Forum posts

Posted 20 years ago2004-10-01 18:43:47 UTC
in Need a horror map competition Post #63494
Nice avatar by the way.
Posted 20 years ago2004-10-01 18:43:35 UTC
in Need a horror map competition Post #63493
Bah! Foolish mortal, thyself hath only posteth deuce threads on thy unfinished work!
Posted 20 years ago2004-10-01 18:42:11 UTC
in Intentional fullbright? Post #63492
But its a 95% indoor map with tons of curves and teleports so i can only acheive full "brightosity" by adding tons of lights, unfortunatley.
Posted 20 years ago2004-10-01 18:40:55 UTC
in Players dying at start of rounde Post #63491
Yeah, people are spawning on each other, either redo your map or if lots of people already have it rip it and add extra spawns.
Posted 20 years ago2004-10-01 18:40:02 UTC
in Butcher knife model vs the ultimate mode Post #63490
Peace, you got banned from VAC too? Happy day, I'm not alone!
Posted 20 years ago2004-09-30 18:45:46 UTC
in Fun Facts (VERY LONG!) brace yourselfs Post #63304
The "on" positino is up in the US? Why is that amazing?
Posted 20 years ago2004-09-30 18:41:10 UTC
in Need a horror map competition Post #63298
Why haven't I posted it yet? Its not finished.
Posted 20 years ago2004-09-30 18:39:54 UTC
in Butcher knife model vs the ultimate mode Post #63295
Yeah, I had to learn how well the anti cheat worked the hard way after getting banned because of counter hacking.
Posted 20 years ago2004-09-30 18:34:56 UTC
in Intentional fullbright? Post #63292
Well, I got the fullbright to work, yay, unfortuatley the map lagged out because of it, boo.
Posted 20 years ago2004-09-30 18:34:12 UTC
in REAL horror (redone) Post #63290
I never clamed myself the city king. I know very well that I'm not, but I know Im halfway decent at making them. But still like I said before, no screenshots because pictures are nthing unless you are actually playing themap. and if you look at them then you'll al be like, oh thats nothing forget this and won't even bother to download the map when its done (which is taking a lot longer than I expected to make)
Posted 20 years ago2004-09-29 20:10:03 UTC
in REAL horror (redone) Post #63014
nah I'm good, though true that the main thing that I can do good is cities, I am also really into horror and I have some awesome ideas that will make you jump. I even have stuff jump out at you.
Posted 20 years ago2004-09-29 18:51:29 UTC
in Intentional fullbright? Post #63005
I have extremely distubrbing textures. they look like neon but mixed with a freakish twist. You'll understand when you see it. but I'm not paying so much attention to detail as I am making all my custom textures from scratch and getting the right sounds. I probably spend about 5 times more time making textures and looking for sounds than I do actualy making the map. In other words, you won't be paying attention to detail becuase you will be cringing in a feeble position in the corner of your room.
I post too many long posts.
Expert/rad path. Gotcha, thanks.
Posted 20 years ago2004-09-28 19:43:56 UTC
in Intentional fullbright? Post #62813
Bland?! Im sorry if 100 is too low for an indoor map! Im sorry I have no wish for leaks in my map. I'm sorry I can't peak a hallway out at 999999999w poly. now could somone please tell me where the rad perimeters are in the normal Worldcraft compiler screen? because saw nothing even after switching to expert mode. Unless I type it ll in the additional game parameters space.
Posted 20 years ago2004-09-28 19:40:22 UTC
in Butcher knife model vs the ultimate mode Post #62811
Wasn't 1.3 the one that added the awp?
Posted 20 years ago2004-09-28 19:40:00 UTC
in Butcher knife model vs the ultimate mode Post #62810
I played WON all the way up to the official switch to Steam because I liked WON better and if they re-release WON I'll most certainl go back. Is 1.5 CS:Source by any chance?
