Commented 14 years ago2010-05-08 23:24:14 UTC
in vault item: ForageComment #18049
wow! (should preface this by saying i'm fairly new to l4d so if my comments seem noobish it's because they are!)
The attention to detail in this map is amazing. Every place felt believable and real due to correct proportions for all the brushwork, and high volume/good placement of small props, decals, and textures to make every area complete in every way. It is very rare to find this much work into a level. to put it mildly i'm blown away by this map.
++superbly built map ++superbly detailed map +Great/interesting weapons placement: propane tanks by grills, shotty in gun case in the house, etc all like you would find in the real world, not just random guns and ammo laying on the street. very apt and very well done! +plenty of resources (ammo and fire)
+/- agree it's a little to easy cuz it so wide open (i made gold standard first run and i not that good) but i still thouroughly enjoyed it. +/-it took me a long while to figure out the officer's radio is the way to start the mission, but still, it's again a well done/apt way to start the game like everything else in this map! =) +/- the blowing papers were neat if not a bit overdone (never seen them before in a l4d map) +/- flares were neat but could have been better implemented imo
Superbly done, superbly realistic, a joy to play 5 stars
edit: is there a way to make this map a singleplayer addon? i've found if i try to play it at home (wherst i have no internets) i am unable to create a server/lobby and therefore unable to play the game. i can load it from the console, but fsr the horde never comes after activating the radio.
Commented 14 years ago2010-05-08 22:48:36 UTC
in vault item: Hill 23 - L4D SurvivalComment #18135
pretty plain, but pretty fun, and with the sandbags you can just dance around and avoid the tanks, which is nice. =) playing with the ai as partners is excruciating as per usual... agree with huntey would have liked to seen more molotovs and pipe bombs, but whatevs.
Commented 14 years ago2010-05-06 12:41:51 UTC
in vault item: l4d_sv_wetworkComment #18150
Yeah. I should also mention i'm pretty new to l4d, so if my opinions/observations sound noobish it's because they are! = )
Very impressive that most of the ship is built and not a model. Very prettily constructed and detailed though i saw lots of crates and no lifeboats i will mention that.... = )
also btw are there any seekrits rooms full of goodies?
Again neat map. can't wait to try and start making my own maps for l4d or l4d2.
Commented 14 years ago2010-04-28 17:17:23 UTC
in vault item: FacilityComment #18144
Nice map1
-Autosaves?! = ( -Nicely deatailed, well-constructed outdoor area = ) -Very nice use of the original textures and decals -Indoor area is amazingly nice, in true Original HL style -gameplay pretty good -ending is abrupt and great.
Commented 14 years ago2010-04-27 12:40:42 UTC
in vault item: EndlineComment #18141
Aw wish i had L4D2... = (
edit: can you easily(relatively) port to the original l4d? Do you have any l4d maps uploaded anywhere i'd love to see them, especially since i want to get into l4d mapping myself. =)
Commented 14 years ago2010-04-27 12:39:06 UTC
in vault item: l4d_sv_wetworkComment #18140
Very amazing map structurally! (Did you build that whole ship or is it a gigantic model? (i'm new to source i really can't tell!) If you built it it is absolutely beautiful!)
Played a few games and i actually found it quite enjoyable (even with bots), if not a little too easy, and despite the number of tanks you have come out in succession (is that a controlable option?) I usually can make gold fairly easy as long as a tank doesn't smack me off a tower.. =)
Likes: -easy (lol) -ship looks great -lots of interesting areas you could hold up and plenty of resources
Dislikes: -very dark, even for l4d -too many boomers (can you control this?) -seems like there were almost no hunters or smokers -unclear how to start the game since there is a inordinate delay from the time you press the button till the horde comes, and there is no sound/messageletting you know you pressed anything. It's also a long/boring trip to the wheel house. -the AI takes forever to help you up... (dunno if this is controlable but it is so annoying)
"I'm sorry, this isn't a 5 star map. It's nice, but it's not mindblowing."
In the context of the competition, i think it is, but as a stand-alone map i would agree with you. I disagree with you tho, i think it is a superbly well-crafted map, and if it was a normal size, it would be worth 5 stars on it's own.
Commented 14 years ago2010-04-05 20:47:03 UTC
in vault item: HextactorComment #17999
That multi-segmented canopy is like nothing i've ever seen... really nice! The rest of the ship looks great and i like how smooth you got the outside curves (did you use scale tool or do it manually?
This comment was made on an article that has been deleted.
Commented 14 years ago2010-04-04 19:22:47 UTC
in vault item: de_chasmComment #18074
nice map but dated.
r_speeds are ultra-low, which is a good thing, but this map could stand to have some more interesting terrain detail, as well more varied texturing. stupid overuse of crates, i mean, you could have added boulders, generators, tents, burnt-out trucks etc, but there is nothing BUT CRATES...
ambience? i didn't hear any sounds at all in the whole map.
Superb layout, tons of potential. I'd love to get a hold of the source for this map and make an updated version.
4 stars, but easily 5 with some simple improvements
very good intricate stuff. superbly crafted, detailed and lit. however i couldn't figure out how to make it to the seccond floor so i had to noclip t activate the power.
great stuff all around, a really good cubicles entry! 5
Commented 14 years ago2010-04-04 19:04:45 UTC
in vault item: TMA's CubicleComment #18072
superb stuff is it possible to align the laz0rs? Main wall texures are a little "sterile" for my tasted but it fits the theme. Nice detail, brushwork and nice to see somone use submodels.
