Comments

Commented 20 hours ago2025-01-22 13:29:14 UTC in vault item: deeplong Comment #106620
Loved this map!
It's so full of action and fun ideas. There's always stuff to explore and multiple paths.
A must play!
Commented 2 days ago2025-01-21 09:11:05 UTC in vault item: deeplong Comment #106619
One of the coolest maps I have played. There is action on every corner. It's creative and funny. And you must play the map at least twice to see all of it. Would not feel out of place if it was part of the original game.
Commented 3 days ago2025-01-19 17:08:11 UTC in journal: Why big diamonds and useless MacGuffins are a terrible investment idea Comment #106618
I'm a Hero McGood!
Commented 4 days ago2025-01-19 01:28:30 UTC in poll: New HL game announced? Comment #106617
pls pls pls want more airex mods

airex

aaaaaaaaaa
Commented 5 days ago2025-01-17 19:40:41 UTC in vault item: deeplong Comment #106616
7.4/10
Architecture — 6
Texturing — 5
Ambience — 8
Lighting — 8
Gameplay — 10

A tightly-made map that leverages infighting and interesting puzzles, and is all around well polished in terms of gameplay. There are two different paths to take and several secrets to find. Don't let the screenshots deter you - the map isn't as dark as it might seem. In fact, it's quite well lit and does not forget about colored lighting. It's constantly trying to entertain you with fun combat situations and setpieces, prioritizing entertainment over fancy brushwork tricks.

It's a fun ride, and a wonderful first release. Give it a shot.

QR Board of Directors approval status: Verified
Commented 6 days ago2025-01-17 09:13:12 UTC in poll: New HL game announced? Comment #106615
You could always make a mod resurrecting the Air Exchange, and have the player blow that one up instead :p
Commented 1 week ago2025-01-15 13:11:29 UTC in poll: New HL game announced? Comment #106614
that sent twice the hell?
Commented 1 week ago2025-01-15 13:10:59 UTC in poll: New HL game announced? Comment #106613
Ok fine :cry:
Commented 1 week ago2025-01-15 13:10:59 UTC in poll: New HL game announced? Comment #106612
Ok fine :cry:
Commented 1 week ago2025-01-13 21:42:29 UTC in vault item: Breakable only by explosives example Comment #106611
Sounds interesting. I'll try it, might update this. Thanks Urby.
Commented 1 week ago2025-01-12 11:23:03 UTC in vault item: Breakable only by explosives example Comment #106610
This isn't a bad way of doing it, but quite easy to cheese if you know where to shoot.

I've set something up like this recently using buttons that activate when damaged and then reset immediately. These buttons then target a multisource entity which targets the breakable door or wall. Unless all of the buttons are hit at the same time with a reasonable amount of damage, it's impossible to break the target, so you can't cheese it by shooting at a single spot. :)
Commented 1 week ago2025-01-12 07:24:08 UTC in wiki page: Tutorial: Setting up TrenchBroom for GoldSource games Comment #106609
Pretty out of date at this point. There is no mention of TrenchBroom Linux package now is in an AppImage form, unless built from Github code by the end user. So for new users there is no longer a "Linux: /usr/share/TrenchBroom/games/", by default they live inside the Appimage package. So you can show them how to mount an AppImage to copy those files or direct them to where those config files live on Github:

"https://github.com/TrenchBroom/TrenchBroom/tree/master/app/resources/games/Halflife"

There are wad sorting issues with current TrenchBroom 2024.2 release. The last best build currently is TrenchBroom 2025.1 RC1.

There are already map compile tool options in Half-life game preferences.
Commented 2 weeks ago2025-01-08 13:04:47 UTC in journal: Why big diamonds and useless MacGuffins are a terrible investment idea Comment #106608
an exhilarating read! dr cunningham hates me though, he keeps filling my pillowcase with sawdust and spikes my water with :walter: ANTS ANTS EVERYWHERE :walter:
Commented 2 weeks ago2025-01-08 12:58:39 UTC in vault item: HL2 tunnelend-effect for HL1 Comment #106607
:walter: pretty coolio
Commented 2 weeks ago2025-01-07 13:22:31 UTC in poll: New HL game announced? Comment #106606
That's what you already do in HL2, in chapter Entanglement (the teleporter blows up after you and Alyx escape with it, destroying Nova Prospekt)
Commented 2 weeks ago2025-01-07 12:55:55 UTC in poll: New HL game announced? Comment #106605
Blowing up Nova Prospekt? Sounds like a good idea for a mod, I might do that! :walter: :hammer:
Commented 2 weeks ago2025-01-07 06:58:09 UTC in journal: The Dead of My Old Laptop, Progressing into the New One Comment #106604
Take out the hard drive from the dead laptop and put it inside a desktop PC. Data might still be there.
Commented 2 weeks ago2025-01-06 10:33:37 UTC in wiki page: func_pushable Comment #106603
@kimilil I had created a thread exactly about this some months ago, maybe you'll find it useful:

https://twhl.info/thread/view/20806

Could never get the engine to use the pointhull for entity-world collisions. Will try to implement it myself someday when I get some free time.
Commented 2 weeks ago2025-01-06 07:57:30 UTC in vault item: Crossfire_Snowy Comment #106602
Bu Türklerin crossfire aşkı bitmez kardeşim :biggrin:
Güzel olmuş, eline sağlık.
Teşekkürler! :)
Commented 2 weeks ago2025-01-05 22:54:52 UTC in wiki page: Tutorial: Setting up TrenchBroom for GoldSource games Comment #106601
As of version 2024.2 (Released 31 Dec 2024), there have been two relevant changes:
  • GameConfig.cfg now includes compilation tool paths by default. This means the subsection about tool paths in "Setting up VHLT" is now obsolete. (Also, the lighting tool's variable was named ${rad} instead of ${light}.)
  • User config files are stored properly now, so the caveat about making the game's name in the cfg match that of the folders no longer applies.
Commented 2 weeks ago2025-01-05 20:07:52 UTC in poll: New HL game announced? Comment #106600
Seems like Valve's been waking up lately. Also STALKER 2's release felt like blowing up the Nova Prospekt - might spark a resistance
Commented 2 weeks ago2025-01-05 02:18:34 UTC in poll: New HL game announced? Comment #106599
Who cares? HL died after the first game anyway ;)
Commented 2 weeks ago2025-01-05 02:16:56 UTC in vault item: Crossfire_Snowy Comment #106598
Bu Türklerin crossfire aşkı bitmez kardeşim :biggrin:
Güzel olmuş, eline sağlık.
Commented 2 weeks ago2025-01-04 02:16:09 UTC in wiki page: func_pushable Comment #106597
Based on testing, pushable collision with the world seems to be fixed to 32x32 OR 64x64 regardless of hull choices.
If the entity is smaller than 32x32 it will act like it's 32x32.
If the entity is larger than 32x32 it will act like it's 64x64.
In both cases the effective size is aligned to the bottom left corner of the entity.

Yes, it's all counter to what we read in code. I have no explanation why.
Commented 2 weeks ago2025-01-04 02:06:20 UTC in poll: New HL game announced? Comment #106596
Announcing perhaps. Releasing most certainly not. That's very unlikely.
Commented 3 weeks ago2025-01-01 04:13:31 UTC in poll: New HL game announced? Comment #106594
Edit: Initially I closed this poll for 2025 but screw it, let's leave it open a bit longer.
Commented 3 weeks ago2024-12-31 20:43:35 UTC in vault item: Half-Life: Reality Shift Comment #106593
weird, can you give me more details? like what the console says
Commented 3 weeks ago2024-12-31 02:30:03 UTC in poll: New HL game announced? Comment #106592
I wanted to vote yes and no because:
Announce? Yes.
Release? No.
Commented 3 weeks ago2024-12-30 21:39:36 UTC in wiki page: Tool Textures Comment #106591
It's great, kimilil!

SDHLT also has BEVELHINT, CONTENTSKY, and CONTENTSOLID.

ZHLT supports the env_sky tool texture, which is apparently to be used with Spirit of Half-Life's "Unreal-Tournament style sky view" (3D skybox) entity also called env_sky.

Valve's wiki lists more textures
https://developer.valvesoftware.com/wiki/Tool_textures_(GoldSrc)
Commented 3 weeks ago2024-12-30 16:38:41 UTC in wiki page: Tools and Resources (Source Engine) Comment #106590
Thanks, English is my second language and ive never had proper capitalisation and in german, we write almost every word capitalised. as for GoldSource, ill change them once I am working on the page again.
Commented 3 weeks ago2024-12-30 15:58:14 UTC in wiki page: Tools and Resources (Source Engine) Comment #106589
I have asked Logic, and he said its fine to have a seperate page, which is why I will keep working on this for now.
Alrighty, nice then.

Tarek, this is good work so far. I have some feedback about capitalisation:

Yours:
These are provided with every Install of a Source Game, along with the VHE.
Proper:
These are provided with every install of a Source game, along with VHE.
Most words are not capitalised in English, only personal names and brand/company names are, e.g. "Microsoft Visual Studio" is capitalised, but "Microsoft's code editor" is not capitalised because that's not a branded name, that's just a generic couple of words.