Posted 20 years ago2004-09-28 19:38:47 UTC
in REAL horror (redone) Post #62809
No screenshots for anyone. Its much better to keep you in suspense, plus the environment is nothing without actually being in it with the sounds and horrific suspense.
Posted 20 years ago2004-09-28 19:37:15 UTC
in Sorry but I couldn't hold this in Post #62808
Id rather have one texture to conserve space. Please show me a picture of my "telephone poles" please. Whats al this about stairs? I never said I have stars and I don't plan to have anystatirs in this map. What brought them up?
Posted 20 years ago2004-09-28 09:10:48 UTC
in how to get mdl.files into cs Post #62660
Monster_furniture.
Posted 20 years ago2004-09-28 09:09:35 UTC
in CS_TIMETRAVEL ;D TEH BEST MAP EVER Post #62659
Wow that 747 map looks awesome.
Posted 20 years ago2004-09-28 09:08:33 UTC
in Sorry but I couldn't hold this in Post #62658
typo-ramma
Posted 20 years ago2004-09-28 09:07:33 UTC
in Intentional fullbright? Post #62657
Where are the rad perameters. :

Sorry if I confuse anyone by saying this is a huge map. its huge as in total size, not huge as in open areas. There are absolutely no open areas in this map and r_speeds so far have maxed out at 100.
Posted 20 years ago2004-09-28 08:21:35 UTC
in Sorry but I couldn't hold this in Post #62647
myg0t sign=just for laughs.
Scrollig textures need scroll before it according to the tutorial plus I experimented with non scroll textures and the conveyor wirks but the textur didnt move at all.
I don't have telephone poles, what are you smoking?
Its for Half Life, der.
I am tired of you constantly critizing my maps, stop doing your not helping to motivate nor are you proviong anything.
Don't say "teh" it old, overused and really stupid.
Posted 20 years ago2004-09-28 08:16:01 UTC
in Intentional fullbright? Post #62645
How do I do that thing with RAD setting it to 1 or something like that without using a batch compiler?
Posted 20 years ago2004-09-28 08:12:25 UTC
in Intentional fullbright? Post #62644
No, if I dont run rad then I get r_speeds errors, this map is huge and I don't to relive a certain inceddiant from long ago. Well as for adding light to my walls. Can it even be done without making them an entity?
Posted 20 years ago2004-09-28 08:08:54 UTC
in Removing built in wads Post #62643
Its possible, actually, with a program called BSP2WAD. But the textures I wanted came out distorted and splochy as ingame thy are really really weird anyway. So now Im just making everything from scratch
Posted 20 years ago2004-09-27 16:43:22 UTC
in Half Life steam and snow Post #62470
I never made a snow falling example. It was an example of how to make newly sticking snow on the ground. 7th renamed it.
Posted 20 years ago2004-09-27 16:41:43 UTC
in Intentional fullbright? Post #62468
Is there a way to make a map fullbright without all the error? I want to make my horror map lit up everywhere (you'll see it when its done and know why) without using so many lights.
Posted 20 years ago2004-09-27 16:38:14 UTC
in Butcher knife model vs the ultimate mode Post #62465
No, I dont still play 1.5, idiot. I can't. No, thats not the katana I use. And this thread was posted waaaaaaay before the switch to Steam was made official. Check the dates.
Posted 20 years ago2004-09-27 12:10:49 UTC
in Butcher knife model vs the ultimate mode Post #62423
Rock on. thats wha I used to use, now I use a katana.
Posted 20 years ago2004-09-27 01:36:46 UTC
in Butcher knife model vs the ultimate mode Post #62297
I just now realized my typo on the first post. thats supposed to say butcher knife. now that I know and have known) that is the default 1.6 knife. Was just checking though old threads and noticed this.
Posted 20 years ago2004-09-27 01:27:37 UTC
in REAL horror (redone) Post #62292
Its Rocket Crowbar, but I got it at a tfc server. Anyway, if you ever see it, thats what my inspiration is.
