Forum posts

Posted 20 years ago2004-07-28 18:38:55 UTC
in Compile Problem Post #46062
We have CS setup tutorials by the way. if its not in the tuts here try Countermap
Posted 20 years ago2004-07-28 18:37:54 UTC
in Stupidest post ever competition Post #46060
if they use it for teyre own advantage then they wont be mature enough for the position, and will therefore lose the sub-mod priviledge.
Posted 20 years ago2004-07-28 18:37:05 UTC
in A Horror Idea, Some Screens Post #46057
i havent actually been following this. whats going on? whats happening with making this for hl and hl2?
Posted 20 years ago2004-07-28 18:31:46 UTC
in Compile Problem Post #46051
to remove the buyzone just make it relly small in a place people cant reach.
Posted 20 years ago2004-07-28 18:27:02 UTC
in Funny Screens Post #46041
tee hee
Posted 20 years ago2004-07-28 18:15:38 UTC
in Funny Screens Post #46033
i fail to see the humour in those screens. but the face drawn over that spray on mops one was good >:-)
Posted 20 years ago2004-07-28 16:35:46 UTC
in Make a house Post #46004
pfft. real life, it sucks for inspiration. its so unrealistic :D

if thats really your views then look at some mods very closely, or even just play through hl again. i think half life and its mods are the best place for inspiration, as they show what can/cant be done with the engine.
Posted 20 years ago2004-07-28 16:33:49 UTC
in Another compo please Post #46002
but nobody said that ministeve shall triumph. if i enter.
Posted 20 years ago2004-07-28 15:28:26 UTC
in This is very funny, haha Post #45976
lol, NERD.
Posted 20 years ago2004-07-28 15:19:18 UTC
in My walls are buggy... Post #45971
i say again. he might have a wallhack and not know it?
Posted 20 years ago2004-07-28 15:17:45 UTC
in Bann this 6L9 Post #45968
lucky i was here to tell people it wasn't!!
you dont think we wouldnt noticed ourselves? as far as i saw, we figured it out without your help.
Posted 20 years ago2004-07-28 14:12:05 UTC
in What files do I need to Make a Mod? Post #45936
why you would need a special program is beyond me.
Posted 20 years ago2004-07-28 13:19:02 UTC
in This is very funny, haha Post #45904
just like AOL child filters...
Posted 20 years ago2004-07-28 11:55:56 UTC
in ToDo Post #45895
and live forum updates delieered to your mobile phone!

seriously though, the emails is a good idea, and it would help more if you could choose to get a reply when a certian member posts in that thread. for instance say i was posting m0p a question and i didnt know his email adress. i could ask it in the stuff forum and have it set so that i was emailed when he replied.
Posted 20 years ago2004-07-28 11:52:30 UTC
in Anyone up for a game of... Post #45894
i wont. i just wont.

thhe ship is basically a game of assasination where you have 2 names of importance. theres your name, and your quarrys name. you need to find your quarry and kill him with weapons found around the ship. but you also have a hunter working to kill you. you can do loads of stuff to aviod him, like hiding in vents, changing clothes or just running. iven asked on the forums when people are online most so ill give a reply here when i get any info.
Posted 20 years ago2004-07-28 11:16:08 UTC
in what are YOU? Post #45878
HLer for me.
Posted 20 years ago2004-07-28 11:15:55 UTC
in what are YOU? Post #45877
theres so many cs maps these days, and its impossible to tell if theyre posted by 1 visit noobs or regular mappers. so which are you? CSer or HLer?
Posted 20 years ago2004-07-28 11:11:50 UTC
in ToDo Post #45876
i love my big avs!
Posted 20 years ago2004-07-28 11:10:46 UTC
in Program poll Post #45875
lol, for hl2 we use hammer 4.
Posted 20 years ago2004-07-28 11:08:58 UTC
in Xbox colour argument? Post #45874
so just because you think xbox supports a company that monopolized the pc market, you think that its somehow WRONG to own one. that leaves you with 2 choices in the consolem arket, ps2 and gamecube.

ps2: mediocre graphics, cheap console ports and as has already been said, average japanese turn based games.

