Forum posts

Posted 16 years ago2008-07-30 07:57:35 UTC
in [UTILITY] Twister 5 Post #253168
Concentrate on that 3D preview for the next ver.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-30 06:06:29 UTC
in Geometry Challenges Post #253164
Was thinking the same thing.
Can we?
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-30 02:39:17 UTC
in Second Map (de_onebomb2) Post #253159
I'll give it a try once home.
In the meantime, why not upload it to our Map Vault?

Also, post screenies in the thread. Easier access for anyone interested. :>
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-30 01:42:30 UTC
in postal 2 sound Post #253156
Naturally, applying the sounds of one game to another can't be easy.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-29 16:12:30 UTC
in TWHL, skype & you Post #253144
No functional mic atm, though that's a rather temporary problem.

daubster1979
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-29 01:08:02 UTC
in Need extreme help... big idea, small tim Post #253124
Fair enough.
Move on with the map already.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-28 14:11:52 UTC
in Geometry Challenges Post #253079
User posted image
Finally got bevels up on the teeth. 200+ solids, none invalid, not one vertice off-grid. :badass:
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-28 08:43:01 UTC
in Building a new computer Post #253066
Ensambler = processor?
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-28 05:48:59 UTC
in HL1DM: Supplybase Delta Post #253060
Rotate each bush of grass randomly/use more random textures for a more realistic look.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-28 01:26:06 UTC
in Geometry Challenges Post #253058
Heh, beveling rounded objects is always a challenge. Took me ~45 mins till I got mine right.

I really liked the door, the sequence was fairly simple, though it did the job. Too bad there were some problems with viewing the door from its back side - some faces wouldn't render properly.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-27 12:00:21 UTC
in Lego: Source - New HL2 Mod. Post #253026
You can use most copyrighted content in non-commercial projects without any worries (not like anyone's gonna care about some HL2 mod enough to actually go into lawsuits, etc.)
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-27 07:24:42 UTC
in Now Playing: ... Post #253015
Puscifer - Sour Grapes
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-27 06:23:48 UTC
in Geometry Challenges Post #253014
<3 Fallout.
I'm in!
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-26 08:45:49 UTC
in TWHL3: The Buglist Post #252976
http://www.twhl.co.za/news.php?id=279

User level is borked in news posts.
(not that being promoted to Godlike Admin should be considered a bad thing, hint hint ;P )
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-25 01:16:55 UTC
in Mirror's Edge Post #252939
Mirror's edge sounds pretty damn win.
Looking forward to it. ;o
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-24 11:29:42 UTC
in .wad problems Post #252925
All that, except it's not necessary to add all those "~"s in the names. :>
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-21 16:30:10 UTC
in HL1DM: Supplybase Delta Post #252819
Good to see ya' modeling again (not since HLHS, I presume? ;) )
Generator needs better textures, its walls mainly.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-21 15:45:03 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #252813
Comparing this to DNF is just wrong.
Rimrook's done a tremendous job with all graphical aspects of the mod, where not only the demo's finished, but also most assets for the actual game are nearly made.
As for the code department - hell, it's playable right now. Only things holding it back code-wise are some bugs with the new gameplay mechanics, some unimplemented side-features and general polishing up.
Not saying it's finished, though it's pretty damn close to that. :P
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-21 15:39:06 UTC
in Entity has no solids, all CLIP/ORIGIN Post #252812
You can't have clip brushes tied to some entities.
You can't have an origin brush(es) not tied to an entity.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-21 12:07:55 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #252795
I've got a full-time job, while Rim's buried in schoolwork.
Though we're close to finishing it, so expect it soon.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-21 12:06:43 UTC
in What Half-Life Tools do you recommend? Post #252794
I gotta get to finishing that damn feature for it sometime. :furious:
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-21 10:44:02 UTC
in What Half-Life Tools do you recommend? Post #252791
Muzz's Compilator and Launch Pad for GldSrc.
Pengy's Twister for Src.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-21 09:40:44 UTC
in Cannot select in 3d window Post #252788
The question's already been answered.
http://www.twhl.co.za/forums.php?thread=15083
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-21 07:26:02 UTC
in Sarge's War Game MOD For HAlf-Life Post #252785
You should definitely find a skilled enough coder with media like this.
Good stuff so far, g'luck. :)
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-20 17:26:43 UTC
in happy birth day zombieloffe Post #252754
Party pics, party pics!!
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-20 04:57:14 UTC
in [UTILITY] Half-Life Launch Pad Post #252729
Been using it for 6-D debugging ever since you released it. Lovely lil' tool - the updates make it even nicer (custom commands for next version pl0x?)