Posted 20 years ago2004-09-27 01:21:40 UTC
in REAL horror (redone) Post #62288
Ever played rc_moonside?
Posted 20 years ago2004-09-27 01:21:22 UTC
in CS_TIMETRAVEL ;D TEH BEST MAP EVER Post #62287
You cant have a scrlling sky.
Posted 20 years ago2004-09-27 00:04:52 UTC
in Need a horror map competition Post #62279
We do, because I have noe that would not only smoke you all, but burn you as well.
Posted 20 years ago2004-09-27 00:01:58 UTC
in CS_TIMETRAVEL ;D TEH BEST MAP EVER Post #62278
Its an airplane.... I dont get it, why is it so great?
Posted 20 years ago2004-09-26 22:15:46 UTC
in REAL horror (redone) Post #62265
I've done it... I have seriously done it... I have come up with the ultimate idea for an unbearably scary map. Its not in spirit so everyone will be able to play it. I have made a lot of it right now and have dropped all current projects to finish this one as fast as I can before my thoughts drift away from the map idea. Let me give you an overview, this map, I kid you not, is so freakish, so incredibly insane that the mere thought of the layout of the map and the sounds and texures that it uses scared me, the creator of the map, before I even started mapping it.
Posted 20 years ago2004-09-26 22:07:37 UTC
in How did you find TWHL? Post #62259
What the heck Jaadsi?! How does that equal Gordon freeman?! 7th Im going to burn you for deleting my 6 posts of spamilicious spam.
Posted 20 years ago2004-09-26 14:13:06 UTC
in Half Life steam and snow Post #62192
My computer practically crashed when I ran the rain example map.
Posted 20 years ago2004-09-25 22:49:12 UTC
in How did you find TWHL? Post #62078
Posted 20 years ago2004-09-25 22:41:46 UTC
in Wallpaper Post #62076
ok, so those arent Half Life specific wallpapaers but they are half Life sky wallpapers!
Posted 20 years ago2004-09-25 22:37:32 UTC
in Wallpaper Post #62072
Posted 20 years ago2004-09-25 22:36:52 UTC
in Removing built in wads Post #62071
But I need this question asnwered fast guys. I have a brilliant idea for a horror map (a REAL horror map) and I don't want to go too long without making it. Its small but I can garontee you it will scare the ** out of you. Thats not my ego speaking either, this map idea even scared me.
Posted 20 years ago2004-09-25 22:35:16 UTC
in Removing built in wads Post #62069
Yes you can, -wadinclude <wadname>
Posted 20 years ago2004-09-25 22:29:11 UTC
in Removing built in wads Post #62063
How do you take the wads used in maps that are built into the map?
Posted 20 years ago2004-09-25 19:46:10 UTC
in teleporting not operating Post #62030
So... is the problem fixed now or do ou still need help?
Posted 20 years ago2004-09-25 19:45:34 UTC
in Can I replace model weapons... Post #62029
Didn't you already ask how to put in special models foer a map? It cannot be done in cs. Get amx
Posted 20 years ago2004-09-25 19:43:39 UTC
in Sorry but I couldn't hold this in Post #62026
admit it, you know you've always wanted to be able to play the Happy song to poeple online:
www.myg0t.com/Happy.rar
Posted 20 years ago2004-09-25 19:41:13 UTC
in Sorry but I couldn't hold this in Post #62023
Yeah, "Take it from my personal point of view, get an ugly woma to marry you"
Posted 20 years ago2004-09-25 13:06:44 UTC
in Sorry but I couldn't hold this in Post #61947
Oooo, bratty, thats a good idea! I'll make sure to do that.
Posted 20 years ago2004-09-25 10:53:08 UTC
in Sorry but I couldn't hold this in Post #61907
OOOOOO OOOOOO OOOOOO! I JUST THOUGHT OF SOMETHING REALY FUNNY. What if I got the song from the myg0t flash and put it near the sign!