Commented 14 years ago2010-03-29 03:39:36 UTC
in vault item: The_(c)Striker's CubicleComment #18055
your most incoherent map yet! but still lots of neat doodads, sounds, and effects.. =P
There's also some really nice/interesting brushwork hidden in there. A little less-amalgamized central theme would be nice, but hey, it's still a pretty nice map.
I'm going 5 stars, for another very nicely crafted and detailed cubicles entry. (if it wasn't for cubicles and just a stand-alone map, i'd go probably 3.5 or 4)
)
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can't wait to read it!
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Neat anyway, reminds me of the galvatron transformers toy, lol..
)
(should preface this by saying i'm fairly new to l4d so if my comments seem noobish it's because they are!)
The attention to detail in this map is amazing. Every place felt believable and real due to correct proportions for all the brushwork, and high volume/good placement of small props, decals, and textures to make every area complete in every way. It is very rare to find this much work into a level. to put it mildly i'm blown away by this map.
++superbly built map
++superbly detailed map
+Great/interesting weapons placement: propane tanks by grills, shotty in gun case in the house, etc all like you would find in the real world, not just random guns and ammo laying on the street. very apt and very well done!
+plenty of resources (ammo and fire)
+/- agree it's a little to easy cuz it so wide open (i made gold standard first run and i not that good) but i still thouroughly enjoyed it.
+/-it took me a long while to figure out the officer's radio is the way to start the mission, but still, it's again a well done/apt way to start the game like everything else in this map! =)
+/- the blowing papers were neat if not a bit overdone (never seen them before in a l4d map)
+/- flares were neat but could have been better implemented imo
Superbly done, superbly realistic, a joy to play
5 stars
edit: is there a way to make this map a singleplayer addon? i've found if i try to play it at home (wherst i have no internets) i am unable to create a server/lobby and therefore unable to play the game. i can load it from the console, but fsr the horde never comes after activating the radio.
P
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ZOMG ZOMG ZOMG...............)
= )
please please please please please please please please please please
please please please please please please please please please please
please please please please please please please please please please
please please please please please please please please please please
please please please please please please please please please please!!!!!
!!!!!!!1
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welcome back! =)
Very impressive that most of the ship is built and not a model. Very prettily constructed and detailed though i saw lots of crates and no lifeboats i will mention that....
= )
also btw are there any seekrits rooms full of goodies?
Again neat map. can't wait to try and start making my own maps for l4d or l4d2.
-Autosaves?! = (
-Nicely deatailed, well-constructed outdoor area = )
-Very nice use of the original textures and decals
-Indoor area is amazingly nice, in true Original HL style
-gameplay pretty good
-ending is abrupt and great.
superb stuff! 5 stars in every category imo.
HAPPY BIRTHDAY!
)
edit: can you easily(relatively) port to the original l4d? Do you have any l4d maps uploaded anywhere i'd love to see them, especially since i want to get into l4d mapping myself.
=)
Played a few games and i actually found it quite enjoyable (even with bots), if not a little too easy, and despite the number of tanks you have come out in succession (is that a controlable option?) I usually can make gold fairly easy as long as a tank doesn't smack me off a tower.. =)
Likes:
-easy (lol)
-ship looks great
-lots of interesting areas you could hold up and plenty of resources
Dislikes:
-very dark, even for l4d
-too many boomers (can you control this?)
-seems like there were almost no hunters or smokers
-unclear how to start the game since there is a inordinate delay from the time you press the button till the horde comes, and there is no sound/messageletting you know you pressed anything. It's also a long/boring trip to the wheel house.
-the AI takes forever to help you up... (dunno if this is controlable but it is so annoying)
Anyway it looks great and plays well.
5 stars
couldn't resist sorry.. actually sounds pretty cool. Wish i was good at maths and logic so i could program too..
)
Nicely detailed and imaginatively lit.. Great cubicles entry! Neat little micro-labyrinth layout you've got there.
5 stars
Nice work. 5 for a very nice cubicles entry.
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= )
I always wanted to do stuff like that--i wanted to build a chess clock--, but i never got around to it.. good for you!
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absolut_vodka_1.wad
classic_kleineh_dod.wad
zillafinal.wad
neilm4.wad
neilm5.wad
neilm2.wad
(this list produced using RESGen
Or even better yet, wadiclude your wads to the bsp. If you update pm me and i'll recheck the map...
)
In the context of the competition, i think it is, but as a stand-alone map i would agree with you. I disagree with you tho, i think it is a superbly well-crafted map, and if it was a normal size, it would be worth 5 stars on it's own.
)
= P
r_speeds are ultra-low, which is a good thing, but this map could stand to have some more interesting terrain detail, as well more varied texturing. stupid overuse of crates, i mean, you could have added boulders, generators, tents, burnt-out trucks etc, but there is nothing BUT CRATES...
ambience? i didn't hear any sounds at all in the whole map.
Superb layout, tons of potential. I'd love to get a hold of the source for this map and make an updated version.
4 stars, but easily 5 with some simple improvements
great stuff all around, a really good cubicles entry!
5
5 for a top-notch cubicles entry!
edit: checked out the .map it looks pretty good! I wish there was a torus tool for hammer, but i guess it's fun trying to build these...
= )
P
http://www.fileplanet.com/135162/download/De_Chasm
can someone update the link or can we host it here?
=P
There's also some really nice/interesting brushwork hidden in there. A little less-amalgamized central theme would be nice, but hey, it's still a pretty nice map.
I'm going 5 stars, for another very nicely crafted and detailed cubicles entry. (if it wasn't for cubicles and just a stand-alone map, i'd go probably 3.5 or 4)