Great stuff! :>
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-20 04:51:55 UTC
in Sarge's War Game MOD For HAlf-Life Post #252728
Screenshots of what you've done so far in this mod (levels, models, etc.)
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-19 05:12:09 UTC
in happy birth day zombieloffe Post #252674
..oh well, we always have Muqtada doing a speech.
User posted image
Anywho, is the world ready for an all-grown-up ZL? D:
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-19 04:04:18 UTC
in i dont like cs souces Post #252669
Heh. Imagine what the achievements would be..

SPWNA QWEEN - Kill 20 enemies without moving at all.
OMNG HWO I USE TIHS?!/1 - Have 5 teammates flash-blinded 10 seconds into the round.
SMOOV OPERAYTUZ - Play a complete 30-minute game on a map and send 100 flaming messages without words longer than 3 letters in them.
DUTS0WNAGE - Play dust2 for36 hours straight.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-18 05:46:27 UTC
in Rimrooks Modelling Tutorials Post #252611
You really have to go apeshit-over-the-top for models to affect map performance. I think there may be poly limits per-model in GldSrc though.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-17 10:55:54 UTC
in Episode 3 Concept Art Post #252584
It should be fairly obvious by now that Gman isn't/isn't going to be an enemy of yours.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-16 09:16:00 UTC
in Now Playing: ... Post #252559
Tool - Rosetta Stoned
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-15 06:40:02 UTC
in Need Mod Help Post #252541
I'd suggest finding a coder to do this for you.
Adding/removing weapons isn't hard anyway, there's plenty of people capable of doing that out there.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-15 06:37:13 UTC
in Need extreme help... big idea, small tim Post #252540
Oooh. Skeletons in Grim's closet. :D
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-14 16:37:21 UTC
in Episode 3 Concept Art Post #252515
Aye, there's more concepts, older ones.
User posted image
User posted image
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-14 14:58:50 UTC
in Episode 3 Concept Art Post #252509
Come to think of it, that does resemble some kind of combine world.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-14 13:36:28 UTC
in Episode 3 Concept Art Post #252498
So far we know what Borealis was.
What it is will be revealed in Ep3.
My guess would be it's currently under combine control and possibly has something to do with the advisors (some kind of central avisor hub for Earth?). Also, we should expect some arctic version of antlions to occupy the wastelands as well as new weaker monsters to cover for headcrabs/zombies/etc., which can't possibly exist in the cold.
And I bet the helicopter you'll be flying will somehow crash somewhere near borealis. That'd leave you in a weaponless condition (just like prev. HL games) and would provide a wider array of gameplay environments than just the ship.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-12 05:07:14 UTC
in Competition 25 Post #252425
.. what about us GldSrc mappers? :<
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-11 11:51:07 UTC
in "Make Barney go crazy" and oth Post #252390
Unless you feel like using Spirit, there's no way around it without coding.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-11 10:27:46 UTC
in Competition 25 Post #252388
Portal for Src and 6-D for GldSrc?
.. pweeees? ;>
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-11 05:35:47 UTC
in HL1DM: Supplybase Delta Post #252384
Glad to hear it worked. :^_^:
The way you turned your triangles into tetrahedrons after VMing is actually a rather interesting way to do it. I supose in some situations it may work out better than the original one.

Heh, that's exactly 20-30% off your initial wpoly counts, too.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-11 03:30:54 UTC
in Competition 25 Post #252382
.. so if we have two 1st place winners, who gets to choose the next compo?
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-10 16:12:12 UTC
in HL1DM: Supplybase Delta Post #252374
Cheers. :D
I should add highly increased compile times to the cons in that tutorial.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-10 13:21:54 UTC
in HL1DM: Supplybase Delta Post #252367
It should. :>
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-10 07:39:08 UTC
in HL1DM: Supplybase Delta Post #252357
Go for BEVEL, it should save you some clipnodes/wpolies.
It works just like NULL, plus it doesn't create clipnodes.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-10 05:35:00 UTC
in Ati Radeon HD 4850 Problem Post #252354
Why ask these questions? We don't own your GFX card. Try it and see, you can always revert to older drivers if things get worse.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-10 05:32:18 UTC
in Texture Exporting Post #252353
Just find out the format those textures/resources are saved in, google it and you should stumble upon something eventually.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-09 16:38:05 UTC
in hl2 in hl1 mod Post #252313
Encouraging.
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-09 16:15:03 UTC
in hl2 in hl1 mod Post #252307
Neat, though you're missing the point everyone's been oh-so-fruitlessly trying to prove you:

What is the point of porting Half-Life 2 to Half-Life 1?
Daubster DaubsterVault Dweller
Posted 16 years ago2008-07-09 16:13:58 UTC
in Ati Radeon HD 4850 Problem Post #252308
Google it.
Daubster DaubsterVault Dweller