Comments

Commented 3 weeks ago2024-03-23 09:36:37 UTC in journal: This is an unbelievably good Journal my friends Comment #106081
wasd blackmesascientist

that is some good review
Commented 1 month ago2024-02-21 21:45:54 UTC in journal: 🅱 Comment #105998
Douglas B-23 Dragon
Commented 2 months ago2024-01-28 10:07:52 UTC in vault item: A Cool Idea Comment #105939

4/5

Although this costume campaign is short, it's still a fun map to be played under an hour.

The Level Design... Like the wall, decorations could be improved upon further update.
I also wonder if the map make a use of info_node? So that would help the AI Traverse and find the player.
Commented 5 months ago2023-11-13 10:50:27 UTC in vault item: Diesel electric generator Comment #105637
Eric Nice
Commented 9 months ago2023-07-19 13:37:20 UTC in journal: 3D Modelling on J.A.C.K. Comment #105414
I say that this is interesting to see something like this
Commented 9 months ago2023-07-02 17:19:38 UTC in journal: There's Cones Comment #105382
Very Mysterious yet fascinating story...
Commented 9 months ago2023-06-26 16:56:05 UTC in journal: What happened to "Seery arts and crafts" YouTube channel? Comment #105377
Damn, I remember ever watching this 2 or 3 years ago... I'm still waiting for that new episode to this day...
Commented 10 months ago2023-06-17 15:13:33 UTC in vault item: Pre-Disaster Office Complex Comment #105360
@oofnack ,I've first decompiled this map and try to recreate it in an another map and try to match the size, side by side.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-04-18 13:26:32 UTC in journal: Long Story of how I gain the ability to make a GoldSource map. Comment #105212
Back then, I actually don't think of any consequences or issues of joining a team. Half-Life Extended used to be something as a skin for Half-Life, turned into an Overhaul mod (Overhaul as improving or in some cases remaking certain levels from scratch, Adding some varieties to the models of monsters, Adding a new texture, ect...). From the time there was a conflict with a member about how the mod was changing directions, still remember the times where I added a elevator to the Observation Room from the Hazard Course (As a nod to Half-Life Decay), A member of the team doesn't like this due to how (If I could recall correctly, I have an issues on remembering past event) The elevator door does not make an appearance in Half-Life 1, So technically there shouldn't be any elevator door at all. I did try to argue about how that this was fine due to Half-Life: Decay but he still doesn't like it, so I had to force removing it until he left the team. Sometimes it could be hell other times it's funny.

Overtime my mapping skills had gradually improved, from just stretching a level into thinking of "what is good to add into the map". There are in times where I would get stressed over how I cannot think of new idea for the next map that I was about to make, then I need to take a day off from making a map.

Still remember where I met a dude on Discord (We sometimes chatted several times and has the talent to make C++) asked to me, If he could join the team. I asked the lead dev if he could join the team, the lead dev gave a go ahead and he was in the team in just a day.
To this day he's still working on the mod, and he too worked on several mods from time to time.

I also forgot to mention that, back then I really like to offer my help to every people that I came across (because I like being helpful)
One of them being Half-Life: Another Shift. I still remember how I was asked to make a Locker Room, A parking lot, and an intro sequence for Half-Life: Another Shift.
This didn't really get too far tho due to how the team (Which is only three member and including myself) is just in-active
Which is the sign that the mod is no longer in-active development. Hence I left.
I'm actually glad that John Smokes revives the ol' Half-Life: Another Shift with a new title called Half-Life: Protocol Blue
I wished the best of the best for John Smokes, so that he could finished what he had started.

At the moment, the team of HLE is trying their best to improve, polished all of the maps and patching up any possible bugs that could be found in the GoldSrc Engine so that they could at last release the "Day One" build.
(They we're in no rush, since they cannot make a realistic deadline and there is no actual deadline yet.)

