8197
habboi, you said the story was clever! It was an excuse to verse shit loads of enemies in one room, which was bloody annoying.
Commented 18 years ago2005-06-30 03:58:46 UTC in vault item: Beginning Comment #7996
all 'the details' being 2 lights in a corridor...
Commented 18 years ago2005-06-26 05:54:15 UTC in vault item: Beginning Comment #7929
is this a beginner map because it shoes, more detail is needed in all those corridors!(:
Commented 18 years ago2005-06-26 05:47:23 UTC in vault item: Beginning Comment #7928
resident evil original (PS1) or remake (Gamecube)? Iv'e finished it on gamecube and there's nothhing remotely like this
Commented 18 years ago2005-06-26 03:11:30 UTC in vault item: Night Things Zero Comment #7926
architecture is still mostly boring though. What info through the newspapers? there all the same and have got nothing to do with the map
Commented 18 years ago2005-06-26 02:56:29 UTC in vault item: Night Things Zero Comment #7925
Nice improvment, the original just didn't do source justice
Commented 18 years ago2005-06-25 00:35:56 UTC in vault item: tower Comment #7908
if u think its bad then fix it
Commented 18 years ago2005-06-17 03:52:09 UTC in vault item: Allout: Source Comment #7793
It is a five-minute time waster!? I'm not saying it's shit but playing it any longer is boring.
Commented 18 years ago2005-06-17 03:35:07 UTC in vault item: Do what you want to Comment #7792
Vallian88's reputation is forever ruined.
Commented 18 years ago2005-06-17 03:23:58 UTC in vault item: Do what you want to Comment #7791
it's weird how quickly this 'discussion' turned into talk of dick sucking!? anyway isn't this map sort of what garry's mod is for?
Commented 18 years ago2005-06-11 00:29:12 UTC in vault item: Night Things Zero Comment #7689
work on the monster placment too
Commented 18 years ago2005-06-11 00:22:53 UTC in vault item: We got work to do...! Comment #7688
hl2 or 1?
Commented 18 years ago2005-06-11 00:14:00 UTC in vault item: Allout: Source Comment #7687
best described as a five minute time waster (:
Commented 18 years ago2005-06-10 07:50:16 UTC in vault item: Night Things Zero Comment #7670
let alone horror ones, i love these type of maps its so boring playing cs now
Commented 18 years ago2005-06-10 07:47:30 UTC in vault item: Allout: Source Comment #7669
cheers
Commented 18 years ago2005-06-10 03:54:12 UTC in vault item: Night Things Zero Comment #7667
this could of been alot more scarier, and the sewers look like they were made in hl1! update it i like the idea and setting
Commented 18 years ago2005-06-10 02:04:26 UTC in vault item: Allout: Source Comment #7665
look it's got a screenie... (:
Commented 18 years ago2005-06-08 11:09:31 UTC in vault item: dm_abandonedlabs Comment #7648
Here in Australia im in year 12 and im failing Physics. My teacher is a wanker!!! Anyway Dr Mapper, its a nice start (how many times has that been said?) but i can see that you tried to hide the simple architecture with props. put in some columns or whatever it makes one hell of a change
Commented 18 years ago2005-06-08 10:49:00 UTC in vault item: CS Labs Comment #7647
source i presume?
Commented 18 years ago2005-06-07 10:09:01 UTC in vault item: dm_abandonedlabs Comment #7632
you got exams habboi? what year are you in?
Commented 18 years ago2005-06-04 10:32:27 UTC in vault item: Combine Fight Comment #7589
i'm all for these type of maps if there done right. Nice start for a first map.
Commented 18 years ago2005-06-03 07:51:09 UTC in vault item: de_boshi Comment #7565
looks nice, we need more cs and hl2 maps.
Commented 18 years ago2005-05-28 06:44:09 UTC in vault item: fy_iceworld_css Comment #7475
add some detail foo! this is source!!!