If your americam, you get a myspace, no questions asked. simply because it is what everyother american has.
and I agree m0p, it is full of stupid people, like me.
So that means that our change_levels are not in the same placethats not a damn problem. changelevels don't have to be at the same point in the map grid. I thought you knew something about mapping.
MuzzleFlash, ive been wondering if there would be a way to put something in your map to disable saving via code. my entire part is timed to a song, luckly I have found a way so that currently, if the player saves and loads in my part it will generally pick up where it left off. but now comes the problem that if the player is being slow, he won't have enough time to disarm the bomb. and if he saved at a point where there was no possible way to get to the bomb in time, then the player would either be forced to cheat or find an older save.
so im just wondering if it would be a way to have an in-game entity coded in that could be triggered to disallow or allow quicksaving. it really doesn't sound that hard to do to me. so could you give it a quick thought?
Some guy got killed by a 14 year old gamer..no, no one has yet been killed by a 14 year old gamer, thats just the plot that Jack Tompson proposed to be made into a videogame.