Also please write GoldSource instead of GoldSrc, since that is the convention on TWHL Wiki, even if people sometimes write just GoldSrc (or me personally: GoldSRC) in the forum threads.
Commented 3 weeks ago2024-12-30 09:10:47 UTC in wiki page: Tools and Resources (Source Engine) Comment #106588
While your argumentation is correct,
User posted image
Logic and Trick told me to put a small info at the top
Commented 3 weeks ago2024-12-29 23:55:00 UTC in wiki page: Tools and Resources (Source Engine) Comment #106587
I very much disagree. If anything, I think we could split the Tools and Resources page into a GoldSrc section and a Source section.
"TWHL is a site that focuses on GoldSrc"
Not really. This is The Whole Half-Life, and even the tagline is "Level design resources for GoldSource, Source, and beyond".
The prevalence of GoldSrc content and guides has more to do with the userbase than the site itself.

The work gone into compiling this list of resources is of course appreciated.
Commented 3 weeks ago2024-12-29 16:27:37 UTC in wiki page: Tools and Resources (Source Engine) Comment #106586
Sure, but we should then rename the other page Tools and Resources (GoldSrc) or smth like that...
Commented 3 weeks ago2024-12-29 14:41:15 UTC in wiki page: Tools and Resources (Source Engine) Comment #106585
I propose the page be renamed to Tools and Resources (Source)
Commented 3 weeks ago2024-12-29 02:23:36 UTC in wiki page: func_bomb_target (Counter-Strike) Comment #106584
the "delay before trigger" might actually work. reading ReGameDLL_CS code it inherits from CBaseTrigger like the other trigger_ entities, which has both delay and killtarget. it's just that the FGD definition of the entity isn't inheriting from the Targetx base class (that adds delay/killtarget)
Commented 3 weeks ago2024-12-29 00:15:52 UTC in wiki page: Tutorial: View bobbing: Part 1 Comment #106583
This is a tutorial, the entire purpose is for people to use the code and learn from it LOL
Commented 3 weeks ago2024-12-28 21:33:41 UTC in poll: New HL game announced? Comment #106582
I admire the optimism of almost half of the people who have voted here...

Wrong though.
Commented 3 weeks ago2024-12-28 18:59:00 UTC in vault item: December Blockout Comment #106581
Lots of people played it so far, glad that people are atleast trying it. Lmk if the map is good or if it needs improvements.
Commented 3 weeks ago2024-12-28 13:48:58 UTC in poll: New HL game announced? Comment #106580
we are waiting for half life 3 for..uh..20 years i guess?
Commented 3 weeks ago2024-12-28 13:33:38 UTC in wiki page: Tools and Resources (Source Engine) Comment #106579
@Admer456
I have asked Logic, and he said its fine to have a seperate page, which is why I will keep working on this for now. Please let me know any further feedback you have.
Commented 3 weeks ago2024-12-28 07:52:18 UTC in wiki page: Tutorial: View bobbing: Part 1 Comment #106578
Hello Admer456, I have one question. Can I get your permission to use the code or not?
Sincerely, GoldSoup
Commented 3 weeks ago2024-12-27 23:24:28 UTC in vault item: J-man Comment #106577
This one kind of reminds me of myself
Commented 3 weeks ago2024-12-27 17:41:47 UTC in wiki page: Tools and Resources (Source Engine) Comment #106576
Yea I wrote that under my forum Post, if it would be better to just integrate it, I shouldve consulted the Admins, but I didnt even know how to contact them, Ill ask the admins to delete the page or integrate it depending on whether or not the admins want it to exist or not.
Commented 3 weeks ago2024-12-27 17:24:47 UTC in wiki page: Tools and Resources (Source Engine) Comment #106575
@Tarek

I am not sure if this page is a very good addition to the wiki. We already have a Tools and Resources page which you could extend with Source-specific tools, but I would highly advise you to consult admins about this first.
Commented 4 weeks ago2024-12-25 08:19:35 UTC in poll: New HL game announced? Comment #106574
I highly doubt Valve will build upon the Gearbox expansions or give them sequels.
If I were to guess, I'd say they might announce some new hardware or if it's a game it'd be something HL universe adjacent at most.
Commented 4 weeks ago2024-12-25 06:15:38 UTC in vault item: Bowieworld Comment #106573
I was so confused by this map when I first tried it. Now that I was looking at some old game videos I made the connection.
This is an excellent map pack.
Commented 4 weeks ago2024-12-25 02:30:05 UTC in vault item: Carbaseus Comment #106572
Having been around HL1 since the WON days, its hard to imagine that a map that has this quality was made so long ago. Some of the best maps in the vault come from mappers who don't release maps except every so often. Their magic is in their persistence, patience and attention to detail. K7 needs to get his ass back here, a lot of us can learn a few things from him.
Commented 4 weeks ago2024-12-25 02:12:26 UTC in poll: New HL game announced? Comment #106571
I really am hoping for Half-Life 3, but it will probably be something like Half-Life: Barney or Opposing Force 2: Electric Bogaloo.
Commented 4 weeks ago2024-12-24 19:01:09 UTC in vault item: Half-Life: Reality Shift Comment #106570
Dude the map looks nice but I couldn't play it because when I pressed the new game button it didn't load and open...