gc: <see above>
Posted 20 years ago2004-07-28 09:52:51 UTC
in Compile Problem Post #45843
2 ways to make corridors: you can use the quick way which can fill your map with loads of errors by creating a block and carving (we have tuts on it or you can use the hammer help file) OR you can make each surface brush individually which gives you more control but can take longer when you first start off with this techniuqe.
Posted 20 years ago2004-07-28 09:49:47 UTC
in Anyone up for a game of... Post #45839
www.theshiponline.com

this looks such a sweet game, but since won closed its steam only.
Posted 20 years ago2004-07-27 17:52:35 UTC
in Member Websites Post #45617
Posted 20 years ago2004-07-27 17:41:28 UTC
in Xbox colour argument? Post #45611
you own a gamecube? and your HAPPY? xbox is alot more powerful and you dont need to be a nerd to make it better (like pc's.)
Posted 20 years ago2004-07-27 17:36:57 UTC
in a work-in-progress map Post #45607
a word comes to mind. square?
Posted 20 years ago2004-07-27 17:35:33 UTC
in This is very funny, haha Post #45606
tee hee, they use that in dreamweaver MX
Posted 20 years ago2004-07-27 17:34:22 UTC
in Texture Problem Post #45603
also make sure you haent put null texture on them ;D
Posted 20 years ago2004-07-27 17:33:02 UTC
in My walls are buggy... Post #45602
maybe they have a wallhack.
Posted 20 years ago2004-07-27 17:28:23 UTC
in Hint Brush Help Post #45599
a thought. are those radiactive canisters func walls? cos that could be splitting faces up real bad.
Posted 20 years ago2004-07-27 09:44:57 UTC
in Problem on weapon Post #45462
ten say svencoop. read their tuts on the site.
Posted 20 years ago2004-07-27 09:44:35 UTC
in Mapping with Steam (CS) Post #45461
cz? thats probably where your problem lies. make sure its set up for counter strike.
Posted 20 years ago2004-07-27 09:01:32 UTC
in Problem on weapon Post #45437
what game are they starting?
Posted 20 years ago2004-07-27 08:54:44 UTC
in Delete Floater6L9 Post #45435
Posted 20 years ago2004-07-27 08:00:08 UTC
in ToDo Post #45423
if its possible id also like to be a mv mod. ive been using proper words alot more recently :D
Posted 20 years ago2004-07-27 07:45:39 UTC
in mapping for other games... Post #45421
i should try doom mapping sometime.
Posted 20 years ago2004-07-27 07:43:42 UTC
in Bann this 6L9 Post #45419
calm down. theres been worse. we had alot of problems with that kaptn krunch guy and we didnt ban him. he posted 1 thread and 1 map. krunch did alot worse (i.e constant flame towards the moderators ((who uses the word "geek" anyway?)))
Posted 20 years ago2004-07-27 07:26:47 UTC
in anyone wanu train me to be a good mapper Post #45413
yeah floater. so why dont YOU go do that now? ;)
Posted 20 years ago2004-07-27 07:25:40 UTC
in How much different is Steam? Post #45412
i got ns3 and when i play co games my cl_dll differs from the servers, and when i play ns games my .bsp is different!
Posted 20 years ago2004-07-27 07:24:49 UTC
in I got an idea(remade) Post #45411
heh, rude.
Posted 20 years ago2004-07-27 07:17:09 UTC
in How to make another spwan point?(SC) Post #45409
theres probably a few sc tuts around. since its so popular to map for.
Posted 20 years ago2004-07-27 07:15:10 UTC
in How much different is Steam? Post #45407
and my ns wont work :( ...
Posted 20 years ago2004-07-27 07:14:55 UTC
in How much different is Steam? Post #45406
steam sucks and is the tool of the devil!
Posted 20 years ago2004-07-26 18:54:12 UTC
in ToDo Post #45206
hey can we get a bigger onliners box as well?
Posted 20 years ago2004-07-26 18:41:44 UTC
in ToDo Post #45204
nice to meat you atom.
was that a typo or are you planning to eat him or something!?
Posted 20 years ago2004-07-26 18:07:35 UTC
in Trigger_hurt Post #45194
dont make them the same shape, if the wires are cylindrical, just make the trigger hurt sqaure. another idea would be a custom texture for a drooping wire? cs had some.
Posted 20 years ago2004-07-26 17:51:08 UTC
in mapping for other games... Post #45182
the fact you paly as shepard and your corporal dont help the mapping side of things. they help the STORYLINE.
Posted 20 years ago2004-07-26 17:40:53 UTC
in mapping for other games... Post #45170
nobody even asked about that.
Posted 20 years ago2004-07-26 17:34:18 UTC
in mapping for other games... Post #45166
fine. ignore my question. derail the topic at hand with level triggers (which are easy by the way, i just used my first today and it worked instantly.)
Posted 20 years ago2004-07-26 17:31:47 UTC
in TWHL is drowning - Do something about it Post #45162
after one year!? who the hell said that!?
Posted 20 years ago2004-07-26 17:30:28 UTC
in mapping for other games... Post #45159
i know, but when mapping for FPS's the principle stays the same. your maps show no evidence of previous skill with editing.