And according to this new replies, does that mean my Journey of Mapping is.... Crazy but Inspiring?
Commented 2 years ago2021-10-18 05:36:47 UTC in journal: Cryptic Journal Comment #103767
It's a Bromine Day
Commented 2 years ago2021-10-11 00:35:11 UTC in vault item: Half-Life: Blue Shift Bench Comment #103757
Awesome Mod
Commented 2 years ago2021-08-22 23:50:11 UTC in vault item: Janitor Simulator Comment #103676
/\ Thanks for the feedback from The Skeleton

Yeah, I made this map on rush cause I wanted to released it very early before I kept forgetting that this exist
The purpose of this one map was just playing as a Janitor. To achieve something like this, I had to put many trigger_relays and multisource.
And yeah that's about it. I wanted to make some of the area half bright but, I just wanted to make the map simple and playable
Commented 2 years ago2021-05-08 08:47:53 UTC in journal: Birthday! Comment #103560
Happi Bday for you,
Sorry for a late reply tho.
Commented 3 years ago2021-04-17 16:09:37 UTC in vault item: HECU House Comment #103523
Known bugs: The doors can get stuck on stuff like corpses, so you will have to destroy them if the door gets stuck. I don't know how to fix that.
Maybe you make those HECU Soldier that died on the door disappear, like check the box that named Fade Corpse on the section name 'Flag'
This comment was made on an article that has been deleted.
Commented 3 years ago2021-04-03 06:20:08 UTC in vault item: Scanning Light That Will Open Door Comment #103488
Oh my, that is just a mistake
It's supposed to be " Anyhow i can't get the 'Scanning Light' to appear and disappear"
I will edit the description
Commented 3 years ago2021-04-02 13:38:08 UTC in vault item: HECU House Comment #103486
7.6/10
Architecture — 8
Texturing — 9
Ambience — 7
Lighting — 6
Gameplay — 8

Really a good simple map
I like it
But really, a lame ending after rescuing barney from the HECU Soldier
Commented 3 years ago2021-04-01 18:19:28 UTC in vault item: Scanning Light That Will Open Door Comment #103485
Example Map, Is there any problem with the map?
Commented 3 years ago2021-03-24 17:42:09 UTC in vault item: Gordon Freeman Slav Holiday Comment #103462
Freeman During Stasis
This comment was made on an article that has been deleted.
Commented 3 years ago2021-03-19 06:16:56 UTC in journal: The Time When One Of My Screenshot, Got Into Twitter ( As of 3/18/2021 ) Comment #103440
I knew it
Commented 3 years ago2021-03-18 03:56:52 UTC in journal: The Time When One Of My Screenshot, Got Into Twitter ( As of 3/18/2021 ) Comment #103432
I will.
I'm not sure that i been like this since... 2018, i think
Commented 3 years ago2021-03-17 23:24:31 UTC in journal: The Time When One Of My Screenshot, Got Into Twitter ( As of 3/18/2021 ) Comment #103430
That is just.... weird?
And also, why do people always asking me for activating windows?
Is that a some sort of running gag or they just annoyed to see the watermark?
Commented 3 years ago2021-02-13 07:46:29 UTC in vault item: Half-Life Decay: Solo Mission (DEMO 1) Comment #103301
Finally, a single player gameplay

Keep up the good work bro
Commented 3 years ago2020-07-23 00:41:43 UTC in journal: My mod Comment #102803
Well i don't know why i ended up took place on "Black Mesa Research Center", well the place only focuses on a small project and the place is big, it had a parking basement for the Black Mesa SUV, it had a sewer system, and an office

Black Mesa Research Center is a building type look like an Office Building
Commented 3 years ago2020-07-22 11:53:10 UTC in vault item: Test Sample Prefab Comment #102801
Scientist 1: "Who stole the test sample?"
Scientist 2: "It's Gordon Freeman."
Commented 3 years ago2020-07-20 16:52:25 UTC in journal: Mod Comment #102798
Thanks